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X2 : The Threat


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#1 Mandrake628

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Posted 25 March 2005 - 03:37 PM

Apple just posted the first X2 : The Threat trailer.  Looks great!  Graphics seem to have all the bells and whistles, bump mapping, specular etc.  Doom 3 in space, maybe? ;)    The game got good reviews on the PC side, and it was used for benchmarking comparisons several times, right next to Halo.  

Maybe now I can finally let go of EV Nova.

One word of advice, Virtual Programming.  You develop great games, but try to get rid of the non-PC side bugs before you release it.  Need I mention the Massive Assault "Would you like to quit to Windows", or most of the other games you developed over the past year(before all the patches).

Anyways, give some opinions of the trailer.

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#2 Space_Pirate_Killer

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Posted 25 March 2005 - 04:13 PM

It looks alright. Hopefully, there will be a demo.
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#3 Mandrake628

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Posted 27 March 2005 - 09:24 AM

Space_Pirate_Killer, on March 25th 2005, 06:13 PM, said:

It looks alright. Hopefully, there will be a demo.

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I'm sure there will be a demo.  VP nearly always releases a demo for their current games(Knight Shift, Massive Assault etc.)

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#4 Mandrake628

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Posted 27 March 2005 - 11:46 AM

Here is the Gamestats website.  Since it was released over a year ago, no "popularity".  But that doesn't apply to us.  Review scores are around 7.4(Gamespy gave it a "9.0").  Still looks to be great in my opinion, though now I can't call it EV:4.   :(

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#5 Rev-O

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Posted 28 March 2005 - 02:47 PM

I've really been looking forward to this game. I've always wanted something on the level of Sundog. Kinda rpg, kinda sim, kinda strategy, all space flight and exploration. I loved EV Nova, but it didn't quite fit the bill. I really want a massive free roaming space exploration game with a good nonlinear storyline. I hope X2 comes close! At any rate, the trailer looks cool. Doesn't give any indication of what the actual gameplay is like, but the eye candy was worth watching.

As a side note: do all the evil space empires shop at the same ship store? "Yah, we are going to try and dominate known space, and we need some ships. Really big ships. Ominous. Maybe something that looks kinda spidery and squidish. Oh, and make 'em black. With purple lights! That'd be intimidating! Black and purple glowing spidery squid ships. That'll let people know we mean business!"

#6 BadgerHunter

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Posted 28 March 2005 - 03:48 PM

So is the gameplay like Vendetta, but single player?

#7 Mandrake628

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Posted 28 March 2005 - 08:03 PM

Gameplay is nothing like Vendetta.  Much more realistic.  You can eventually control a huge empire of trade, escorts, and warships.  More like a simulation, than a Space FPS.  Personally, I like that type of game better.  At least that's what a got from all the reading on it in the past few months.

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#8 Rev-O

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Posted 02 April 2005 - 01:54 PM

VP still lists an April 4th release for X2, but they still haven't gotten around to posting any system reqs. Wazzup with that? I know it will run on my G5 + 6800 Ultra, but what about my 800MHz G4 iBook? Any chance? I need a new traveling game!

Edit:
I got off my lazy ass and went to the X2 website and got the PC reqs.
Minimum:
PentiumŪ III 800Mhz or equal
32MB 3D graphics card (GeForce)

Recommended:
PentiumŪ III 1300Mhz or equal
64MB DirectX 8 compatible 3D graphics card

Optimum:
PentiumŪ IV 1800Mhz or equal
128MB DirectX 9 compatible 3D-graphics card

Seems like my iBook may have a shot of barely running it...

#9 Destroth

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Posted 02 April 2005 - 02:35 PM

It runs slow on a 64meg card as well. You gotta turn off all shadows and some other eye candy to get good frame rates. It will run great on your G5 though with everything cranked up to the Max.

#10 Quicksilver

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Posted 02 April 2005 - 03:34 PM

Destroth, on April 2nd 2005, 08:35 PM, said:

It runs slow on a 64meg card as well. You gotta turn off all shadows and some other eye candy to get good frame rates. It will run great on your G5 though with everything cranked up to the Max.

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Are you referring to the PC version?  The PC version was DirectX, so this port may have speed issues.
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#11 Svein_Jarle

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Posted 03 April 2005 - 06:54 AM

Perhaps this is the game I've been waiting to upgrade my graphics card for?;).. Anyway.. Looks a bit like the PC-game "Freelancer".. Anyone tried it?

#12 Destroth

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Posted 03 April 2005 - 12:18 PM

QuicksilverG5, on April 2nd 2005, 02:34 PM, said:

Are you referring to the PC version?  The PC version was DirectX, so this port may have speed issues.

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Im talking the PC version, but the Mac version will probably use more resources as most Mac ports require a little more horse power then the PC version.

#13 Cunctator

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Posted 06 April 2005 - 12:05 PM

Well, it's April, 6th, and no system requirements on the website. The former note saying something like "X2 will be in stock on April 4" has changed to "This product was added to our catalog on Saturday 07 August, 2004" - very mysterious.

I guess my Dual 1GHz with my ATI Radeon 9000 (64 MB) will not be enough... That 9800 upgrade... hmm... OTOH, I could play Homeworld2 without any problems on the 9000. What's your opinion?

They should release a demo, just to check about game requirements.

BTW, I really looked forward to Freelancer, and it sure had great graphics, control systems and fights. However, the rest (story, ships, persons, AI etc...) is very repetitive and once the initial WOW! faded away, the game was mehhh... In Freelancer, although you are supposed to be a freelancer, you had not really the option to do something different... I hope X2 is way better in this aspect.

#14 Rev-O

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Posted 06 April 2005 - 06:26 PM

Cunctator, on April 6th 2005, 11:05 AM, said:

Well, it's April, 6th, and no system requirements on the website. The former note saying something like "X2 will be in stock on April 4" has changed to "This product was added to our catalog on Saturday 07 August, 2004" - very mysterious.

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Freeverse now lists X2 as May availability. I'm guessing by the end of May it will be July availability!

#15 Mandrake628

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Posted 06 April 2005 - 10:46 PM

Don't you just love Virtual Programming.  :happy:

No hard feelings, I still love your games.  No matter how many PC bugs happen to get in.  Or how many times you move back your release dates(Gangland was supposed to be out last June, X2 was supposed to be out in January).

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#16 MCP

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Posted 09 April 2005 - 05:06 AM

Cunctator, on April 6th 2005, 11:05 AM, said:

Well, it's April, 6th, and no system requirements on the website. The former note saying something like "X2 will be in stock on April 4" has changed to "This product was added to our catalog on Saturday 07 August, 2004" - very mysterious.

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The game was announced last year to be sold in sept 2004. Since then it's been continuously pushed back months after months.

Freeverse, the US publisher, claims the game should come out around May 2005.

#17 Hippieman

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Posted 12 April 2005 - 09:59 AM

MCP, on April 9th 2005, 06:06 AM, said:

The game was announced last year to be sold in sept 2004. Since then it's been continuously pushed back months after months.

Freeverse, the US publisher, claims the game should come out around May 2005.

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Its still in testing on our side (FV).  We are pushing for a demo, as everyone loves a demo.  I can tell you it runs rather nicely on a powerbook, 1 ghz kind.  

Finally as for the Massive Assault thing, there is a new patch out (new as of a few weeks) that completely rewrites the rendering wahoos and what not.  Basically its a gigantic speed boost.  We have it at www.freeverse.com/mass/

(also we are just the North American publisher for these games, not the programer/porters)
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#18 Mandrake628

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Posted 12 April 2005 - 04:20 PM

So, could you give us a clue as to the system requirements?  I really would like to know.  I already know the PC requirements, but more often than not they are different on the Mac side.  One more question, what sort of graphics options can you adjust?  I very much dislike games that only give you a few choices in terms of scalability.

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#19 Hippieman

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Posted 13 April 2005 - 01:21 PM

Mandrake628, on April 12th 2005, 05:20 PM, said:

So, could you give us a clue as to the system requirements?  I really would like to know.  I already know the PC requirements, but more often than not they are different on the Mac side.  One more question, what sort of graphics options can you adjust?  I very much dislike games that only give you a few choices in terms of scalability.

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I can do my best, the closer it gets to final canidate the better we know what machines it will run on.  Mostly I'll say 64 megs of videoram is where your going to want to find yourself.  

I'm NOT AT ALL SAYING THATS REQUIRED (and if I could figure out this form code, that'd be in the biggest font size I could choose)

I'm not going to say one thing and then turn out to be wrong because it gets optimized.  But lets be realistic, its got a lot of 3D graphics, particles, lighting effects and such.  I'm going to test it on a Mac Mini when I get the chance but between waiting on final versions of OS X 10.4 and final builds of X2 there's a lot of waiting.  

Also I'm not going to comment on the exact graphics options because they could still change.  You can turn things on and off such as effects, but again I don't want to say "oh you can do this" and then that gets cut or renamed in the final release.
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#20 Rev-O

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Posted 13 April 2005 - 06:17 PM

Hippieman, on April 13th 2005, 12:21 PM, said:

Also I'm not going to comment on the exact graphics options because they could still change.  You can turn things on and off such as effects, but again I don't want to say "oh you can do this" and then that gets cut or renamed in the final release.

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Rev-O begins chanting 2560x1600... 2560x1600... 2560x1600...
or at least widescreen support.