Posted 05 November 2005 - 01:00 PM
Downloading it now... hope there aren't any famous VP "issues"... *crosses fingers*
Posted 05 November 2005 - 01:41 PM
I am totally up for some MP some time, especially in one of the smaller scenarios where we can finish quickly.
have fun with it...it's an amazing game.
Posted 05 November 2005 - 09:17 PM
Posted 05 November 2005 - 09:28 PM
Posted 06 November 2005 - 12:32 AM
Posted 06 November 2005 - 06:16 AM
I enjoyed the original, but the task of keeping massive armies organized -- especially monsters like USSR -- wore me down.
Posted 06 November 2005 - 06:42 AM
Sternum, on November 6th 2005, 08:16 AM, said:
I'll tell you, of all the improvements of HOI2, the one I love the most is the ability to automate planes. You set the minimum org level of the fighters/bombers and when their org hits that mark, they stop. You do have to restart them yourself, but it makes for better game-play, IMHO.
Posted 06 November 2005 - 07:51 AM
Posted 06 November 2005 - 08:06 AM
Sternum, on November 6th 2005, 09:51 AM, said:
If I had to choose, HOI2.
But, Crusader Kings is going to offer much more flexibility in the direction you want to play. And, it is a different approach than the other Paradox games - family trees, inheritance laws, etc. But, CK does not run smoothly on my machine, name because of the calculations that come in once the games gets going. The cursor is not independent of the in-game calendar, so when ever the game calculates the cursor sticks. It becomes very frustarting for me, to where I'd rather not play it because it interferes with management. Stick, wait, move, stick, wait, move, etc... It was my only gripe during the testing phase, but it was one of those things that would have required rewriting the code, which VP had no authorization for.
I'm hoping a faster processor in the future will make this is issue negligible, but... .
Posted 06 November 2005 - 11:38 AM
Posted 06 November 2005 - 11:43 AM
Jard, on November 6th 2005, 01:38 PM, said:
Let me add to the question regarding HOI2's stability. I've not suffered one single CTD since playing the release version of HOI2. As Rubel mentioned earlier, the PC build was much more stable than anything Paradox had previously released.
Posted 06 November 2005 - 12:07 PM
MightySlugMan, on November 5th 2005, 11:32 PM, said:
Well, I never quite managed to figure out HoI1. This is tough for me to admit, Paradox fanboy that I am. But HoI2 wasn't hard at all. Maybe it was just the addition of tutorials. There's still a lot of complexity, but I found it much less overwhelming.
Posted 06 November 2005 - 02:19 PM
Posted 06 November 2005 - 02:50 PM
RMA, on November 6th 2005, 04:19 PM, said:
CORE for HOI2 is still being tweaked, not yet released. There is the Stony Road mod for HOI2, but I've been unsuccessful in getting those guys to zip the files, and I can't extract the files on my PC. The SR .exe will not recognize a dummy folder.
Posted 06 November 2005 - 05:10 PM
Posted 06 November 2005 - 07:00 PM
Posted 06 November 2005 - 07:22 PM
Posted 06 November 2005 - 08:45 PM
Tomatocow, on November 6th 2005, 09:00 PM, said:
You can certainly research a tech prior to it's historic appearance, but there is a penalty. One that makes it not so desirable. And, of course, you can only research what you've opened up through previous discoveries. I prefer the new tech process, much more intuitive. If a tech appeared in 1940, you can begin researching it, without a penalty, approximately one year earlier (1939). If you place a strong research team in charge, then you'll get it quicker.