Posted 10 October 2012 - 01:28 PM
Batteries: Well, rechargable ones have worked well enough for me that I've been using them since mid 2010 and only got a fresh set of rechargeables one or two times. Generally speaking they have lasted me longer than any disposable ones ever have and with the ones I've chosen have lasted a long time between charge cycles as well as having no other problems. But I realize your mileage may vary. I've never counted how many daysweeks my fastest draining batteries do but it's infrequent enough and I have enough sets to rotate out that it doesn't bother me so much... and I've saved money on batteries. I've actually found with these batteries I use that I can leave them on the charger and get them when I need them with no ill effect. Whereas with some rechargables I've used in the past if you leave them on there they would explode.
Analog Triggers: Nope they truly are analog.. when you press them they have an analog value (255 when unpressed all the way up to 0 when not pressed)... the value doesn't change with time it changes by how far you have it pushed in. Many games don't use them as such except for games like Alan Wake which uses them for the flashlight boost function and driving sections of games and driving games. But they are there for when you need them. I really like playing Mafia II with that.. makes the driving parts much more bearable. I've also used them with gamecube emulation with games such as Luigi's Mansion where the analog triggers determine the degree of suction his vacuum cleaner does.

The wired 360 controller has them too though the only difference between wired and unwired is the wire
What IS digital with acceleration is the WASD controls for driving in RAGE. That actually makes that more OK when I drive there and oddly enough again I just use keyboard with that game even though I noodled around with switching to gamepad for the driving parts.
Keyboard Emulation: .. people can get used to and get crazy good with just about anything just like a person making a masterpiece with mspaint. Doesn't mean better methods aren't more convenient and you are still negating the benefit of analog controls with a gamepad by using it as a digital control via keyboard emulation. Like when people complain about the keyboard controls in Assassin's Creed. What they are missing is analog direction and movement which you do not get with keyboard emulation. But I have to admit there's no rule against it I'm just trying to make people more aware of this especially since some people seem to use keyboard emulation for everything and never use the native built in gamepad support that games have (I've found at times it's even possible to use that in WINE).
I played Assassin's Creed with keyboard and mouse just fine here. But I'm pretty sure analog movement would have made it even better.
Also:
The Animaster, on 10 October 2012 - 11:09 AM, said:
That would explain everything. Starting from Lion, we lost force feedback. Apple just didn't include it. Was it so hard for them to??
Seems like they just neglected to include the libraries for it.. don't know why... at least you can install them if you have a Snow Leopard install disc or installation you can grab it from.
--Tetsuo
Alex Delarg, A Clockwork Orange said:
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
the Battle Cat said:
Slower and faster? I'm sorry to hear such good news?
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7