Here's a clip from the Gamespot Developer Diary:
GK: Good communication is vital at this stage, where the publisher deadline for the gold master suddenly becomes more real and seems to get a lot closer every day. X3 has to be such a complex game to make it so open-ended for the player. There are seemingly an infinite number of possibilities or scenarios that the player can create, and they all need to be tested. This includes basic tasks, such as ensuring a certain ship can dock at a certain station. Now multiply the number of ships by the number of stations, and the task is increased. Now add in the fact that there are several different races owning the ships and stations, and the task multiplies again. Some ships may be able to trade the goods in those factories, while others may not. The possibilities increase again!Originally developed by EgoSoft, X2: The Threat was ported to the Macintosh by Virtual Programming. Since its release, the game has been patched and a demo has been released. Please follow the links below to read the articles and to learn more information.
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