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Member Since 22 Jul 2007
Offline Last Active Today, 06:03 AM

Topics I've Started

Unreal engine on OS X

09 February 2021 - 02:55 PM

The (sound)-engine of unreal1 never got patched for osx, or am I wrong here?

AS ported games for M1-Chip

12 November 2020 - 05:49 PM

- Do developers like feral, aspyr etc. port the existing X64-catalina-catalog to AS/M1?
- Will these be engine-ports that come with an budget or free update?
- Or do we get as/m1 remaster for the full price?
- What about the pre x64 stuff... is it possible to port even the x32 catalog to AS/M1?


Where can I buy the Assassin's Creed games for mac?

07 July 2020 - 05:03 AM

Hi there, any chance of buying them?
Thank you.

OpenGL / Metal / Vulkan for a (retro) gamer

23 June 2020 - 11:41 AM

Hi there, I am currently checking the gfx-api's for mac and the games that support it or were patched to use them.
I am only interested in intel igp, not any dedicated gfx-cards.

< 10.11 32/64 OpenGL
> 10.11 32/64 OpenGL + Metal (1)
> 10.13 32/64 Metal (2) + OpenGL
> 10.14 32/64 Metal (2)
> 10.15 64 Metal (2)

Is this correct?

So talking about 10.11+ we are talking about intel HD-Series starting from HD3000.
HD3000 is opengl only, metal support is from HD4000 and above.

For a retro gamer like me, does the metal api, especial from the beginning in macos 10.11+
have any advantages, or should I stick to openGL?

I could not find any overview or comparison with games that got metal support via patch.

Feral did some metal-patches to games like Tombraider 2013 and Batman ArcamCity.
But these were perhaps Metal (2) patches that require 10.14+. I don't know why they did
not made them work on 10.13...but that could most likely be due to the macmini 2011
that has HD3000 and this had no metal-support.

Would be nice to get more information about that toppic...


What games were ported to metal (1) and run from 10.11+ on intel gpu?