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Frigidman™

Member Since 01 Apr 2000
Offline Last Active Today, 09:30 AM
*****

Posts I've Made

In Topic: New 2018 MBPs released

15 July 2018 - 09:08 AM

Yeah, my 17" MacBookPro8,3 .. still going strong, no issues, hell, even runs faster with 10.6.8 on it than my newer piece of popsnizzle 15" retina garbage mbp with 10.13 on it.

Still waiting for a new MBP that isn't garbage.

Still.

In Topic: Max Payne 3 file size

15 July 2018 - 09:02 AM

View Postjeannot, on 13 July 2018 - 02:42 PM, said:

I'm pretty sure the download is compressed. My internet bandwidth has long been limited to 2 Mb/s, and steam would consistently show 5 Mb/s or more, which I interpret as the bandwidth after decompression. Like in scp -C.

I only ever see 3.3mb max in my steam downloads... and thats on par with my sub-slow vdsl line.

They may have some stream compression going. But my point was more of "steam doesnt download a compressed file to one location, and decompress it into the installed location". It just goes straight to where it will end up without using up extra disk space to do it. Well... at least on windows. I have no clue what that broken-ass-ugly steam client does on the mac ;)

In Topic: MGS "Endless Space 2 - Collection" Hmm....

11 July 2018 - 08:30 AM

Publishers are retarded dicks in certain areas. (and SEGA is one of the worst)

The whole 'region lock' nonsense is just that... nonsense.

Also, there are 257 countries in the list, so I THINK that list shown is the 'smaller of the two evils' (79 countries vs 178). And you may have guessed at this point ... that its not as easy as saying "Asia countries" either... since, yup, ONE country in the asia region is actually allowed. And a couple straggler countries outside of asia are not allowed.

Its all bull poodoo.

In Topic: Max Payne 3 file size

11 July 2018 - 08:28 AM

That was a generic response for games hosted by MGS. Since Max Payne 3 is hosted by Steam, then the download size and end install size are one in the same, since steam does not download dmgs or compressed files that it then has to decompress. It just downloads the whole darn thing in-place. They don't care about bandwidth ;)

In Topic: 64-Bit compatibility topic

09 July 2018 - 06:16 AM

View Postipickert55, on 05 July 2018 - 01:31 AM, said:

Uplay isnt even on mac i think, they used to have their old Ubisoft game launcher but they stopped supporting their games years ago.
Origin isnt much of a loss, I honestly dont know why that even has a mac client. The Sims I guess?

Origin: Sims yes.

Uplay: Whats odd is... there is a 'key' we supply for the splinter cell conviction game, which is "Mac Activation Only on Uplay" ... the game won't show up on PC Uplay if you try entering the code on the PC (it even errors). So if there is no mac uplay client, then how in the heck does one activate/install/play that game ! LOL.... hmm... maybe we need to stop selling that game ;)

View PostThain Esh Kelch, on 05 July 2018 - 03:47 AM, said:

You forgot to upgrade your forums to a 64bit version - At least it appears it isn't there anymore!

Since one person used those forums once a month, we removed it since the License ran out, and the old code was dangerous for security, and updating the old code was going to be expensive and time consuming. So its gone for good.

View PostCamper-Hunter, on 05 July 2018 - 11:59 AM, said:

Indeed. As well as GOG Galaxy, Origin and Uplay, and countless other game related apps (Razer Synapse, Overwolf, Discord...). Not a big deal, though, it's not as if these apps would benefit from being 64 bit.

Forgot about GOG Galaxy. But as you said... on windows its no big deal because windows 'just keeps playing/running stuff' ... unlike Mac OSX where each monthly update kills off more apps you have, forcing you to buy more apps and popsnizzle. The whole 64bit only craze is an apple induced hysteria. PC people don't care unless the app would actually greatly benefit from it.