

Apple Plans to Announce Move to Its Own Chips at WWDC
#1
Posted 09 June 2020 - 09:17 PM
Apple Inc. is preparing to announce a shift to its own main processors in Mac computers, replacing chips from Intel Corp., as early as this month at its annual developer conference, according to people familiar with the plans.
The company is holding WWDC the week of June 22. Unveiling the initiative, codenamed Kalamata, at the event would give outside developers time to adjust before new Macs roll out in 2021, the people said. Since the hardware transition is still months away, the timing of the announcement could change, they added, while asking not to be identified discussing private plans.
The new processors will be based on the same technology used in Apple-designed iPhone and iPad chips…
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#2
Posted 10 June 2020 - 12:11 AM
#3
Posted 10 June 2020 - 12:28 PM
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#4
Posted 10 June 2020 - 01:18 PM
#5
Posted 10 June 2020 - 09:10 PM
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#6
Posted 11 June 2020 - 10:37 AM

At least it will be a change from Festival, though I'll miss the looting, burning and raping.

Thank you 2020. May I have another?

the Battle Cat
#7
Posted 12 June 2020 - 01:19 AM
Borked software backwards compatability, bad UX decisions (seriously, the Music app gets worse with every update), etc...
Not worth it.
#8
Posted 12 June 2020 - 02:19 AM
Tetsuya, on 12 June 2020 - 01:19 AM, said:
Borked software backwards compatability, bad UX decisions (seriously, the Music app gets worse with every update), etc...
Not worth it.
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#9
Posted 12 June 2020 - 12:07 PM
A more interesting question is whether I'll have to give up using a Mac laptop for work.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#10
Posted 12 June 2020 - 05:25 PM
UmarOMC1, on 12 June 2020 - 02:19 AM, said:
Got a opinion on PopOS? What about experimenting with game engines like unity3d or godot? If I had 1,300 dollars burning in my pocket would you recommend a thelio from system76?
#11
Posted 12 June 2020 - 09:16 PM
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#12
Posted 12 June 2020 - 10:47 PM
UmarOMC1, on 12 June 2020 - 09:16 PM, said:
They charge less when you select a AMD Ryzen 3200G(assuming that means theirs integrated Vega8 graphics), my issue is the DDR4 Ram only including 8 gigs, and the harddrive is only 120 GB for $899 excluding shipping and handling plus the Radeon 550 only has 2 GBs of Vram. The base model Thelio does not look like it takes up tons of space.
Plus I was wondering if there would be a huge difference in how a engine like unity 2019 or prior version would be stable enough to run on PopOS compared to OS X, putting aside playing games in the Steam Proton realm. If I were to use a debian linux destro, I would like to try to experiment making games with unity 2019, but not sure if it would be less of a headache even on a ubuntu based OS like Pop.
I am aware that the game engine Godot doesn't require a full install regardless if its Windows or MacOS .
Again, if I bought a linux computer tomorrow, I want one that reduces the amount of time to set up using audio programs that have decent samples like garageband, but freeware applications like blender3d, gimp or Krita so don't know if theirs a huge difference between arch and ubuntu base distros.
#13
Posted 13 June 2020 - 06:58 AM
Matt Diamond, on 12 June 2020 - 12:07 PM, said:
A more interesting question is whether I'll have to give up using a Mac laptop for work.
Unless Apple surprise me before I'm forced to move I'm thinking the same.
I was thinking reduced GPU power was going to be an issue with a Mac Mini or cheaper 27" iMac (I do like the idea of a crisp Retina display) but I'm going to struggle to run my old Mac games on a new 64-bit only Mac anyway so likely would have to keep an old one around somewhere rather than sell it on. A gaming PC could likely take over for modern games and video encodes - maybe a headless one in a cupboard if Steam in home streaming works well. Just don't think I could be happy with Windows for the day to day tasks.
#14
Posted 13 June 2020 - 10:36 AM
Tetsuya, on 12 June 2020 - 01:19 AM, said:
Borked software backwards compatability, bad UX decisions (seriously, the Music app gets worse with every update), etc...
Not worth it.
Yeah I have a lot of sympathy here.
To borrow a metaphor, I don't want a Ferrari. I just want a truck. I'm getting old, I have a job to do, and I just want my software to work.
(And relatedly, who thinks that the new TV app UI is in any way better than iTunes? So much wasted white space and missing content.)
#15
Posted 13 June 2020 - 09:17 PM
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
ChonkOpad (iPad Pro 8,9): A12Z @ 2.49ghz || 6GB RAM || 256GB
#16
Posted 14 June 2020 - 01:53 AM

At least the intel transition compensated with boot camp, and the fact that most games were coded for x86 (remember that games consoles have x86 CPUs).
This is not looking good at all for the future of Mac gaming. You can expect even fewer games with big performance penalties.
This may be why Feral doesn't appear too keen on porting games to the Mac these days. They're moving to the Switch.
Thain Esh Kelch, on 10 June 2020 - 12:11 AM, said:
Now we're talking about emulating an x86 CPU on ARM + translating GPU calls. This is not going to work well.
This would work better for a Metal game that has not been ported to ARM, but I don't expect good performance.
#17
Posted 14 June 2020 - 03:30 AM
Ichigo27, on 12 June 2020 - 10:47 PM, said:
Plus I was wondering if there would be a huge difference in how a engine like unity 2019 or prior version would be stable enough to run on PopOS compared to OS X, putting aside playing games in the Steam Proton realm. If I were to use a debian linux destro, I would like to try to experiment making games with unity 2019, but not sure if it would be less of a headache even on a ubuntu based OS like Pop.
I am aware that the game engine Godot doesn't require a full install regardless if its Windows or MacOS .
Again, if I bought a linux computer tomorrow, I want one that reduces the amount of time to set up using audio programs that have decent samples like garageband, but freeware applications like blender3d, gimp or Krita so don't know if theirs a huge difference between arch and ubuntu base distros.
As far as distros, you're never going to hear the end of it when it comes to someone's opinion. I suggest watching a lot of related YouTube videos and steer clear of distros that are only recommended for the sadomasochists.
Off topic; I just realized I can finally finish Shadow Warrior! BBL
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#18
Posted 14 June 2020 - 07:35 AM
jeannot, on 14 June 2020 - 01:53 AM, said:
Now we're talking about emulating an x86 CPU on ARM + translating GPU calls. This is not going to work well.
This would work better for a Metal game that has not been ported to ARM, but I don't expect good performance.
#19
Posted 14 June 2020 - 07:40 AM
jeannot, on 14 June 2020 - 01:53 AM, said:
This may be why Feral doesn't appear too keen on porting games to the Mac these days. They're moving to the Switch.
Apple has done a lot to make their work more difficult in the last couple of years, from adopting a proprietary graphics API, to dropping support for all 32-bit applications. A complete platform switch making yet another round of re-porting their back catalog necessary could be the final straw breaking the camel's back.
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#20
Posted 14 June 2020 - 08:16 AM
But I know everyone's situation is different, and for those who rely on Macs/MacOS for work, maybe it will be rough transition. Who knows? I'm just some moran.
HERE YOU GO