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Member Since 16 Jan 2004
Offline Last Active Mar 18 2019 07:10 PM

Posts I've Made

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

20 January 2019 - 08:32 PM

Yes I also put more hours into DXMR and RiseTR than DXHR and TR2013 but I still had more fun with the older titles.

In Topic: What is your pick for the best recent FPS on macOSX ?

20 January 2019 - 08:00 PM

Oddworld: Strangers Wrath ist nice, and I see no Half-Life listen here. So def. a recommendation here for the entire franchise, even if it will be never finished and Postal 2 if you can stomach the 'offbeat' humor.

PS: Yeah Marathon, was my introduction on the Mac, too. :)

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

20 January 2019 - 07:38 AM

View PostJanichsan, on 19 January 2019 - 01:16 PM, said:

Is it, though? Apart from the story suffering from the "Middle Part of a Trilogy" syndrome (i.e. it's mainly bothered with setting up the sequel and doesn't really come to a satisfying conclusion), I don't see a problem with DXMD.

DXMD felt so 'smallish' and scaled down in scope, level design (esp. exploration), quest-design and characters comapred to DXHR. I did not even mind the ending of DXMD very much with jsut enough sprinkled highlights to keep me interested.
But yes I see - these are some of those things that are hard to pin point what's wrong with them when they are nearly the same thing but one leaves a stale taste behind.

Anyway, after having played RiseTR I have no inclination to play ShadowTR anytime soon.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

19 January 2019 - 06:56 AM

It's a not a good game aynway. Even more though compared to the surprisingly good TR 2013. I just finished the 20th Celeb. Ed.

Combat is the biggest letdown. Not the mechanics, even if melee is close to being unapplicable and rarely works. No, it's the combat scenarios you are thrown in. They are designed like a puzzle and if you don't know what to do at first sight, which is expected to you, you die quicker than an ice cube in hell. and playing the same combat scene over an over again to figure out in which way to solve it. No 'free roam' combat. This gets down to that the game wants you take out certain enemies is row of attacking enemies in a very specific way, Blow this one up, shoot the next with a rope arrow and if you don't do this the game gives you a really hard time.
But basically the game wants you to blow up or molotov evey enemy. WAY TOO MUCH 'cinematic' direction, IMHO.

Those nice sounding skills you can unlock, the game does not even give you remotely enough chances to apply them.

Melee is a ton less an option than in TR 2013 and stealth is totally broken. You manage to take out one or two enemies 'stealthly' before everybody knows where you are. Tomb raiding puzzles are not worth the name save by a few exceptions and the story ... don't get me started at this, even Baba Yaga is lackluster at best.

As much as I enjoyed TR2013,  I cannot get into ROTTR even after 50 hours. I finished it but I don't know if I had fun or just kept on to get this if the list. Which is never a good sign. So as a whole it wasn't as bad as being unplayable but a real disappointment for me.
Maybe I am playing this game wrong but I don't care one bit ponder it any further.

TR2013 compared to ROTTR is as much a letdown as Deus Ex:MD was after Deus Ex:HR.

In Topic: FW ->TB2 ->TB3 -> MAC - does this work?

14 November 2018 - 09:06 AM

So for the book: it works!

My Mytek 192 Stereo connected with with FireWire Driver on MacOS Mojave 14.1 FW > TB2 > TB3 > Mac Mini 2018.