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getting disgusted with TS2


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#21 The iMac Man

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Posted 15 July 2005 - 09:27 AM

I'd say if the patch increases the number 5x, to 10k, that means that about 2k would be the current max.


....sheesh, over 2k add-ons!?  That's insane....
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#22 ThrashNeon

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Posted 15 July 2005 - 09:37 AM

GlendaAdams, on July 15th 2005, 09:59 AM, said:

It looks like a vast majority of Sims 2 problems people have are from installing too many add-in objects, and blowing up OS X's file limit.  We have a patch in QA to increase the limit about 5 times (to 10K-12K files), until then I'd recommend playing with a more vanilla install (not so many add-ons), as we are getting very few bug reports at all with those configs.

Count me amongst the "very few"...  :P

I have lost two lots on two separate occasions.
EXTREMELY vanilla install... infact, i don't think I have ANY downloaded objects.

In both cases, I had saved the lots several times during gameplay. Upon quitting and relaunching Sims... poof, gone. In one case I had spent like 10 hours building a pretty elaborate house. (Guess I'll never get THAT time back).

So now, rather than risk lost data, I've been backing up the lots as I work on them from the neighborhood folder.

(I'm gonna look at using a Folder Action or AppleScript to do this automatically)

#23 luws

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Posted 15 July 2005 - 05:35 PM

The iMac Man, on July 15th 2005, 08:27 AM, said:

I'd say if the patch increases the number 5x, to 10k, that means that about 2k would be the current max.
....sheesh, over 2k add-ons!?  That's insane....

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2k is optimistic. I hit the download ceiling at around 1100.

#24 Space_Pirate_Killer

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Posted 15 July 2005 - 06:23 PM

The iMac Man, on July 15th 2005, 08:27 AM, said:

I'd say if the patch increases the number 5x, to 10k, that means that about 2k would be the current max.
....sheesh, over 2k add-ons!?  That's insane....

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Not really. These are Mods like the ones you make for Call of Duty. These are custom skins, body parts etc.
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#25 Laure

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Posted 15 July 2005 - 06:30 PM

same here,  I get it up to about 1300 if I remove all the characters and lot files from 2 of the neighborhoods.  So, I am assuming that the 2000 file limit includes game files created at the time of installation and files created during game play (each new sim, each new house, etc).

2000 doesn't strike me as a lot.  I know people with the windows version who have over 8000 add ons in their games.  The possibility of making and collecting add ons  is the main attraction for many people who bought the game.


I'm glad there is a patch on way.  


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#26 The iMac Man

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Posted 15 July 2005 - 09:55 PM

Wow, that's a lot of downloading...
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#27 luws

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Posted 16 July 2005 - 12:06 AM

The iMac Man, on July 15th 2005, 08:55 PM, said:

Wow, that's a lot of downloading...

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lol, not really, considering how new the game is. I would download a lot more if the game could handle it. It can get boring pretty quick with the same old  walls floors & objects for every home. My TS1 game has over 2 gig of downloads. But of course we had the wonderful Farmaker to help us. :)

#28 simsbaby

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Posted 16 July 2005 - 12:49 AM

What I don't get is why Sim City 4 has no problem with file limits.

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#29 luws

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Posted 16 July 2005 - 09:57 AM

simsbaby, on July 15th 2005, 11:49 PM, said:

What I don't get is why Sim City 4 has no problem with file limits.

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That''s a really good question...

Also with TS2, skins go in the download folder too, so they count in the file limit as well.  :(  Simmies MUST have lots and lots of outfits. It's too tacky for them to all wear the same thing! :blink:

#30 luws

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Posted 22 July 2005 - 09:32 AM

GlendaAdams, on July 12th 2005, 11:02 AM, said:

It's very possible lost families are due to the file limit, and the patch for that should be ready to go within the next week.  This patch will also fix a cheat or two that were broken.

Glenda

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It's been well over a week now.......... :(
Is the patch getting close???

#31 Laure

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Posted 22 July 2005 - 12:36 PM

:(  i've been counting the days too,  I was really hoping that it would be released before this weekend.  I hope delay doesn't mean that there are more problems.

#32 a2daj

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Posted 22 July 2005 - 01:15 PM

The PC version just had a patch released yesterday.  Either they're trying to roll those changes in and ran into issues or maybe they're still trying to get the patch approved (which sometimes can take awhile *cough*idsoftware*cough*).
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#33 Tesseract

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Posted 22 July 2005 - 11:37 PM

simsbaby, on July 16th 2005, 04:49 PM, said:

What I don't get is why Sim City 4 has no problem with file limits.

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Maybe because it doesn't leave files open when it's not actually reading from them? The "normal" usage pattern with files is "Open file, load needed data into memory, close file", not "open file, load data, open file, load data ..." without ever closing anything.

#34 NeverFade

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Posted 26 July 2005 - 02:40 PM

Glenda - what ever happened to the patch that was supposed to be released a few weeks ago?  

Or anybody, I guess, with some sort of an answer!!

#35 iluvmymactoo

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Posted 27 July 2005 - 05:47 PM

NeverFade, on July 27th 2005, 06:40 AM, said:

Glenda - what ever happened to the patch that was supposed to be released a few weeks ago? 

Or anybody, I guess, with some sort of an answer!!

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Maybe they're considering how to port the pc patch over to Mac so we get only part of the benefit that windows uses get..... again  :glare:

Don't be hoping we will then be able to utilise all the cheats our windows counterparts can, we are not that significant to games companies.

#36 luws

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Posted 27 July 2005 - 11:28 PM

iluvmymactoo, on July 27th 2005, 04:47 PM, said:

Maybe they're considering how to port the pc patch over to Mac so we get only part of the benefit that windows uses get..... again  :glare:

Don't be hoping we will then be able to utilise all the cheats our windows counterparts can, we are not that significant to games companies.

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Yeah, I'm  not extremely computer literate, but when I saw that the code is written to basically emulate a PC (as if the game is running in Virtual PC on a Mac) I was skeptical to say the least. Then reading the manual etc., and most key commands are PC commands, it really seems like Aspyr took the easy way out and we have ourselves a *fake* Mac version. It's rather disapointing really. Very disapointing. Because even with the "fake" emulation, our  version isn't even as functional as the PC version. To think I shelled out a bunch of money for a new computer essentially to make sure I could play TS2.

And now Aspyr seems to have disappeared from the forum, so is there ever going to be a patch and when? And how effective?

#37 a2daj

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Posted 28 July 2005 - 08:20 AM

luws, on July 27th 2005, 10:28 PM, said:

Yeah, I'm  not extremely computer literate, but when I saw that the code is written to basically emulate a PC (as if the game is running in Virtual PC on a Mac) I was skeptical to say the least.

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I highly doubt the code is written anything like you're assuming it is.  There's no Virtual PC-like emulation going on whatsoever.  I bet the Sims 2 code is like any other port.  They took the PC code and compiled it against their Direct3D->Mac OS API translation libraries, adding and tweaking the libraries as they go, then handle things like byte-swapping, I/O, the graphic shaders, etc once things compile, then adding Mac OS specific things.  Then optimizing and bug fixing.  I highly doubt there's a mini Virtual PC-like emulator.  I think you're taking what Glenda said out of context.

Just about all Mac ports use the same keyboard commands as the PC.  So if you look at other ports you'll see a lot of the same PC key commands.
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#38 simsbaby

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Posted 29 July 2005 - 10:04 PM

Two weeks and no patch? What about sim city, that game still has lots of bugs you never fixed.

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#39 Eric5h5

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Posted 29 July 2005 - 10:45 PM

luws, on July 28th 2005, 12:28 AM, said:

Yeah, I'm  not extremely computer literate, but when I saw that the code is written to basically emulate a PC (as if the game is running in Virtual PC on a Mac) I was skeptical to say the least. Then reading the manual etc., and most key commands are PC commands, it really seems like Aspyr took the easy way out and we have ourselves a *fake* Mac version. It's rather disapointing really. Very disapointing. Because even with the "fake" emulation, our  version isn't even as functional as the PC version. To think I shelled out a bunch of money for a new computer essentially to make sure I could play TS2.

Um, what in the world are you talking about...they had several full-time programmers working for months and months to convert this to the Mac.  "Easy way out"?  I reckon that if you took a look at the zillions of lines of code they converted, your head would explode.... ;)

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#40 luws

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Posted 30 July 2005 - 11:29 AM

a2daj, on July 28th 2005, 07:20 AM, said:

  I think you're taking what Glenda said out of context.

Just about all Mac ports use the same keyboard commands as the PC.  So if you look at other ports you'll see a lot of the same PC key commands.

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umm, well I said I'm not computer literate, particularly when it comes to coding. I just never saw before where examining the inner workings of the game it says it's running on Windows. So I guess I just don't understand, but that's OK. I really just want a patch to fix it.

And I don't play a lot of different games, just the Sims, and in Sims 1, key commands mainly followed Mac sense, command- whatever, not control-whatever. That's all I meant.