Question: uatgprogrammer: How much of interaction between the different sides (art, programming, design) was there to get this game finished?
[Civ IV] Steve Ogden: LOTS. Our offices are right next to each other, and we're all into IM, email, shouting at each other across the hall... whatever it takes
[Civ IV] Barry Caudill: Communication is the single biggest potential bottleneck when working with a large team. It's my job to make sure people talk to each other.
[Civ IV] Mustafa Thamer: There is always alot of interaction to bring a cohesive vision to fruition. Both art and programming was getting input from design and programming and art were talking constantly to get the look and performance we wanted.
The good folks at Aspyr Media are currently hard at work on bringing the Macintosh version of Civ IV to life. To read the entire chat click on the link below.[Civ IV] Steve Ogden: LOTS. Our offices are right next to each other, and we're all into IM, email, shouting at each other across the hall... whatever it takes
[Civ IV] Barry Caudill: Communication is the single biggest potential bottleneck when working with a large team. It's my job to make sure people talk to each other.
[Civ IV] Mustafa Thamer: There is always alot of interaction to bring a cohesive vision to fruition. Both art and programming was getting input from design and programming and art were talking constantly to get the look and performance we wanted.
Return to Full Article - InsideMacGames News

















