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Unreal Tournament 3 Previewed


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#1 IMG News

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Posted 12 November 2007 - 07:09 AM

IGN recently posted a preview of Epic Games' eagerly awaited Unreal Tournament 3. The preview features comments from Epic's Mark Rein and a handful of screenshots. The latest entry in the Unreal Tournament first person shooter series, the game will feature the fast paced multiplayer action fans of the series have come to expect in addition to a campaign mode for fans of single player games.

The other major introduction in Unreal Tournament III is a single-player storyline, complete with cut-scenes that are worthy of the silver screen, and all sorts of self-aware and amusing retconned justifications of some of the game's foibles (such as characters having conversations about respawn technology, for example). Essentially, though, Rein sees the single-player campaign as a glorified tutorial for the game. "It teaches you all the different modes, introduces all the different weapons, all the different styles of gameplay, and has the bots tell you a little bit about what's going on," he says. "And we give you a fun, cool little fiction that hopefully people will buy into."

It also gives you new vehicles, including the alien Necris models (such as the Super Monkey Ball-style Scavenger). "We've also got the best set of weapons we've ever had," continues Rein. "We've improved the AI even more, and we've added this new Warfare game type, that kind of combines Assault and Onslaught."

To judge from the launch event, however, the game's strongest suit remains the sense of balance, which Rein attributes to the strength of the game engine. "This game was up and running from day one," he says. "That's the beautiful thing about having an engine like Unreal Engine 3. So that's really your job: while you're building new content to also balance the gameplay, through the placement of weapons and ammo, and AI and through the game types and rules and things of that nature. Somebody was complaining that they could bring down vehicles with a Stinger, but the amount of ammo it takes to bring down one vehicle will pretty much deplete your Stinger. So there's your balancing. I think our level designers and game designers have done an exceptional job this time round - every map, and there's over 40 in the game, has been loved and it shows."
Read the rest of the preview at the site linked below.
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#2 iEvan

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Posted 12 November 2007 - 10:10 AM

They may have improved the AI, but the bots still enter vehicles then immediately abandon them leaving them wide open to be hijacked. (which has been a persistent problem since way back in UT 2003) *tsk* *tsk* Never give bots the keys to vehicles to begin with!

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#3 Eric5h5

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Posted 12 November 2007 - 10:36 AM

At least they're not randomly going into your house and making coffee.

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#4 nagromme

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Posted 12 November 2007 - 10:48 AM

UT 2003 didn't have vehicles.

Luckily, this behavior is the exception rather than the rule. I've never noticed it becoming a big problem. Even a human will sometimes change her mind about a vehicle if conditions change.

#5 the Battle Cat

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Posted 12 November 2007 - 03:04 PM

View PostEric5h5, on November 12th 2007, 08:36 AM, said:

At least they're not randomly going into your house and making coffee.

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#6 Eric5h5

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Posted 12 November 2007 - 03:29 PM

I'm going to assume that's a good thing.  If not, I don't want to hear about it.

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#7 Marble

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Posted 12 November 2007 - 03:38 PM

OMG, allow me to be the first to vote for an Unreal Tournament movie.

#8 Janichsan

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Posted 13 November 2007 - 03:10 AM

View PostMarble, on November 12th 2007, 10:38 PM, said:

OMG, allow me to be the first to vote for an Unreal Tournament movie.
Oh yeah! 120 minutes of senseless mayhem. Who needs a story?
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#9 Nicholas

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Posted 13 November 2007 - 03:57 AM

View PostJanichsan, on November 13th 2007, 09:10 AM, said:

Oh yeah! 120 minutes of senseless mayhem. Who needs a story?
Would get my £5...  I'm still waiting for the Spy Hunter film...
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#10 Marble

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Posted 13 November 2007 - 04:46 AM

View PostJanichsan, on November 13th 2007, 02:10 AM, said:

Oh yeah! 120 minutes of senseless mayhem. Who needs a story?

Dude, didn't you read the article?  Now it has a story.

#11 Janichsan

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Posted 13 November 2007 - 06:22 AM

View PostMarble, on November 13th 2007, 11:46 AM, said:

Dude, didn't you read the article?  Now it has a story.
Some sort of story to link the senseless mayhem. Think "Doom".
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#12 Lord Brixton

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Posted 13 November 2007 - 06:26 AM

I'll get on it as soon as I nail the opening of the third instalment of my Tetris Movie Franchise.

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#13 Hansi

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Posted 13 November 2007 - 06:29 AM

Anyone in Germany gone out and bought the German version without blood and rag doll effects?

#14 Janichsan

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Posted 13 November 2007 - 07:52 AM

View PostHansi, on November 13th 2007, 01:29 PM, said:

Anyone in Germany gone out and bought the German version without blood and rag doll effects?
Not personally (I wait for the Mac version of course), but from what I heard it's as always with UT: the game is much too hectic to really notice the difference.
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#15 iEvan

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Posted 13 November 2007 - 12:40 PM

View Postnagromme, on November 12th 2007, 11:48 AM, said:

UT 2003 didn't have vehicles.

Luckily, this behavior is the exception rather than the rule. I've never noticed it becoming a big problem. Even a human will sometimes change her mind about a vehicle if conditions change.

Right you are, I was thinking '03 had Onslaught.

As for the bots, they would spawn, enter a vehicle, then immediately exit, leaving unlocked vehicles in your base such as the Goliath, with was not a great way to win a map (except for the opposing team). The problem still exists. Moral of the story? Make more online friends/enemies.

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