Doom 3 Discussion.
Posted 11 January 2006 - 12:44 AM
I just thought i'd start this thread because theres no other game similar to Doom 3, and I though it deserved it's own discussion thread.
I just started the Monorail level. After that high toxic area. The most intense part of the game i've played yet, for sure.
I wonder where Aspyr media conjured up the system requirments from. I play it on my Dual 1.25Ghz G4/ATI Radeon 9000/64mb, set on Low Quality/800x600 resolution. It looks great, and it NEVER lags.
It's funny because KOTOR runs terrible on my machine and it's requirements are far below my system.....
Anyway. Discuss your personal and non-personal experiences with Doom 3.
Posted 11 January 2006 - 01:24 AM
Posted 11 January 2006 - 08:01 AM
macgeek2005, on January 11th 2006, 01:44 AM, said:
There are actually several Doom 3 threads, but you have to go back a little ways.
Posted 11 January 2006 - 10:42 AM
striderdm1, on January 11th 2006, 10:55 AM, said:
What do those mods do? Do they change the game?
Posted 11 January 2006 - 11:28 AM
Posted 11 January 2006 - 12:19 PM
I was to eager to try it out and forgot to bench it
I did run activity monitor to check out the cpu load while playin and it seems it utilizes both processors more efficiently on my dual g5.
Posted 11 January 2006 - 03:16 PM
yves, on January 11th 2006, 06:19 PM, said:
you know, i wondered the same.. though i've not got much time today i did manage to try the awesome Doom3. So i picked a mod to use - Dentron's SDK mod as extra features can often use extra cpu cycles and i loaded the 'UAC Franchise 666' map which can be quite low on f-p-s..
Anyhow, it was a LOT smoother! I don't wanna get ppls hopes up incase other games are no different or other (slower?) systems are no different. But on my dual G5 it WAS deffinetly faster and a lot smoother without any laggy gfx. Even when viewing the long coridoor. Impressed : )
How have other ppl found Doom3?? This is a good benchmark to use as it must be the most demanding game out on the Mac since that Halo port.. And until Quake4 arrives!
Posted 11 January 2006 - 03:50 PM
By the way. Random question, but what's the Nightmare setting like? I know it unlockes after I beat the game. What is it like? What does it do to make is so difficult?
Posted 11 January 2006 - 04:41 PM
macgeek2005, on January 11th 2006, 01:50 PM, said:
Your health steadily decreases to 25 no matter what it normally is at. You start off with the Soul Cube, but enemies deal more damage, so that slight advantage isn't much worth anything.
I didn't find it much fun. A challenge is one thing; the developers just being unfair is another.
Posted 11 January 2006 - 06:48 PM
striderdm1, on January 11th 2006, 06:11 PM, said:
Yuck, I hated the nightmare mode in Doom and never played it. Monsters respawning constantly? Feh, when I kill them I expect them to stay dead....
Posted 11 January 2006 - 07:12 PM
I'm in Delta Labs 2a. The guy wants to teleport us but I need to find that plasma thingy, and to find that I need to get into security and unlock all the doors. I can't get into security. I went everywhere.
Posted 11 January 2006 - 07:54 PM
macgeek2005, on January 11th 2006, 01:50 PM, said:
macgeek2005, on January 11th 2006, 05:12 PM, said:
Posted 11 January 2006 - 08:23 PM
the Battle Cat, on January 11th 2006, 08:54 PM, said:
From the guy who wants to teleport you, go back to where you have to crawl under panels and jump over crates. You are now in a small room where the Revenant appeared. Go out the door, down the hall and turn left at the first opportunity. Explore throughly past the door you will encounter.
I figured it on my own just a few minutes ago. I get impatient at times, and think that if I haven't already figured it out, that i'll never figure it out. I don't exactly follow what you said. The way I got into security is with that funny machine that lifts crates into those 9 positions in the wall. I had it put a crate on the rising platform, and then got on the crate, and when the platform rose and the machine carried it back to it's position, on the way I was close enough to this ledge to jump to it, and then I went in through a shaft and I was on the other side of the door.
After getting that plasma thing, on my way back to the teleport guy, I jerked in my seat twice...... that popsnizzle was creepy.
Posted 12 January 2006 - 12:06 AM
yeah i'm a wuss
Current Mac games in process of finishing: UT 2004
Posted 12 January 2006 - 06:31 AM
macgeek2005, on January 11th 2006, 08:23 PM, said:
The walkthrough at Doom3 Portal maybe of help for future enlightenment.
One part of the game that really unnerved me was a section where I was totally reliant on my flashlight and was trying to navigate across a wide open black space. Ironically, I don't remember anything bad happening at that point. The business of having either your flashlight or gun at the ready raised my tension substantially. Do you think they did that on purpose?
And I'll always cherish the jaunts outside where your under attack, running out of air and looking for the door to get back in. My main critique of the game is it's too much of a good thing, too much dark to the point of fatigue. Even before the lights went out, can you imagine anyone volunteering to live and work in such a dreary environment? The perfect setting for a horror movie...hmm.
Maybe Id got some inspiration from System Shock 2?- a game I hold in high regard.
Posted 12 January 2006 - 05:49 PM