Jan van der Crabben (Planet Civilization):
So can we expect something new from Firaxis? There hasn't been a new idea since Colonization.
Soren Johnson (Firaxis):
Yea, since the founding of Firaxis all the games we have released were remakes. But we are very aware that we need to mix something new with some of the old. But I don't think it's the same thing as with movies, where sequels always suck and are less creative. I think with games it makes sense to continue to make sequels, as the technology is improving and you can do stuff which you couldn't do before. I think Civilization is going to be like Chess. There will always be people who want to play a version from here until... forever, hopefully. [laughs]
We're definitely having some ideas about some genres in strategy games that we think have lost a lot of interest because they're starting to repeat themselves, and we have some ideas on how to re-invent them. We're really excited about that.
The entire interview in MP3 format can be found at the links below along with a transcript.So can we expect something new from Firaxis? There hasn't been a new idea since Colonization.
Soren Johnson (Firaxis):
Yea, since the founding of Firaxis all the games we have released were remakes. But we are very aware that we need to mix something new with some of the old. But I don't think it's the same thing as with movies, where sequels always suck and are less creative. I think with games it makes sense to continue to make sequels, as the technology is improving and you can do stuff which you couldn't do before. I think Civilization is going to be like Chess. There will always be people who want to play a version from here until... forever, hopefully. [laughs]
We're definitely having some ideas about some genres in strategy games that we think have lost a lot of interest because they're starting to repeat themselves, and we have some ideas on how to re-invent them. We're really excited about that.
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