The game lacks.
Now go play WoW and wait for Spiderweb to regroup. A lot of good ideas in a history of poor executions.
Do people honestly believe this? It absolutely blows my mind that people would expect games to be "with" the current technology when they are developed by shareware companies with no budget. Do people not understand that the graphics alone for the original Baldur's Gate (hardly the current technology now) required more than 20 people? (ref) And if you really want current technology, Neverwinter Nights took over 40 people (ref), and this is for graphics alone. Meaning there were a whole heck of a lot more who were working on programming, design, sound, and the list goes on. And what about World of Warcraft, which Ben appears to like so much? A quick count on my part gives me around 70 people working on the art (including cinematics). (ref)
So again, I'm just wondering how on earth Spiderweb is supposed to "regroup." Because they haven't really grouped in the first place. Geneforge III's list of artists: head guy Jeff Vogel, one person listed as working on art in general, and one person listed as working on character rendering. Which puts them 17+ people away from being able to achieve 1998's current technology, 37+ away from 2002's current technology, and 67 or so away from 2005's current technology.
Okay, I'll stop ranting. Thing is, Geneforge III captured the imagination of this gamer, and I honestly don't understand how its graphics, which are cohesive and do a good job of creating a colorful and interesting game world, can blind people so thoroughly to its amazingly positive aspects.