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> Aspyr Announces Quake 4, IMG News - 12/15/2005
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post December 15th 2005, 10:04 AM
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Aspyr Media has announced that it will be bring QUAKE 4 developed by Raven Software and produced by id Software, to Macintosh. The game, which is licensed from Activision, is scheduled for release in early 2006.

The long-awaited sequel to QUAKE II®, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic

missions to destroy the barbaric alien race. QUAKE 4 begins only moments after the events of QUAKE II, with the Earth’s fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software’s revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.

Stay tuned to IMG for more on QUAKE 4 in the coming weeks.

Return to Full Article - InsideMacGames News

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Hobeaux
post December 15th 2005, 10:18 AM
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QUOTE(IMG News @ December 15th 2005, 08:04 AM)
Aspyr Media has announced that it will be bring QUAKE 4 developed by Raven Software and produced by id Software, to Macintosh. The game, which is licensed from Activision, is scheduled for release in early 2006.
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I wonder if it will be a universal binary (intel, powerpc)?


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Veldek
post December 15th 2005, 10:33 AM
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QUOTE(Hobeaux @ December 15th 2005, 05:18 PM)
I wonder if it will be a universal binary (intel, powerpc)?
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I bet it will.
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GlendaAdams
post December 15th 2005, 10:34 AM
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Yes, we are building a Universal Binary of Quake 4 from the start.

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Mad Krok
post December 15th 2005, 10:47 AM
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Well done, Aspyr!

But I gotta admit I'd rather see Enemy Territory: QuakeWars announced...

Anyway, great to see Q4 coming after all.
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bung-foo
post December 15th 2005, 11:10 AM
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Q4 is a fun and well made game. It's good to see that it's coming to mac.

Unfortunately I've already bought and played it on my pc and I will not be spending 50 usd on another copy of it.

You guys need to work out a way to get games porting before they are released so you can get them out for mac closer to the time they are released for pc. At the very least announce if its coming to mac when the game comes out for pc. You are losing sales by doing it the way you do it now.

Surely you didn't work out this deal in the time since the game went on sale.
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steiner designer
post December 15th 2005, 11:15 AM
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QUOTE(GlendaAdams @ December 15th 2005, 09:34 AM)
Yes, we are building a Universal Binary of Quake 4 from the start.

Glenda
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Brilliant! I'll be buying this one. Let me know when I can pre-order.

This game appeals to me more than Doom 3 ever did. From the reviews and trailers I've seen, it appears that there are more varied (and more outdoor) environments than Doom 3, with all the same graphic goodness.

Any news/info/speculation on the multiplayer for the Mac side? mellow.gif


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UmarOMC1
post December 15th 2005, 11:18 AM
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Unexpectedly good news! Thanks!


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bung-foo
post December 15th 2005, 11:42 AM
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QUOTE(steiner designer @ December 15th 2005, 10:15 AM)
Brilliant! I'll be buying this one. Let me know when I can pre-order.

This game appeals to me more than Doom 3 ever did. From the reviews and trailers I've seen, it appears that there are more varied (and more outdoor) environments than Doom 3, with all the same graphic goodness.

Any news/info/speculation on the multiplayer for the Mac side?  mellow.gif
*



The multiplayer in Q4 is EXACTLY like Q3 only a little slower and with fewer, lower quality maps. I have been seriously addicted to Q3 for a long time so its not necessarily a bad thing that Q4 multiplayer is so similar but there are only like 6 DM maps and they aren't really that great and they are pretty bland looking. It's obvious once you play it that Q4 multiplayer was an after thought.

It is possible that the community will kick out a ton of good maps though. The engine has potential.

For really kick ass multiplayer in the quake universe I'm betting on Enemy Territory: Quake Wars
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steiner designer
post December 15th 2005, 12:05 PM
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QUOTE(bung-foo @ December 15th 2005, 10:42 AM)
I have been seriously addicted to Q3 for a long time
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Is there a retail version of Quake III for OS X? I've looked briefly through the forums and all I could find was a review of Quake III Arena back in 2000.

Do you run Q3 in Classic mode? huh.gif


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bung-foo
post December 15th 2005, 12:20 PM
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QUOTE(steiner designer @ December 15th 2005, 11:05 AM)
Is there a retail version of Quake III for OS X? I've looked briefly through the forums and all I could find was a review of Quake III Arena back in 2000.

Do you run Q3 in Classic mode? huh.gif
*



1. download the mac patch from Id's ftp (ftp.idsoftware.com)
2. run the patch
3. copy the contents of the baseq3 folder on your cd to the baseq3 folder that the patch created. (Is /Applications/Quake 3 Arena/ if I remember corectly)
4. play the game.

There are a few different patches you can download. There is a normal one and an experimental altivec build. I use the normal build because the altivec build occasionally crashes on me.

Team arena works as well but you have to copy the missionpack folder from an installed windows version because the files are in a cab file on the install cd and there is no installer for any platform other than windows.

I honestly don't know if there is an os x native version you can buy or not but I also don't care since I've bought Q3 four times (2 linux versions and 2 windows versions). Activision has instructions on their web site for how to install Q3 in windows using the linux cd and vice versa so I figure they don't care either. They also have instructions for how to install team arena in linux using the windows cd.
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Ichigo27
post December 15th 2005, 12:29 PM
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No suprise their. I was expecting Aspyr announcing, that they will port it. But this means Doom 3:ROE won't be coming to the OS??


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striderdm1
post December 15th 2005, 12:52 PM
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QUOTE(Ichigo27 @ December 15th 2005, 06:29 PM)
No suprise their. I was expecting Aspyr announcing, that they will port it. But this means Doom 3:ROE won't be coming to the OS??
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this is superb news and now wondering which will be quicker, the intel or ppc version ; ) Missing out on Doom3-RoE though, hope this does make it onto the mac!! But great announcment Aspyr for Q4 - i'll be pre ordering this asap biggrin.gif

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Quicksilver
post December 15th 2005, 12:54 PM
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Sheesh. I'm glad that Q4 is coming to the Mac, but there were SUCH better options out there, like Republic Commando. I suppose Aspyr chose Q4 partially because it uses the Doom 3 engine and they already did a good job porting it.


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striderdm1
post December 15th 2005, 01:15 PM
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QUOTE(Quicksilver @ December 15th 2005, 06:54 PM)
Sheesh.  I'm glad that Q4 is coming to the Mac, but there were SUCH better options out there, like Republic Commando.  I suppose Aspyr chose Q4 partially because it uses the Doom 3 engine and they already did a good job porting it.
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sheesh! Can't please everyone... I'm sure someone would say the same comment if Aspyr had announced RP instead of Q4 ;p Heyhoo


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Nookster
post December 15th 2005, 01:40 PM
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I hope the guys at Aspyr do a better job of it than the Xbox 360 version, which is quite possibly the most cynical (or inept) console conversion seen to date, and hands-down winner of worst launch title.

On the 3.2Ghz multi-cored PPC variant beast, Q4 has the kind of slowdown I haven't never, ever, had to experience before on a home console.

Mr Carmack recently said that the 360 enjoys "far and away the best" development tools.

How ironic.

I won't even mention Raven, it would only come out as a bunch of swearwords.


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FunkyGumII
post December 15th 2005, 02:50 PM
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QUOTE(Nookster @ December 15th 2005, 12:40 PM)
On the 3.2Ghz multi-cored PPC variant beast, Q4 has the kind of slowdown I haven't never, ever, had to experience before on a home console.
*



I'm surprised it took somebody this long to mention the hardware needed to run this beast of a game. I missed out on D3 because it wouldn't run well on my computer and I know I'll be missing out on Q4 as well. I mean you could barely find a machine that would run D3 well on the mac, and now Q4 is coming out soon and it will be much more demanding. Woopie, what percent of mac owners will be able to play it? 2%?
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striderdm1
post December 15th 2005, 02:57 PM
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QUOTE(FunkyGumII @ December 15th 2005, 08:50 PM)
I'm surprised it took somebody this long to mention the hardware needed to run this beast of a game.  I missed out on D3 because it wouldn't run well on my computer and I know I'll be missing out on Q4 as well.  I mean you could barely find a machine that would run D3 well on the mac, and now Q4 is coming out soon and it will be much more demanding.  Woopie, what percent of mac owners will be able to play it?  2%?
*



I should imagine all G5 ppl, except those single processor 1.6/1.8 unlucky guys! ; ) My dual 2ghz G5 should be fine and it's been out over 2years now, so i won't complain about having to knock down some of the graphical details. Live with it ;p

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post December 15th 2005, 03:08 PM
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QUOTE(Nookster @ December 15th 2005, 02:40 PM)
I hope the guys at Aspyr do a better job of it than the Xbox 360 version, which is quite possibly the most cynical (or inept) console conversion seen to date, and hands-down winner of worst launch title.

On the 3.2Ghz multi-cored PPC variant beast, Q4 has the kind of slowdown I haven't never, ever, had to experience before on a home console.

Mr Carmack recently said that the 360 enjoys "far and away the best" development tools.

How ironic.

I won't even mention Raven, it would only come out as a bunch of swearwords.
*



I've heard, but I'll just chalk it up to a rush job on the part of the developers.
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Eric5h5
post December 15th 2005, 03:10 PM
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QUOTE(FunkyGumII @ December 15th 2005, 03:50 PM)
I'm surprised it took somebody this long to mention the hardware needed to run this beast of a game.


I'm surprised everybody doesn't already know that the 3.2GHz processor(s) in the Xbox 360 aren't anywhere near as powerful as a 3.2GHz G5 would be. That said, the system requirements are pretty high on the PC side, and Doom 3 doesn't get the same performance on PPC as on x86 for various reasons that have been discussed to death. On the other hand, Quake 4 can apparently be multithreaded. On the other other hand, the gains of doing so seem to be questionable. Who knows...but Aspyr must have some notion that a reasonable number of people will be able to run Quake 4 OK or else they wouldn't invest the resources into porting it, only to have it be purchased only by those with quad Power Macs with X1800 graphics cards (assuming those are made for Macs).

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