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Member Since 06 Aug 2001
Offline Last Active Yesterday, 11:37 AM

Posts I've Made

In Topic: Apple Plans to Announce Move to Its Own Chips at WWDC

31 July 2020 - 03:16 AM

Synthetic benchmarks are one thing, real-world performance is another. Nowadays I only care about the latter. When the PowerPC debuted (or the 2nd gen, PPC 603/604, I don't remember), the BYTEmark benchmark was heavily used to show how faster the PPC was compared to Pentiums of the era (do you remember the snail ad?). But in real world use, the advantage wasn't so clear cut, it depends on apps, the way they're programmed and what they use and do, and Pentiums were still faster for some tasks and apps. So, wait and see!

In Topic: Free Mac (and occasionally Windows) games

10 July 2020 - 07:00 AM

A few games are currently free on the MAS: Day of the tentacle, Grim Fandango, Full Throttle, Broken Age.

In Topic: Monitor suggestions?

03 July 2020 - 01:14 PM

View PostThain Esh Kelch, on 03 July 2020 - 02:19 AM, said:

I should have specified that I was thinking about situations where the game runs with black columns on the side, so the monitor is still at its native resolution?

When I switch my graphics card to 2560x1440, the image is centered and there are black bars on the sides. The image isn't stretched and deformed to fill all pixels. It's 1:1 mapping (desired behaviour in my opinion), but granted maybe not all monitors act this way, and on some that may be a customizable setting. So obviously the card doesn't need to handle more pixels than 2560x1440 in this situation, since it's not the game or OS carving those bars out of the 3440x1440 pixels, but the monitor itself which adapts to the resolution.

In Topic: Monitor suggestions?

01 July 2020 - 06:03 PM

View PostThain Esh Kelch, on 29 June 2020 - 01:39 AM, said:

Speaking of doing that - Is a GPU then only doing the 2560x1440 calculations, or is it doing processing based on the full 3440x1440 resolution, and thus running worse than it should?

When the game switches the monitor resolution to 2560x1440, then the GPU only has this amount of work to do.

In Topic: Monitor suggestions?

29 June 2020 - 12:57 AM

Also know that many Unity based games will support UW, but very badly: they scale up a 16:9 image and you end missing upper and lower parts of the image (especially annoying in menus when there's an OK button you can't see and click, for instance). So I always choose 2560x1440 in this case, you end up with black bars on the side but can see the whole content.