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A Kickstarter Project Retrospective

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#41 Janichsan

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Posted 16 November 2018 - 12:29 PM

View Postmacdude22, on 16 November 2018 - 10:02 AM, said:

I'm annoyed because the Mac Build isn't out. *shakes fist*
I'm with you, especially as they apparently didn't really start working on the Mac and Linux versions before releasing the Windows version. So, this might be a couple of months… :angry:

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#42 Janichsan

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Posted 24 November 2018 - 01:17 PM

Underworld Ascendant has been released, and I added my verdict. In short: it's a stinker.

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#43 nick68k

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Posted 03 December 2018 - 03:34 PM

Unknown Realm an 8-bit retro (duh) RPG is currently a year over-due and no KS updates since June. It's a seemingly simple game, but complicated by the fact that a cartridge-only C64 version is also in development (which is cool, but you have to ask why).
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#44 Janichsan

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Posted 04 December 2018 - 03:16 PM

View Postnick68k, on 03 December 2018 - 03:34 PM, said:

Unknown Realm an 8-bit retro (duh) RPG is currently a year over-due and no KS updates since June. It's a seemingly simple game, but complicated by the fact that a cartridge-only C64 version is also in development (which is cool, but you have to ask why).
You'd be surprised how many games for original retro platforms are still being released. There's apparently a market.

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#45 macdude22

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Posted 04 December 2018 - 08:11 PM

View PostJanichsan, on 04 December 2018 - 03:16 PM, said:

You'd be surprised how many games for original retro platforms are still being released. There's apparently a market.

Heck yes there is. I've got my IIgs decked out with solid state mass storage, multi channel sound card, and 8MB of RAM. I need all the hot new releases for 40 year old platforms.
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#46 nick68k

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Posted 04 December 2018 - 08:16 PM

View PostJanichsan, on 04 December 2018 - 03:16 PM, said:

You'd be surprised how many games for original retro platforms are still being released. There's apparently a market.

I mean, sure, I'm old enough that my first computer pre-dated the C64 (a Vic-20, no less), and I have a C64 Mini which I love dearly, but developing cart-only games for such ancient, original hardware seems a bit risky. But i'm just a humble keyboard turner (to shoehorn in a WoW analogy).
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#47 Janichsan

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Posted 05 December 2018 - 03:43 AM

View Postnick68k, on 04 December 2018 - 08:16 PM, said:

I mean, sure, I'm old enough that my first computer pre-dated the C64 (a Vic-20, no less), and I have a C64 Mini which I love dearly, but developing cart-only games for such ancient, original hardware seems a bit risky. But i'm just a humble keyboard turner (to shoehorn in a WoW analogy).
It's surely something only targeted at die-hard retro enthusiasts. But as I said: the market exists. There is quite a number of C64 fanatics who keep their favorite platform alive – including the hardware. I know also of at least three – still ongoing and heavily supported – projects to build fully functional and in part somewhat modernised C64 replica. All of them include a cartridge slot. There are also comparable projects for the ZX Spectrum crowd.

And using cartridges as format for this retro release makes more sense than the alternatives: the cartridge slot of even the original hardware is very robust and reliable and more likely to still work than the old floppy drives. It also allows for more storage space and faster loading times (which as you might remember were notoriously slow on the old Commodore systems). I'm not even sure if they could still get 5.25" floppies if they wanted to.

In addition, most of these retro projects are also sold to audiences with more modern sensibilities: either there are digital version of the original retro versions bundled with easy to use emulator wrappers, or there are (like in the case of Unknown Realm) native versions for modern operating systems.

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#48 Janichsan

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Posted 05 December 2018 - 12:40 PM

While we are already talking games for retro platforms, let me derail this thread for a moment: look at this.



This actually exists. There is a (short) playable demo.

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#49 Janichsan

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Posted 08 June 2019 - 08:26 AM

In a recent newsletter, inXile announced that The Bard's Tale IV Director's Cut will be released probably in "late summer", which will finally include the Mac version. Wheee…

In the same newsletter, they also mentioned that they generously "made the additional investment to develop a Mac version" of the Bard's Tale Trilogy, and that Krome will begin working on it on late summer. :glare: Linux users get the shaft, though, because they have Proton.

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#50 macdude22

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Posted 09 June 2019 - 09:36 AM

How generous to develop the ALREADY PROMISED mac version of the Bard's Tale Trilogy. This is the kickstarter project that killed my interest in kickstarter projects.
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#51 Cougar

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Posted 09 June 2019 - 11:01 AM

View Postmacdude22, on 09 June 2019 - 09:36 AM, said:

How generous to develop the ALREADY PROMISED mac version of the Bard's Tale Trilogy. This is the kickstarter project that killed my interest in kickstarter projects.

When was this promised? IIRC it was always “we’ll wait and see after the Windows versions were done.” The trilogy remaster was also not part of the original Kickstarter. It was a bonus they added later.

#52 macdude22

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Posted 09 June 2019 - 02:23 PM

Update #5 specifically stated the original trilogy will be included for every backer at $20 "without needing emulators, on PC or Mac".

Sorry inexile, don't try to retcon history to a historian.
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#53 Matt Diamond

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Posted 10 June 2019 - 08:58 AM

View Postmacdude22, on 09 June 2019 - 02:23 PM, said:

Sorry inexile, don't try to retcon history to a historian.

That's right! Only historians should be allowed to retcon. Why, if anyone is allowed to do it then its almost as if that degree isn't good for anything. :-)
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