Descent 3 OS X?
#1
Posted 09 October 2005 - 02:44 PM
#2
Posted 09 October 2005 - 03:18 PM
#3
Posted 09 October 2005 - 04:16 PM
#4
Posted 10 October 2005 - 08:14 AM
Endymion, on October 9th 2005, 10:16 PM, said:
I hope he didn't give up!
#5
Posted 10 October 2005 - 09:36 AM
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#6
Posted 11 October 2005 - 12:44 AM
Kiel :-)
#7
Posted 11 October 2005 - 09:26 AM
#8
Posted 12 October 2005 - 02:09 AM
I'm not sure if the carbon version of Descent 3 for Mac OS X will ever see the light of day - however Ryan is a big Descent fan and he may very well finish it out of his love for the game. But don't hold your breath.
Kiel :-)
#9
Posted 12 October 2005 - 08:12 AM
#10
Posted 12 October 2005 - 08:00 PM
Endymion, on October 12th 2005, 09:12 AM, said:
It does work in Classic, though you need to patch it to version 1.4.2. Otherwise it crashes. Most RAVE games work in Classic too...they just look lousy. It's not perfect though; the sound suffers from a .5 second delay, but that's not too uncommon with games running under Classic. I think it might have something to do with SoundSprocket.
--Eric
#11
Posted 12 October 2005 - 08:34 PM
I really want D3 to go open source. Shame none of the companies that produced/published it exist anymore - I wonder who owns the rights to it...
Kiel :-)
#12
Posted 12 October 2005 - 10:17 PM
Arenzera, on October 12th 2005, 09:34 PM, said:
Actually, no, I don't see anything like that. Just spent 10 minutes playing around...it couldn't be smoother, inside or out. (The resolution could be higher though...1024x768 is the max, and no FSAA in Classic OpenGL, alas.) Maybe because my Mac is so far beyond the spec of Macs when this game was released? Also, the sound delay isn't as bad as I remembered...maybe .25 second if that (still a bit noticeable to me though). The only real bug I can find is that putting the sound quality on "high" results in VERY loud and not very stable sound effects. "Medium" seems to work best.
Hang on, the "readme" mentions a Glide version...did I delete that? Maybe I should re-install...if there's a Glide version, and it works with OpenGLide, then hello high resolutions and FSAA!
--Eric
#13
Posted 13 October 2005 - 09:19 AM
Arenzera, on October 12th 2005, 09:34 PM, said:
Hey, yeah we are... well, sorta.
Interplay owns the rights I believe, and they are still hanging on for dear life.
Outrage Entertainment developed Descent 3.
There was once a company called Parallax Software which split into two sister companies back in 1997; Volition, Inc. and Outrage Entertainment.
I don't know what Outrage is up to these days, but us here at Volition certainly are still alive and kicking.
(The PC to Mac CoD Mod Converter)
Heat of Battle
Revolt
SWAT
Others
Get Mac Game Mods: Macologist.org
#14
Posted 14 October 2005 - 05:44 AM
Suppose you can't slip a memo to someone who may be know something about this that could get it released as open source? I'd love to tinker away at the source for Descent 3.
Kiel :-)
#15
Posted 14 October 2005 - 05:48 AM
Eric5h5, on October 13th 2005, 03:17 PM, said:
This is very strange... when Ryan ran Descent 3 for OS X we both noticed it slowed down significantly (on 10.4), it did on my machine (back in the 10.3 days) but I haven't got it installed to see. But from past experience, it has always slowed down and the last time I saw Descent 3 running on a Mac, it did. What's the specs on your rig?
Kiel :-)
#16
Posted 14 October 2005 - 05:54 AM
Kiel :-)
#17
Posted 14 October 2005 - 08:40 AM
Arenzera, on October 14th 2005, 06:48 AM, said:
2.5GHz G5, X800 graphics card. I can see the textures in outdoor areas warp a bit when I get closer to the polygons, but I definitely can't see any slowdown or choppiness.
--Eric
#18
Posted 15 October 2005 - 12:07 AM
Kiel :-)
#19
Posted 22 October 2005 - 05:06 AM
Endymion, on October 12th 2005, 02:12 PM, said:
#20
Posted 18 September 2010 - 12:27 PM

















