Oblivion performance
#1
Posted 06 April 2006 - 06:19 PM
-V. Marchetti, CIA
#2
Posted 06 April 2006 - 06:23 PM
InsideMacGames.com
#3
Posted 06 April 2006 - 06:26 PM
-V. Marchetti, CIA
#4
Posted 06 April 2006 - 06:27 PM
#5
Posted 07 April 2006 - 07:19 AM
Quicksilver, on April 6th 2006, 07:23 PM, said:
Hansi, on April 6th 2006, 07:27 PM, said:
#6
Posted 07 April 2006 - 07:24 AM
Batcat, on April 7th 2006, 01:19 PM, said:
But what is 'full speed?' You'll never see that word in a benchmarking...
Full speed = ~30FPS at least no lag until he hit some outdoor areas but then again the recommended settings are for lower res and lower details and he only had 512mb ram. Another guy I read on another forum that someone tested it on his 20" iMac with 1024, medium details and no aa and he got lowest 26 FPS highest 47 FPS but he didn't specify ram.
#7
Posted 07 April 2006 - 07:25 AM
Batcat, on April 7th 2006, 09:19 AM, said:
But what is 'full speed?' You'll never see that word in a benchmarking...
I would consider 30 FPS more than adequate (I'd be quite happy with it, actually), particularly if I can achieve that at my native 1280x1024--I'm outputting video to an external LCD-- with draw distance turned all the way to max. Every other setting is negotiable. Of course, all of the performance reports I've seen for this game so far have been for the 20" iMac. My 1.86 Ghz MacBook is going to have slightly lower performance. I wonder what is going to impact performance more: the slight drop in processor speed, or the 128 MB VRAM as opposed to the 256 MB in the iMac.
-V. Marchetti, CIA
#8
Posted 07 April 2006 - 10:07 AM
clocknova, on April 7th 2006, 09:25 AM, said:
Agree 100% here. I don't care so much that I can get 60fps or 35fps out of, say, Rome Total War or an EA sports title. The fact that I can play them at all is the key here (and what is making me very very happy).
BTW, my coworker with HL2 ran the Lost Coast (mod?) with HDR and very high setting and he says it's fantastic on his 20" iMac.
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#9
Posted 07 April 2006 - 11:54 AM
Batcat, on April 7th 2006, 08:19 AM, said:
But what is 'full speed?' You'll never see that word in a benchmarking...
Are frame rates capped on the xbox 360?
Hansi, on April 7th 2006, 08:24 AM, said:
Someone in the Bethesda's Elder Scroll forums said you needed 2 GB of RAM for Oblivion. Don't know how accurate that is. I bumped my PC up from 1.5 to 2 GB and it seems smoother in some areas, overall I'm getting good performance, but I still notice some hesitation when running outside and loading a new area. The dungeons take you through a cut scene so I'm not sure if your getting better performance because your in a tighter area or it functions exactly as every where else in the game.
Anyone know how to pull up frame rates on the PC version? I need to check that in the linked forums above.
DaveyJJ, on April 7th 2006, 11:07 AM, said:
There is a feeling of immersion and a fidelity I get in HL2 that I don't get in the other shooters I've played including Far Cry and FEAR.
-Hunt'n
#10
Posted 07 April 2006 - 01:02 PM
Huntn, on April 7th 2006, 12:54 PM, said:
There is a feeling of immersion and a fidelity, I get in HL2, that I don't get in the other shooters I've played including Far Cry and FEAR.
-Hunt'n
I felt the same about Half Life 1 compared to the shooters of its era.
Home: Mini - 2.0 Ghz Core2Duo - 2 GB RAM - GeForce 9400 graphics.
#11
Posted 07 April 2006 - 08:44 PM
DaveyJJ, on April 7th 2006, 11:07 AM, said:
BTW, my coworker with HL2 ran the Lost Coast (mod?) with HDR and very high setting and he says it's fantastic on his 20" iMac.
The Lost Coast was a free add-on level that came out last Fall. There's also a followup, 'Aftermath,' due out later. It's been delayed and might've had a name change. I understand there's a new SiN game being released episodically thru Steam as well.
Huntn, on April 7th 2006, 12:54 PM, said:
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-Hunt'n
bookman, on April 7th 2006, 02:02 PM, said:
#12
Posted 07 April 2006 - 09:07 PM
#13
Posted 07 April 2006 - 09:21 PM
Edit: I have 1.5 GB of ram (so my memory is not running in dual channel mode). Perhaps having your video card thrashing for texture data all the time would be OK with 2GB or ram (in dual channel mode).
#14
Posted 08 April 2006 - 06:12 AM
Maxor127, on April 7th 2006, 10:07 PM, said:
Far Cry's best feature is the out door tropical island locations where you can go anywhere at any time. Jump on a boat and cruise or crawl through the foliage sneaking up on people. But it's indoor underground settings were very ho hum imo. I was very enthusiastic about the game until I got underground. A funny, but not so realistic moment was when I set off the alarm and guards were after me so I hid in a bush. A string of guards instead of just shooting the bush up, came in looking for me one at a time. Well you know what happened.
-Hunt'n
#15
Posted 11 April 2006 - 06:07 PM
There are a ton of video settings for this game. If you'd like to help feel free to post here or send me an email at huntn@charter.net (be prepared to navigate my spam service).
First to display FPS, open the consol using the tilde (~) key and type in "TDT" no quotes, then hit the ~ key again to close the consol. FPS should appear in the upper right corner of your screen.
Here is an Oblivion TweekGuides page with an excellent guide on Oblivion settings.
Specifically I'd like to know what your Mac intel hardware is including video card and RAM. And what FPS you get with settings maxed out or using the default settings (and what those settings are including resolution).
And secondly what it takes to get decent performance on your setup and what FPS your getting at the good settings. To increase performance, my suggestion is to first make adjustments to the View Distance, and Grass Distance. I suggest that it is better to lower the resolution of the game before taking the drastic step of Turning Distant Lands off at a higher resolution.
And finally if your running into any technical problems with the game.
Thanks!
-Hunt'n
#16
Posted 11 April 2006 - 06:20 PM
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In fact, that’s putting it mildly, as Oblivion sports some of the fanciest outdoor environments ever to grace the PC. Remember the first time you booted up Far Cry or saw 3DMark 2001’s Nature demo and your jaw dropped to the floor? The outdoor scenery in Oblivion puts both of those to shame once the graphics settings are cranked up. But herein lies the problem, once the visual eye candy settings are bumped up to their maximums, your frame rate can quickly trickle to a crawl with even the latest high-end graphics cards. There are numerous posts in the Oblivion forums from users reporting poor frame rates; when I picked up a copy of the game at my local Gamestop, the sales clerk made sure to ask if my system was capable of handling the game’s hefty system requirements before ringing me up. He was pretty adamant that the game’s minimum requirements were far too conservative, particularly on the graphics side of the equation, only asking for a “128MB Direct3D compatible video card and DirectX 9.0 compatible driver”. There are plenty of GeForce and Radeon cards with 64-bit memory interfaces that meet this requirement!
With this in mind, we’ve rounded up all of the latest high-end graphics cards from both ATI and NVIDIA. We also threw in a GeForce 6800 GT in order to show how high-end hardware of the previous generation compares to today’s latest and greatest. For our testing, we cranked up all visual settings to their maximums. Of course, we also turned on settings such as self shadows, shadows on grass, tree canopy shadows, water ripples etc.
#17
Posted 13 April 2006 - 06:41 PM
#18
#19
Posted 14 April 2006 - 06:01 AM
Huntn, on April 14th 2006, 06:51 AM, said:
-Hunt'n
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Last week we took a look at Oblivion's performance with the latest high-end graphics cards and found that ATI's Radeon X1900 XTX delivers the best overall performance. But what if you don't have $500 to spend for a graphics card? That's where today's article comes in! We've rounded up the latest mainstream graphics card offerings from ATI and NVIDIA, as well as including the GeForce 6600 GT and 6800 GT. In addition, we also answer the question if 512MB of graphics memory really makes a difference in performance. Find the answers to all these questions inside!
#20
Posted 15 April 2006 - 04:50 AM

















