Old Game called "Grunt"
#1
Posted 08 February 2005 - 08:28 PM
#2
Posted 09 February 2005 - 08:47 AM
NILL, on February 8th 2005, 09:28 PM, said:
Can't say I've ever heard of it, but it does sound like my type of game so I'll be interested to see if anyone knows the answer.
#4
Posted 09 February 2005 - 04:46 PM
the Battle Cat, on February 9th 2005, 10:49 AM, said:
I know which game NILL speaks of. I remember playing it many, many years ago on my Performa 250. I had obtained it from a Software of the Month Club volume, which I've still got the floppies for, too. As of two years ago, these floppies still work perfectly, and I believe I already still have it installed on that same Performa 250. I can probably upload it somewhere when I get the chance to copy it.
#5
Posted 09 February 2005 - 05:30 PM
monsquaz, on February 9th 2005, 05:46 PM, said:
I know which game NILL speaks of. I remember playing it many, many years ago on my Performa 250. I had obtained it from a Software of the Month Club volume, which I've still got the floppies for, too. As of two years ago, these floppies still work perfectly, and I believe I already still have it installed on that same Performa 250. I can probably upload it somewhere when I get the chance to copy it.
I dont know if it would fit on a floppy. It was a Club that sent you cds every month, but I played it at school. The teacher was the one that would install that stuff.
#6
Posted 09 February 2005 - 06:06 PM
NILL, on February 9th 2005, 06:30 PM, said:
I don't remember receiving CDs. Of course, that's probably because we dropped out of our SMC subscription in the mid-90s. They must have changed their format after we left.
Yarr! You kids got it easy. Back in my day, SMC really did send floppies!
OK, I'll cut it out now. But seriously...
How did they do this, you ask?
Multiple floppies.
As time went on, it would no longer become odd for a volume to have 12 disks total. Everything would be segmented into different installation files on the different disks- when it was done with one, you had to insert another disk upon another disk until it was done.
That's the way it was, and we liked it!
Gwa-ha.
#7
Posted 09 February 2005 - 11:50 PM
monsquaz, on February 9th 2005, 07:06 PM, said:
Yarr! You kids got it easy. Back in my day, SMC really did send floppies!
OK, I'll cut it out now. But seriously...
How did they do this, you ask?
Multiple floppies.
As time went on, it would no longer become odd for a volume to have 12 disks total. Everything would be segmented into different installation files on the different disks- when it was done with one, you had to insert another disk upon another disk until it was done.
That's the way it was, and we liked it!
Gwa-ha.
I knew it was done like that. I just didnt think a magizine would do that. And what are you talking about, game makers are puting games on to upto 6 cds now and not going dvd because of about 10% of people dont have them. At least on the PC side
#8
Posted 10 February 2005 - 10:24 AM
the Battle Cat
#9
Posted 10 February 2005 - 10:32 AM
the Battle Cat, on February 10th 2005, 11:24 AM, said:
I was the techie in class, I dont think anybody would remember it anybetter them me. And they were all windows users so I dont think they would have cared to keep it.
#10
Posted 16 February 2005 - 06:06 PM
#11
Posted 08 May 2009 - 11:19 AM
Anyone who has this game, is there anyway you can upload it to somewhere? I've been searching for this one forever for my uncle
#12
Posted 16 December 2010 - 11:17 AM
Quote
On the MacOS platform, some years ago, there was a platform-based game called "GRUNT" that involved a pig. The game's story involved retrieving the fragments of a magic jewel that had been scattered throughout a castle. (For that matter, the game also had a pretty good music track...) Among other places, the game was included on a CD-ROM disc that came with the book "Tricks of the Mac Game Programming Gurus." This book was published by Hayden Books in 1995. The game was authored by Farhad Akhmetov and Mark Chetverikov, and the specified e-mail contact information for Farhad Akhmetov was FarhadA104 at aol dot com. (I do not know if this e-mail address is still valid.) The documentation for the game also specified an entity called "FORMAC SOFTWARE" that had an address in Los Angeles, California.
#14
Posted 09 May 2011 - 10:01 PM
#15
Posted 10 May 2011 - 12:41 AM
grunt, on 09 May 2011 - 10:01 PM, said:
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#16
Posted 27 May 2011 - 08:39 AM
Frost, on 10 May 2011 - 12:41 AM, said:
Hey guys, downloaded that Grunt zip and also got a copy of SheepShaver (the OS 9 emulator) so I can actually play the game on my OS X. Got Sheepshaver up and running and Grunt is in the shared folder between my OS 9 and OS X partitions, however whenever I try to open Grunt I'm told that it "Couldn't allocate a sound channel. Try to restart (hold Shift down) with extentions off."
I am dying to play this game as I haven't in about 10 years, me and my siblings have been hunting it down for that entire time (yes, a decade), but it refuses to open unless I allocate a sound channel and I am struggling to find out how to do so
Output Device - /dev/dsp
Mixer Device - /dev/mixer
This is all the audio information or preferences SheepShaver is offering me and the only sound-related options in the OS 9 window at all is the volume bar. Hopefully this can be sorted. Any help would be hugely appreciated.
#17
Posted 05 July 2011 - 02:27 AM
discovolante, on 27 May 2011 - 08:39 AM, said:
I am dying to play this game as I haven't in about 10 years, me and my siblings have been hunting it down for that entire time (yes, a decade), but it refuses to open unless I allocate a sound channel and I am struggling to find out how to do so
Output Device - /dev/dsp
Mixer Device - /dev/mixer
This is all the audio information or preferences SheepShaver is offering me and the only sound-related options in the OS 9 window at all is the volume bar. Hopefully this can be sorted. Any help would be hugely appreciated.
Hey man, I had the same problem. You have to go under the apple to control panel, then to sound and choose "built in" under output. I too have been searching for this game forever, hope this helps.


















