Huntn's MMORPG Wish List:
* Huge Explorable & Dyamic World- an evolving & dynamic world, not a static one.
- Buildable and destroyable environment- including structures.
* Dynamic Quest Chains- as much emphasis on small party quests as on large raids
- Solable, Small Party (5-15 players) quests available at all levels.
- Ability to solo at least 50% of time
- Medium & Large Raid quests available at mid to upper levels.
- Bigger is not Better for all players when it comes to Raids. Just as much emphasis on game design catering to solo and small parties at the level cap. (I don't like 40 player raids.)
- Nice mix of open quests vs instanced quests.
- Instances should be the exception not the rule at all levels of the game.
- Avoids excessive grinding
- A variety of meaningful, unique, and challenging quests for the most part avoids the kill and collect grind.
* More emphasis on exploring and less on rushing to reach the level cap.
- I realize players decide to rush to the top but could there be game mechanisms that reward you just for exploring?
- More ways to advance characters other than combat.
- Maybe some large instance spaces (Guild Wars) where a party of 5 (or less) could explore just to see the wonders of the world and find good loot along the way, with no particular quest in mind? Note: I don't care for GW because all quests are done in instanced space, a personal preference.
* Epic Loot available in a variety of locations (not just the large raid locations).
*Casual Players supported.
- An avenue for casual game play.
- The idea of "rest" is good in WoW.
- Is there a way casual players could compete head on with hard core players in PvP? Prol not.
- Could there be other ways?
* Professions/Craft System that are actually valuable
- In depth, but reasonable craft system- the ability to build structures (Tale in the Desert) and change face of virtual world.
- I'm a WoW armorsmith, and most everything I wear is from drops. So mostly it's only mobs who somehow come into possession of epic gear??
- WoW Engineer items like goggles and boots that can only be worn by Engineers- silly!. Goggles that act as armor are no more complicated than a helmit. It kills the profitability of Engineering IMO.
* 3rd or first person view from any angle. (all though for situational awareness I'd never choose First Person)
* Built in Voice Comms (for those that want to use it)
* PVP zones on a PVE server- when you cross the line be ready to fight...why not?
*WoW's Loot System- It's very fair, it has options, "round robin", "group loot", "roll for need", "roll for greed". Some parts of it require trust, everyone passes on blue items or Bind on Pickup items then discuss it. And for the very high value items that bosses drop, the party leader can switch to master looter so no one ninjas high value drops.
Edited by Huntn, 13 March 2007 - 11:17 AM.