

64-bit apocalypse
#1
Posted 28 July 2017 - 01:33 PM
I know we have until at least October 2019 before the apocalypse arrives, but I'm starting to think about prioritizing playing some of these older games on my backlog, especially for a few Mac-only games that I never got around to finishing, like Prey, Call of Duty, and Tropico 3. Thank goodness for SteamPlay or I'd really be screwed.
It would be nice to hear from Aspyr and Feral about what their plans are for updating their apps. Even Civ V is 32 bit. Will they bother when they have to maintain VI?
#2
Posted 28 July 2017 - 04:26 PM
Consider this: do you really want to be playing Incredipede vs. some new, amazing AAA game you also own? What should the priority really be when we remember that every single day is a gift and no tomorrows are assured for any of us? How do you want to spend today with that in mind? Incredipede never mattered because if it did, you would have played it by now. Something else mattered more and rightly so, whatever it was. It still does.
What I am trying to say is, prioritize by greatness, by fun, by the very best stuff you have to enjoy and the hell with what is going to become obsolete or whatever. That is not a good way to prioritize compared to prioritizing by maximum quality of experience. You don't have time to waste on less than the best. None of us have that.
#3
Posted 28 July 2017 - 05:52 PM
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#4
Posted 29 July 2017 - 09:24 AM
DirtyHarry50, on 28 July 2017 - 04:26 PM, said:
Your post was profound and awesome, like you. Thanks for the reality check.
the Battle Cat
#5
Posted 29 July 2017 - 01:10 PM
the Battle Cat, on 29 July 2017 - 09:24 AM, said:
Aw, you're too kind but thank you! You know what is funny is that I almost mentioned you buying Borderlands the other day, installing it and playing it right away and then the next time I was on (to play Planescape Torment) there you were having fun with Borderlands. I was tempted to say hi but didn't want to interrupt you playing. That to me represents being smart and jumping right into something fun rather than buying it cheap for the mythical later on that too often never happens. I really did think about that and how it was very cool to see someone do what I think I should myself much more often.
#6
Posted 30 July 2017 - 02:31 PM
the Battle Cat
#7
Posted 30 July 2017 - 07:05 PM
Although I mentioned shiny new AAA vs an indie game above, I really should have clarified the notion in that context, of beauty being in the eye of the beholder and therefore, anything could subjectively be the thing to enjoy right now. I love a lot of older titles and I am really enjoying a mix of old and new presently playing the Planescape Torment Enhanced Edition which they did a really great job with on my cheapo laptop PC, Destiny on my PS4 and Oblivion on my XBox One. I could be playing the Elder Scrolls Online or the Skyrim remaster instead of Oblivion but I want to play that one more and before the others so that is what I am doing. These choices however, have nothing to do with bits and operating systems and obsolescence looming on the horizon.
Unless it gets an update before this fall, my iOS version of Enemy Within which is 32 bits will stop working when iOS 11 launches, perhaps permanently. Oh, well. I know it is a very fun game but I cannot play everything at once, I should not have bought it for the mythical later on and I probably threw my money away there because I made that mistake. It is not as important to me as the games I am playing now or even the games I still plan to play before I'd ever get to it. So it is that kind of mistake making based on my own rich experience in making mistakes that made me want to share the thoughts and advice that I did. I like to hope that by being willing to share my own mistakes with others maybe some good will come of them beyond me hopefully learning something myself after repeated lessons at the school of hard knocks and bad choices.
#8
Posted 30 July 2017 - 11:42 PM
#9
Posted 30 July 2017 - 11:58 PM
DirtyHarry50, on 30 July 2017 - 07:05 PM, said:
Someone once said something like: a smart person is a stupid person which doesn't repeat his mistakes.

#10
Posted 31 July 2017 - 08:23 AM
Camper-Hunter, on 30 July 2017 - 11:58 PM, said:

Advice like that is well worth repeating.

Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#11
Posted 01 August 2017 - 11:25 AM
DirtyHarry50, on 28 July 2017 - 04:26 PM, said:
Consider this: do you really want to be playing Incredipede vs. some new, amazing AAA game you also own? What should the priority really be when we remember that every single day is a gift and no tomorrows are assured for any of us? How do you want to spend today with that in mind? Incredipede never mattered because if it did, you would have played it by now. Something else mattered more and rightly so, whatever it was. It still does.
What I am trying to say is, prioritize by greatness, by fun, by the very best stuff you have to enjoy and the hell with what is going to become obsolete or whatever. That is not a good way to prioritize compared to prioritizing by maximum quality of experience. You don't have time to waste on less than the best. None of us have that.
I get what you're saying, but this doesn't apply to games that I want to revisit or that you don't stop playing. (Like Civ V.) Or games that I haven't even bought yet that I might want to play in the future that are 32-bit.
And, thanks to bundles, there are games that I definitely want to play at some point but just haven't gotten around to it, despite having bought them years ago.
Of course, I'd never play a game *solely* because it was about to stop working, just for some futile attempt at completion or sunk cost fallacy rationalization.
#12
Posted 01 August 2017 - 06:46 PM
Cougar, on 01 August 2017 - 11:25 AM, said:
I understood what you said, including the apocalypse title, to be about impending loss of access. You did say you were considering prioritizing games that may become inaccessible. That was what I was initially responding to although I admittedly wandered into related territory when I wrote about costs, money wasted, etc. all of which was based on my own personal experience and not meant to be critical of you or anybody else. I do feel that all of that was relevant though. You had mentioned an indie game for example that I would find difficult to believe you want to play again and again for years to come when you have yet to ever play it, until confronted with the possibility of not being able to. Suddenly, Incredipede appears on the radar for that reason and my whole point was that reason probably doesn't hold up too well against other games you've preferred to play instead ever since buying it. Otherwise, like I said, you wouldn't care about it becoming obsolete. You would have played it a long time ago. Clearly it was less important than other games. I maintain it still is considering the evidence I see. So why play it now? Is it subjectively better than everything else you have access to right now, so much so that you really want to drop everything and play this game today? How did that come to be? That was my point.
#13
Posted 01 August 2017 - 07:37 PM
Total the number of hours of game play for every game you own that you would like to fit in at some point. This of course has to be just a guesstimate but it is good enough for this purpose.
Now, for the sake of simplicity here let's just assume one has 20 hours every week for gaming on average. So divide the total you came up with by 20 or whatever number of hours on average per week applies to you in particular. Be real with yourself about this for best results. Now you know roughly how many weeks it will take you just to play what you already own assuming you stop buying games completely until you catch up.
For many of us, the next logical step is to take our weeks number which may be rather large and divide it by 52 so we arrive at how many years approximately it will take to play every single game we already own.
This is easy to do and enlightening too for anyone who's never done it before. What I quickly learned when I did this was exactly what I talked about above. My own list was not doable, not even close. For even more fun, if you keep a wishlist on Steam or elsewhere, total that up too and toss it on the pile of hours and do the relevant math for even more money flushed down the toilet. You just might hit critical mass there and encounter a real apocalypse of sorts.
So when it comes to setting priorities for me at least, what is going to become obsolete doesn't even enter into the equation at all anymore. It does not matter. I will never play even half of what I foolishly bought for later on. Later on is always a gamble to begin with and I basically made sure I stacked the odds against myself so well that I cannot possibly win this one. So all those Humble Bundle indies? Not happening. All the Spiderweb games? I wish but no. They aren't happening either. Nothing against Jeff but no way am I playing through the Geneforge series when I haven't played games much more important to me yet. All these games are great to varying degrees but again, it is just about the time. There just is not enough time to worry about old stuff becoming obsolete. Just let it go or if you want to play it badly enough, do it. Keep the gear it runs on.
Few people today enjoy spinning 78's on a Victrola but my brother does. It's a beauty too. So, keep the Victrola or get one if you want/need it. Problem solved. Apocalypse avoided for now anyway.
#14
Posted 01 August 2017 - 07:55 PM
#15
Posted 26 September 2017 - 02:26 PM
We may get one or two more MacOS releases before they are gone, hopefully some do get 64bit patches or go open source but if not maybe WINE will come to the rescue as it did for many OS9 and later PowerPC titles. At least these days some of the better games get rereleased as remasters and/or improved sequels arrive.
It can still be annoying adding games to your backlog and finding them obsolete before getting round to them. I wonder how many games I’ve purchased multiple copies of now...
#16
Posted 26 September 2017 - 02:33 PM
edit: Office is 64 bit on mac now, as macdude22 pointed out.
Gaming Build: i5 8400 || Vega 56 || 16 GB DDR4 || 960 Evo NVMe || Win10 Pro
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#17
Posted 26 September 2017 - 03:48 PM
#18
Posted 27 September 2017 - 07:28 AM
Sneaky Snake, on 26 September 2017 - 02:33 PM, said:
This is false, O2016 has been 64-bit for a year on macOS. Even then the lag was primarily in regard to supporting add-ins (I'm looking at you Thomson Reuters).
However the apps are still single threaded so Excel is not as fast with complex calculations. Multi-threaded support is on the roadmap. There is an effort to align the Win/Mac feature set more closely and there will be significant engineering effort on that after the migration from major version 15 to 16 in the next few months.
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#19
Posted 27 September 2017 - 08:07 AM
macdude22, on 27 September 2017 - 07:28 AM, said:
However the apps are still single threaded so Excel is not as fast with complex calculations. Multi-threaded support is on the roadmap. There is an effort to align the Win/Mac feature set more closely and there will be significant engineering effort on that after the migration from major version 15 to 16 in the next few months.
Right you are. All of the Office apps on my High Sierra MBP are 64 bit. I think I was thinking about the single-threaded performance.
Gaming Build: i5 8400 || Vega 56 || 16 GB DDR4 || 960 Evo NVMe || Win10 Pro
Other: 30TB Plex Server || Xbox One X || PS4 Pro || iPhone X
#20
Posted 27 September 2017 - 10:00 AM
Sneaky Snake, on 27 September 2017 - 08:07 AM, said:
I gotta back up the APEX folks when I can

The single thread issue is well known and understood and the code base migration for major version 16 is expected to be a welcome step in getting that that resolved. As well as faster development with increased feature parity.
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD