BF1942 First Impressions
Posted 02 July 2004 - 07:58 PM
Posted 02 July 2004 - 08:12 PM
The only complaint I have is that map load times are long. I've had a crash so far too, but unfortunately I have no log and nothing special was happening at the time. Just driving a vehicle.
Lastly: how do you get a joystick to work with the planes? I have a Cyborg USB. The BF1942 setup doesn't say anything about joysticks, just the mouse, and I don't know how (if it's possible) to get the joystick to provide mouse input.
Posted 02 July 2004 - 08:44 PM
I've been playing on the preview beta with an MDD 1.25, Radeon 9000, and 1.5gb RAM. Runs pretty well for me. Some servers are a little laggy, but otherwise, this game runs well for me. I have graphics on medium and I'm playing on a 20" cinema display at native resolution.
Hope that helps. I wonder if something got screwed up between the beta release and the final though...
Posted 02 July 2004 - 09:54 PM
Now, has anyone had problems setting up an alternate key? I can't get an alternate key to work with anything! Every time I set up an alternate key and hit Save, the 2nd key disappears. Any ideas? Anyone else have this problem?
Posted 02 July 2004 - 11:13 PM
Posted 02 July 2004 - 11:30 PM
(my specs are earlier in this thread)
Posted 02 July 2004 - 11:44 PM
Posted 02 July 2004 - 11:51 PM
Posted 03 July 2004 - 12:22 AM
It would seem that's the case. I'm having very little success with my Saitek joystick right now. (I was asking about it in Troubleshooting)
I've been trying to manually set up the joystick in the Air.con file. Does anyone happen to know what format is needed to set up a new joystick axis? So far I haven't had any success finding what to write in for it.
Posted 03 July 2004 - 12:35 AM
I can't think of any other place that sells mac games.
Posted 03 July 2004 - 12:45 AM
1600x1200, medium graphics on a dual 1gig G4, 1024mb ram, nvidia 128mbTi, 23" Apple Display, 1.5mb dsl
ordering G5 dual 2gig with nvidia 6800 Ultra v soon. that should allow everything to be turned up to MAX
Posted 03 July 2004 - 01:10 AM
Nolem, I've been playing with the bots and I can safely say they are in fact retarded. Well the thing is you can increase their intelligence level in addition to choosing your skill level, but that just ends up killing your performance (see above). And even at the highest intelligence level they're not too bright.
Let's face it, the game was mainly built to be played in a multiplayer environment. But that doesn't mean you can't practice offline. It's still a good way to have fun and blast the hell out of bots to relieve stress. Or if you want to test mods out before you go online with 'em etc.
Posted 03 July 2004 - 09:03 AM
Will probably install and test tonight on my dual 2Ghz G5, excepting my hangover doesn't last all day. Regardless, I don't expect any performance problems. Perhaps from me, but at least not the game. ;-)
PS--Logitech Extreme 3D Pro = good, Saitek Cyborg = bad. Got it.
Posted 03 July 2004 - 09:44 AM
yea, i had it on 10%, but i've had the bot count over 100%. Changing the CPU load makes a big diffrence, however, in fps. What exactly does increasing/decreasing the CPU load do for the bots? Either way they're dumb :o
Atticus, my friend picked his up in Brighton, they had 6 copies left when he got it :o I got mine at the Woburn CompUSA. You can check the CompUSA website to see if your local CompUSA has it in stock.
Posted 03 July 2004 - 05:13 PM
Just wanted to let folks now. I'm going to uninstall Desert Combat and see if that changes anything.
**EDIT: Um, don't know why I didn't think of this before, but I restarted my machine and everything runs smooth now. Had the machine up without a restart for about 3 weeks, so must have had a memory leak or something.
Anyway, if people are having performance problems don't forget the basic stuff like me.
Posted 03 July 2004 - 05:42 PM
Posted 03 July 2004 - 06:08 PM
Thanks for any help.
Posted 03 July 2004 - 08:12 PM
Posted 03 July 2004 - 08:17 PM
yea, i had it on 10%, but i've had the bot count over 100%. Changing the CPU load makes a big diffrence, however, in fps. What exactly does increasing/decreasing the CPU load do for the bots? Either way they're dumb .
You know, I'm not sure I really do notice a difference between increasing the CPU load for the AI. I have occasionally noticed that bots who fly planes tend to crash and get themselved killed sometimes at the 10% level. They sometimes effectively wipe out their own teammates on occasion. Their reaction time also seems slower when acquiring targets. But I don't know, these may vary from map to map.
My guess would be that it increases the complexity of the path nodes used for the bots. So rather than going from point A to point B in a straight line (or stopping so many times to calculate the next move), it sets itself up with more waypoints seamlessly to make it feel more human-like. It's hard to really tell though. I'm going to try setting the difficulty a little higher to see if they act less retarded, while keeping the CPU down to 10%.
Posted 03 July 2004 - 09:38 PM
It runs around 30 fps for me on my 1.467 Ghz G4 with Radeon 8500 on medium sized servers, around 40 or less people. Great game except the maps are really too small for planes.
Get Desert Combat! it's awesome and the helicopters are a lot of fun.
Any news on other mods? I want Eve of destruction(vietnam), Forgotten Hope and Galactic Conquest(star wars) :lol: