Full Throttle Remastered: finally experienced this classic point-and-click adventure. The remastered graphics are a labor of love. Good stuff, though I got stuck a few times just because it wasn't clear the scene was partially offscreen. The mouse cursor doesn't tell you this, you just have to move Ben towards the edge and discover that the screen scrolls to reveal something that would have been perfectly visible to a character in that world. Stuff like that takes me out of the game.
System Shock 2 (continued): I think I'm almost halfway. It's a great game, but very old school. Lots of backtracking and searching. Constant inventory pressure. Weapons jam, break, and run out of ammo frequently. But I no longer have to compulsively replay every encounter to improve results, and my brain is starting to remember how to play at this slower pace. I'm enjoying it.
Total War: Warhammer 2: This may have been a bad mistake. I bought it in a Humble sale with the intent of playing it after I get a new Mac. Then, to make sure Steam gave Feral credit for that sale, I installed it on my work Mac to play it for 15 minutes. I ended up playing for many hours, and had to force myself to delete it.
If I'd realized how much like HOMM3 this game is I might not have bought it. I only got through maybe 1/10th of the HOMM3 single-player campaign. I loved it but it took so long. and I could tell it would take me many more weeks to get good. TW:WH2 feels similar. I have little expectation of getting through the full campaign even once. The map is frickin' huge. I wish it came with some smaller campaigns.
The battles are so pretty though. Maybe when I get a new machine I'll play the game's battle sandbox instead of the campaign.
If I can buy, download, and play a game, I don't give a #$#@ which client it is.
I strongly agree. Which is why I'm so annoyed that Steam no longer supports Mavericks users, and Epic doesn't support El Capitan users.
Incidentally I scrolled back to see when the last post was that mentioned BL3. It was 19 posts back, and that was just a quote from an earlier post. I completely share the blame mind you. Just thought it was worth mentioning. :-)
My expectations for the Mac version are low. Mac has no VR to speak of, even though Apple is pushing it to be a good platform to _develop_ VR on. For the consumer, Apple seems only to care about AR on iOS. So it seems like all we can expect is the non-VR version of Firmament.
This could be viewed as an opportunity for Apple. Many people bought CD-ROM drives just to play th Guest; Myst similarly pushed computer upgrades. Firmament VR on Mac might help get us past the chicken-and-egg problem of no Mac VR games, plus no Mac users with VR equipment.
So if I were Apple, I would reach out to Cyan to make sure this port happened. Give them equipment, loan them expertise, whatever. I would even try to get Firmament into Apple's game service (yes, I know this would break the rule laid down that everything on the service must run on both iOS and Mac. Screw that rule!)
Since Apple isn't likely to do any of this, I'll just have to put my money where my mouth is. Worse comes to worst I'll gift the PC license to someone.