Look I know we planned on making an official comment on it soon and I try to answer questions on the board honestly and without any press release style replies and comments. In this case the delay in the news this is more down to mistakes than any conspiracy about PPC.
We have not handled the news announcement brilliantly but the reasons we did not make a PPC version stand true. When we started the port we aimed for PPC and Intel by the beta stage we had the Intel working but the PPC still had huge issues mostly in the area of how the data is formatted and what the data contains. We decided to release the Intel version and keep working on a PPC patch to bring PPC support to the game. Sadly after many months of trying an idea, it failing, leaving it while, having a think about other methods, trying them, they fail etc we had to draw a line under it and decide we could not spend any more time and money on it. We don't take failure in a port very well but sometimes if the work required to make a game work is so high that you could port two or three other games instead, you have to make a choice in this case PPC was not really feasible and the time would be better spent on getting games like LEGO Batman, Pirates etc released.
to follow through and port TR: Anniversary to support the Macintosh Power PC architecture.
I can't really answer these points as I know they are without merit but my only defense is we did plan PPC and we did in fact spend a lot of time and money trying but I cannot think of anything that would be able to prove it to you. I can see you are personally very upset over this (hence the accusations) but please think of it from the Feral standpoint, if the port was easy and simple would we really announce it for PPC and just decide to cancel the PPC port for fun or to make PPC owners upset? You talk about the large number of PPC users you say are effected, would we really walk away from them (and the sales they generate)?
I will see if later I can explain in more detail why the port was not feasible on PPC. I hope you understand that I have to balance being a member of IMG with my job at Feral producing games so I cannot always explain everything in detail but when I can't I say so. In this case we wanted to get PPC working, we knew we would get some flack from members like yourself if we didn't so we spend time and effort for many months after the Intel release but had to finally accept defeat.