QuantaCat, on November 8th 2007, 03:50 PM, said:
Well if you meant "decent", you obviously meant "really big ones". Most LAN parties I know are much smaller, local ones. And I'm betting tesseract does too. So even with your broad experience, like I said, that's the way you, and apparently a lot of people like you "do" lan parties. Over here, I don't know any that *require* internet access, nor bother with it. If it's there, then hooray?
My point isn't that you suck, my point is that you only need to turn a street and there is an entirely different world out there, even though you (if I read it right) organize them world-wide.
Either that, or your perception of the concept of "lan parties" is so completely different from mine, that we're talking about something else entirely.
Oh and, reading over my previous post, I feel the need to add two things to what I said: nobody knows what is usual, because there is no such thing as "usual lan parties", and I was talking about the official ones "in my country".
Ok, that seems like a valid point.
I don't organize them worldwide. We're in Switzerland only, but of course we work together with other, some worldwide, organisations, such as WCG.
But I'm also clanmember of a formerly fairly well-known Q3 clan here. We played competitively and were on various smaller lans, national championships etc.
Most of them had internet. So I'm not just talking big LANs here, but there seems to be a difference in internet availability between the Swiss situation and other countries. Also, I might have made the impression that I think it's ok to leave LAN functionality out of a game. That's not actually true. I very much like to have a internet independent LAN service in any game. But whenever there is a half-way good reason why it's not there, I can cope with it.
NFS (I think it was) requires internet to play, and there is, unlike for HGL, no obvious reason for it. That sucks.
CS and CSS are still wildly popular here and they too now require internet because of steam. Not having CS/CSS capability at a LAN here basically means loosing a lot of attendees, which might be why everyone will try to get the best internet possible.
It's not about making money, it's about not loosing it. Making LANs is expensive as hell here.
I'm guessing the kind of LAN-parties you're having in mind is the kind in the 8-20 people region at someones home.
I've hosted several of those too (with Internet), but then again, that was maybe 5 years ago, when DSL was not very widespread and games didn't require internet at all, except for the odd patch here and there.
So to summarize, in my humble opinion, HGL lacking LAN functionality certainly isn't great, but it isn't a show stopper.