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64-Bit compatibility topic

32-bit 64-bit mojave compatibility

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#201 Janichsan

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Posted 02 November 2019 - 09:19 AM

View Postjos, on 02 November 2019 - 06:58 AM, said:

The last update to the Redux versions of both games on the Mac App Store is also from 4 years ago, so I don't think these games have been updated to 64-bit.
If the Redux versions are still available on the MAS, they already are 64-bit. Apple purged all 32-bit apps before the release of Catalina, which is why Aspyr and Feral had to remove a bunch of older games from sale in the first place.

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#202 mattw

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Posted 02 November 2019 - 11:03 AM

It is a longtime since I did that list but I just checked system report now and the original Metro Last Light (1.3) shows as 32-bit but the Redux version is 64-bit ( I have both).
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#203 Homy

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Posted 02 November 2019 - 11:33 AM

View Postmattw, on 02 November 2019 - 11:03 AM, said:

It is a longtime since I did that list but I just checked system report now and the original Metro Last Light (1.3) shows as 32-bit but the Redux version is 64-bit ( I have both).
Great! Thanks for the confirmation. Yes, I found several discussion threads on Steam where Windows players had bought the game back in 2014 before release when there was no information about 64-bit only and had discovered the day after that requirements had suddenly changed to 64-bit only. Apparently they couldn't even download it completely if they had Windows 32-bit. They talked about "150 MB error".

#204 jos

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Posted 03 November 2019 - 12:51 PM

View PostJanichsan, on 02 November 2019 - 09:19 AM, said:

If the Redux versions are still available on the MAS, they already are 64-bit. Apple purged all 32-bit apps before the release of Catalina, which is why Aspyr and Feral had to remove a bunch of older games from sale in the first place.

Says who? I've never seen an official announcement about Apple deleting all 32-bit apps from the Mac App Store. For as far as I know both Aspyr and Feral just decided themselves to remove all 32-bit apps. Just take a look at Shadow Tactics. This game has never been updated to 64-bit, but it's still for sale on the Mac App Store. The publisher even put this text on the store page for Shadow Tactics:

Quote

MacOS version with 32bit app support is required - MacOS 10.14 or higher is NOT supported

Actually, that should be "MacOS 10.15", because Mojave is still 32-bit, but I think Apple never forced developers and publishers to remove all their 32-bit apps from the Mac App Store. Why would they? People who are still running 32-bit versions of MacOS can still run these apps, so why should they not be able to buy them? Of course, they don't run on Catalina, but it's very easy to have Catalina hide all 32-bit apps that are still on sale on the Mac App Store while older versions do still show 32-bit apps.

View Postmattw, on 02 November 2019 - 11:03 AM, said:

It is a longtime since I did that list but I just checked system report now and the original Metro Last Light (1.3) shows as 32-bit but the Redux version is 64-bit ( I have both).

Okay, that's good to know. Now let's just hope Metro: Exodus will also come to the Mac App Store someday.

#205 Cougar

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Posted 03 November 2019 - 04:02 PM

MAS still supports existing 32-bit apps, but new apps, and updates to all existing apps, must be 64-bit. Feral and Aspyr probably decided that if they couldn't effectively support a game without doing the 64-bit work, it was better to remove it.

#206 Matt Diamond

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Posted 18 November 2019 - 09:59 AM

Codeweavers says CrossOver Mac 19 (the one that will support 32-bit apps under Catalina) is now in beta, and they are confident they will have it out before the end of the year:
https://www.codeweav...-is-now-in-beta
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#207 Thain Esh Kelch

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Posted 18 November 2019 - 10:53 AM

That would likely be acceptable for many non-3D 32 bit indie games.
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#208 Janichsan

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Posted 18 November 2019 - 01:03 PM

View PostThain Esh Kelch, on 18 November 2019 - 10:53 AM, said:

That would likely be acceptable for many non-3D 32 bit indie games.
Codeweavers' technology is actually driving the 64-bit version of Final Fantasy XIV for Mac. Seems neither non-3D nor indie to me. :P

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#209 macdude22

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Posted 18 November 2019 - 01:19 PM

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#210 Janichsan

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Posted 19 November 2019 - 10:44 AM

While we weren't looking, Aspyr has finally updated the Steam version of Civ V to 64-bit. About frigging time.

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#211 MrUNIMOG

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Posted 22 November 2019 - 05:32 AM

View PostJanichsan, on 19 November 2019 - 10:44 AM, said:

While we weren't looking, Aspyr has finally updated the Steam version of Civ V to 64-bit. About frigging time.

If only they'd show The Pre-Sequel some love... :unsure:
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#212 Thain Esh Kelch

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Posted 22 November 2019 - 08:49 AM

Or even better, Civ IV! :D
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#213 jeannot

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Posted 24 November 2019 - 01:43 AM

Here is what Aspyr has to say:

Quote

Planned 64-bit Updates
  • Civilization V (Mac Steam) *Updated Nov. 14*
  • Command & Conquer: Generals
  • RollerCoaster Tycoon 3 (Mac Steam)
  • SimCity 4: Deluxe Edition (App Store & Mac Steam)
  • SimCity: Complete Edition (App Store)
  • The Sims 2: Super Collection (App Store)
The games listed above also happen not to be among those that Aspyr removed from sale in June.
So it is my understanding that all other 32-bit games won't be updated.
I'm not sure why they would update a 2003 game (SimCity 4) and not a 2014 game (Borderlands tPS). I guess these decisions are based on sales.

#214 Janichsan

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Posted 24 November 2019 - 03:00 AM

View Postjeannot, on 24 November 2019 - 01:43 AM, said:

I'm not sure why they would update a 2003 game (SimCity 4) and not a 2014 game (Borderlands tPS). I guess these decisions are based on sales.
That seems to be the case. The listed games are Aspyr's most successful (non-64-bit) games on the MAS. C&C Generals, RCT3 and The Sims 2 are even almost constantly among the top 10 of the charts of paid games on the MAS.

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#215 jeannot

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Posted 25 November 2019 - 12:21 AM

View PostJanichsan, on 24 November 2019 - 03:00 AM, said:

That seems to be the case. The listed games are Aspyr's most successful (non-64-bit) games on the MAS. C&C Generals, RCT3 and The Sims 2 are even almost constantly among the top 10 of the charts of paid games on the MAS.
It's nice of them to update old games, but to drop support of the 2014 Borderlands game is not. :glare:
And it's not as if Aspyr systematically updated their games to Metal in the process, like Feral does.

#216 Mr Pink

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Posted 27 November 2019 - 02:29 PM

Interesting tidbit from Feral's facebook page:

Quote

We may update Mafia II to 64-bit at some point in the future.[...]


#217 mindnoise

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Posted 28 November 2019 - 09:40 AM

View PostMr Pink, on 27 November 2019 - 02:29 PM, said:

Interesting tidbit from Feral's facebook page:

Who cares about Mafia 2. It's only ~5 hours long but still so boring as fu*k that even this short time feels too long!

Really one of the worst games I played in a long time. Shooting was done nicely (at least propperly implemented standard) music was great but that's it.

anyway YMMV...

PS: the point: really strange updade policy / choices
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#218 jos

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Posted 28 November 2019 - 09:43 AM

View PostMr Pink, on 27 November 2019 - 02:29 PM, said:

Interesting tidbit from Feral's facebook page:

Wow, that'd be really nice. I think Mafia II is one of the best games to be released for the Mac. The story, the music, the atmosphere, the attention to detail. It's just a fantastic game and my only complaint would be the length of the game (or rather the lack of it). The game's just so good it's over too quickly and it leaves you wanting more. I think it's a near-perfect game and seeing Mafia II disappear from the Mac App Store was a big loss in my opinion. I really hope the game'll be updated to 64-bit someday, because this game just needs to be available for people to buy and play.

Wow, interesting to see someone posted a reply right before me and our opinions are the exact opposite.

#219 Camper-Hunter

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Posted 29 November 2019 - 12:47 AM

View Postjos, on 28 November 2019 - 09:43 AM, said:

The game's just so good it's over too quickly and it leaves you wanting more.

Try to get all the collectibles (posters), that will take around 8 hours even with a guide. Granted, that's not very exciting...

#220 mattw

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Posted 29 November 2019 - 12:27 PM

I actually just enjoyed driving round the open world in Mafia 2 maybe that is why I remember it taking longer to finish the main story? I started on the DLC and keep meaning to go back to finish that. I suppose you can look at it as just another GTA clone but at least it was not as frustratingly difficult as the original Mafia (which I started playing in WINE). Recently I started playing Mafia 3 of which I bought the Aspyr port a while back on MacOS but it refused to run on dual CPU machines (single socket Mac Pro models of the same age are fine) so have finally had to run it in Windows. Despite the mediocre reviews i fine it is also a fun world to explore. With all these open world titles it is the atmosphere with music and surroundings that really make them.
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