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Stubbs the Zombie Co-Op Mode?
#1
Posted 26 September 2005 - 08:28 AM
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#2
Posted 26 September 2005 - 09:15 AM
#3
Posted 26 September 2005 - 09:23 AM
rayden, on September 26th 2005, 10:15 AM, said:
How would you play co-op on a single computer?
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#4
Posted 26 September 2005 - 09:55 AM
MBP CD2.0/2GB ram/100GB HD (20GB XP partition)/ATI X1600m
#5
Posted 26 September 2005 - 10:32 AM
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#6
Posted 26 September 2005 - 11:39 AM
Glenda
Maverick Software
#7
Posted 26 September 2005 - 11:46 AM
Halo did not come without Co-op because some network limitation. They didn't implement it because they had to redo a major part of the game to get it to work as Halo Xbox only had splitscreen Co-op and the game was designed to only allow two persons. They would have to add start locations, extra vehicles e.t.c to get it to work with 16 players (and don't forget that you can join in mid game). I might be wrong though
Edit: God, I can't spell today
#8
Posted 26 September 2005 - 12:59 PM
rayden, on September 26th 2005, 10:46 AM, said:
Co-op lets you play the game thru the levels and such and working as a team to beat the game. - deathmatch would just have you be on a team trying to kill the other team, not solving any parts of the game.
#9
Posted 26 September 2005 - 01:34 PM
The iMac Man, on September 26th 2005, 08:23 AM, said:
One of the joys of modern computers is that you can hook up many devices to it, such as two gamepads, two mice, or two keyboards. Serious Sam managed split-screen coop, and it's furiously fast and fun even with a shared keyboard.
teflon, on September 26th 2005, 09:32 AM, said:
The problem isn't the internet, the problem was Bungie's co-op mode was a big hack (grafted onto the client-side single-player code) and their netcode wasn't very good even if they had done it properly. Quake 1, for counter-example, had OK netcode and treated singleplayer/co-op like any other game type.
#11
Posted 26 September 2005 - 01:59 PM
converted2truth, on September 26th 2005, 07:55 AM, said:
Plus a bunch of shareware games, but I presume you were only thinking of FPS games.
#12
Posted 26 September 2005 - 02:07 PM
NeverFade, on September 26th 2005, 08:59 PM, said:
I know what Co-op is what I meant was, what is the different that would make it impossible to play Co-op through internet/LAN...
#14
Posted 26 September 2005 - 04:13 PM
GlendaAdams, on September 26th 2005, 11:39 AM, said:
I would purchase the Macintosh version if it was possible to play some sort of multiplayer. Otherwise, I'm going to get the Xbox version.
#15
Posted 26 September 2005 - 04:27 PM
Frigidman, on September 26th 2005, 12:11 PM, said:
Marathon is also the king of making me nauseous / motion sick / that sick "fast game" feeling. It only took about five seconds of Marathon to get sick for about three hours.
Sorry for the OT.
#16
Posted 26 September 2005 - 04:31 PM
Maestro, on September 26th 2005, 03:13 PM, said:
There is no network multiplayer in any version of Stubbs. Co-Op (two people on one xbox playing through the single player game in split screen) is supported on the xbox.
Glenda
Maverick Software
#17
Posted 26 September 2005 - 05:24 PM
#18
Posted 26 September 2005 - 06:32 PM
GlendaAdams, on September 26th 2005, 09:39 AM, said:
the Battle Cat
#19
Posted 26 September 2005 - 07:10 PM
IMG News, on September 26th 2005, 07:28 AM, said:
iPod 5G 60 GB Black :D
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#20
Posted 26 September 2005 - 08:09 PM
Mac_d00d307, on September 26th 2005, 08:10 PM, said:
What typo? You got Stubbs, and you got Grubbs. No typo there....
--Eric


















