Finally finished The Secret of Mac Gaming today. I saved the last few chapters for an appropriate time because I loved the book so much. Now that I know there will be more in the form of a pseudo-sequel, and I am waiting on pins and needles to hear about a job, today was the perfect time.
Some final thoughts:
-Ferazel's Wand is my favorite Mac-only game. I spent many hours making a level set called Orthographic Universe instead of actually finishing the game.
True story: When Welch and Spees had the falling out over Ragnarok, Welch banned him from his forums (he stubbornly kept posting unregistered as his name spelled backwards) and forbade him to finish his OS X port of Ferazel's Wand. My 15-year-old self was so pissed that I wrote Welch an angry email, saying that it was pathetic that his stupid feud was hurting his own customers. Welsh sent me a terse one-liner back saying that I couldn't possibly know what I was talking about. LOL. Well, he wasn't wrong...still, it would be nice if one day he could forgive and forget and rerelease it on macOS and iOS. It's too good of a game to not get preserved.
--Speaking of Ambrosia, its site is looking more and more defunct. It's having trouble loading and the last news update was a SnapzProX update in 2016, and apparently it's partially broken under High Sierra. It's sad if for nothing else that I wish Ambrosia had been able to better maintain their games over the years. Several of them would have made great iOS ports.
--Which reminds me, concerning Shareware Heroes: Richard, how do you plan on addressing the overlap between TSMG and your new book? I think it would be weird to have a book on Shareware not include anything about Ambrosia, for example...will you include a paragraph about it, with a blurb to check out your other book for more info? Or address the omissions in an introduction?
--I was thrilled that Nightfall got a mention. I didn't think anyone else but me had played it. Probably the first 3D game I ever played. I always wondered what happened to the company. They posted a G4 altivec (lol) demo of their new engine and then, their website never got updated again. It's still up
today. Despite the 3D apparently it runs well in Sheepshaver. I should give it another go--unlike the Myst series, I've forgotten all the puzzles.
--I had no idea that MacGamer and MacGamer's Ledge was two different websites! I just thought MGL shortened their name. My fondest MG memory was writing an alternative ending to Riven and winning a copy of Myst III: Exile. I wish I could find a copy of that story somewhere...