BBUCK, on August 10th 2005, 10:48 PM, said:
Hey everybody, this is Blake Buck. Sorry to steal your thunder Matt. Just a comment, I tried to stay fairly close to your review while adding in a little of my own flair. I hope I captured what you were going for.
Anyone have any comments on the content on the review itself? All this back-end mumbo jumbo is making my head spin.
As for a larger version, I have one and it is a possibility, but at the moment, won't fit in the web interface. We're currently looking into our options.
Any and all feedback is appreciated!
It was great. Despite the flashy game clips, I could tell you were at pains to discuss the pros and cons. So it felt like a "real" IMG review, light tone, but real meat in the discussion.
It might be harder to pull off if you were to disagree strongly with some aspect of the written review, yes? I thought I could feel you putting slightly different emphasis than the written review in a couple of spots, but it was done very properly.
I'm joking about this replacing the written review. The video has the luxury of saying something like "let's face it, GameRanger stinks compared to the GameSpy option we didn't get" but the written review has to explain such statements in a little more detail. That's all as it should be.
I think your summary of the AI behavior was possibly better than mine. More succinct and yet you covered the same points. Although, neither of us mentioned that setting the difficulty level higher allows the AI to be better (they basically just move around more, as far as I can tell) so their decisions might be the same but they are harder to hit.
I'm not sure that the AI example you picked to show, namely the AI not shooting back at you very quickly, was fair though. It looked to me like that was a reaction time built into the AI to make them less inhumanly fast and accurate (not a difficult thing for a computer player to be.) A better example might have been a unit not even turning to face an obvious threat in the first place, or like you mentioned in the audio, not taking or defending a nearby control point at an opportune moment. But you'd have to shoot a lot of video before you happened to capture such a moment on film, so I think you made the best of it.
Speaking of making the best of it, as you know there was more that could have been said about multiplayer, namely the workaround for starting a game on GameRanger. This was late-breaking news, and the video just refers vaguely to difficulties joining a game. This is maybe the only topic that I felt was short-changed in the entire video.
My two favorite moments: the Windows+John Williams music gag, and the visual demonstration of the mouse movements needed to turn a starfighter. That latter was funny, but it also illustrated the point better than trying to describe it in a written review. And this is the biggest reason I'm excited by the video review- there are some things which can be shown better than they can be described. I hope IMG makes a habit of these, because in my opinion you knocked this one out of the park.