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Cyan World's new game, Firmament


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#21 Cougar

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Posted 10 April 2019 - 07:23 PM

Another Mac update: They're promising a Mac version at 1.4m, but that's quite a stretch...goal.

#22 Matt Diamond

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Posted 11 April 2019 - 11:19 AM

You know what? I'm in.

My expectations for the Mac version are low. Mac has no VR to speak of, even though Apple is pushing it to be a good platform to _develop_ VR on. For the consumer, Apple seems only to care about AR on iOS. So it seems like all we can expect is the non-VR version of Firmament.

This could be viewed as an opportunity for Apple. Many people bought CD-ROM drives just to play th Guest; Myst similarly pushed computer upgrades. Firmament VR on Mac might help get us past the chicken-and-egg problem of no Mac VR games, plus no Mac users with VR equipment.

So if I were Apple, I would reach out to Cyan to make sure this port happened. Give them equipment, loan them expertise, whatever. I would even try to get Firmament into Apple's game service (yes, I know this would break the rule laid down that everything on the service must run on both iOS and Mac. Screw that rule!)

Since Apple isn't likely to do any of this, I'll just have to put my money where my mouth is. Worse comes to worst I'll gift the PC license to someone.
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#23 Janichsan

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Posted 11 April 2019 - 11:26 AM

What the hell is up with VR on Macs anyway? Considering all the hype Apple made about VR coming to macOS more than two years ago at the WWDC, there has been very little development since then. There still are no publicly available drivers for headsets, none of the headset manufacturers officially supports macOS, and there isn't a single piece of software supporting VR available for Mac.

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#24 Matt Diamond

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Posted 11 April 2019 - 08:57 PM

View PostJanichsan, on 11 April 2019 - 11:26 AM, said:

there isn't a single piece of software supporting VR available for Mac.
Wrong! ... On a technicality. According to this website there are two: https://www.vronmac.com

(Looks like that website was created in anticipation of getting in on the ground floor of a brave new world, and now it is mostly well-written articles all saying the same thing: nothing happening.)
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#25 Cougar

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Posted 19 April 2019 - 03:28 AM

Apparently Rand said on the livestream yesterday that even if they don’t make the Mac stretch goal, they will still try to get a Mac version done.

IMO we’ll be lucky if this thing gets funded at all....fingers crossed.

#26 Cougar

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Posted 25 April 2019 - 12:24 PM

...aand my pessimism proves fruitful. Goal met with 27 hours to go. Plenty of time to reach the Mac stretch goal....

In the latest post they also say: “we’ve decided to commit to find a way to make up any shortfall, so we can guarantee Firmament for Mac, PS4, and EFIGS.” So, can a mod move this out of the Windows forum?

#27 macdude22

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Posted 25 April 2019 - 07:08 PM

I'm backing and holding Cougar personally responsible if a Mac version never materializes.
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