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+++ THE GIRL WHO SOLD THE WORLD +++ Audio Adventure Game +++ Unique Experience

adventure mobile game ios casual

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#1 TimeCatcher

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Posted 11 February 2017 - 11:32 AM

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Hi everyone,

It's nice to become part of your community!
I'd love to share our project with you, which we are working on for 11 months now.

It's an Audio Adventure Game (AAG) with audio only - no graphics. But that doesn't mean it's a game for visually impaired people.
The Girl Who Sold the World is a true adventure providing a complete gaming experience.

Some short facts to begin with:

Genre: story driven, episodic Audio Adventure Game (whole story will probably fit into 7 chapters)
Platform: Android & iOS
Business model: Paid app (NO ads, NO in-app purchase)
Release Date: Q2 2017
Website:      http://www.thegirlwhosoldtheworld.com
Trailer: https://www.youtube....h?v=TeZhuIpQS8U

Features:
* connect with the protagonist Frances through a messenger called Skyler
* make choices and shape the story = different paths = different adventures = different endings
* solve logic puzzle
* combine collected items
* fast-paced action sequences (chapter II)
* creative puzzles (chapter II)
* puzzles will get more challenging throughout the chapters
* all sounds recorded professionally by ourselves to maximize atmosphere (outdoors+indoors, with our special
recording device which we've built for that purpose)
* real acting, not just voice over
* a game about empathy, caring for each other, friendship, curiosity and courage, fear and hope,
about us humans and what we are willing to sacrifice to survive the future
* Frances can be killed, so please take care of her Posted Image


In TGWSTW you are pulled into the story by a great canvas of sound. You find yourself in the middle of the adventure, helping Frances to survive, to find her way through a strange world, to find out the truth who she is, where she is and what it’s all about.
All you have to do is to put on your headphones, dive into the fictive world and let your mental cinema do the rest!

The cool thing about audio is that although the story is the same for everyone each of us will build his own world, his own characters. The gaming experience is going to be unique for every player!
It’s kind of like we were playing Manic Mansion and we had to use our imagination to put together those big pixels into beautiful pictures in our heads! But with audio only you are free to let your imagination run wild!

I know for some of you, it may sound scary that there are no graphics at all. But believe me, your imagination has more power than you think. Just turn off the sound while watching one of your favorite movies and no matter how great the pictures are your perception gets confused and it feels just not right. But if you make it the other way and just close your eyes you can still imagine the pictures when supported by sound and have a great experience.
Of course, an intriguing story is key to a thrilling experience and I think we have it with TGWSTW.

I would really appreciate it to have some specialists/true adventure fans from this community as game testers on board.
So if I aroused your interest you are more than welcome to apply as a game tester on our website.

I appreciate any feedback and comments. It helps so much through that hard times of development. THANK YOU.

#2 TimeCatcher

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Posted 16 February 2017 - 01:38 PM

UPDATE #1: story branching

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#3 TimeCatcher

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Posted 20 February 2017 - 10:54 AM

UPDATE #2:   gameplay teaser #1

https://www.youtube....h?v=Yo8RngKYjPs

We just published teaser #1 for TGWSTW showing a small part of the gameplay specifically a few inputs,  choices and one failed time pressure choice.

There may be up to 4 options you can choose from and thus push the story into a specific direction.


We are going to release another teaser very soon showing:

1.   The "DO LIST" (gear icon) where you can decide what to do or explore next by picking a task from a range of possibilities.

2.   The puzzling process of a combination puzzle


Stay tuned!

#4 DirtyHarry50

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Posted 20 February 2017 - 12:38 PM

Suggestions:

1.) Drop the reference to visually impaired people. There is no need for it and the way that bit is worded is offensive although I am sure that was not your intention.

2.) Sharing working titles for your game endings is not wise. Why would you want to even hint at what they are from the very outset even before the game is released or at all for that matter??? Don't spoil your own game endings - at all, not even a little. Change that diagram and everywhere it is posted.

3.) After 11 months of development you are not sure how many chapters the game will have or fit into as you put it. Meantime you are planning on a Q2 release? This tells me that even now your design is substantially incomplete but it should have been very early on in the project particularly for something this important.

It sounds to me like you have some really great ideas here and have been working hard to create a special gaming experience. I would just caution you to consider the complete design from start to finish and make whatever choices you need to at this point and then feature freeze it otherwise things have a nasty way of spiraling out of control. You need to plan the entirety of an episodic experience and be prepared to deliver the goods completely in a reasonable time frame. You need to know the ending to your book before you go publishing the first chapter. Quality writing, storytelling, software design and development are not a fly by the seat of your pants affair, not if you want to create something as great as your enthusiasm indicates that you do.

Here is an excellent example of what I am talking about:

kentuckyroutezero.com
“The time you enjoy wasting is not wasted time.” — Bertrand Russell





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