

The Secret History of Mac Gaming
#1
Posted 26 April 2016 - 08:23 PM
You'd better believe I backed this project.
(Let's not all call out the games that are featured in the video; it's more fun to let people "discover" them.)
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#2
Posted 26 April 2016 - 10:12 PM
#4
Posted 27 April 2016 - 04:46 AM
I've had personal correspondence with at least 3 of the people mentioned in the book, so there's that. Heck, some of them are on twitter.
Also fun that some of these old games have come back in one form or another. Cap'n Magneto is playable again, and there have been sequels to and remakes of old games like Fools Errand, Cap'n Magneto, Shadowgate, Dark Castle.
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#5
Posted 27 April 2016 - 09:03 AM
Totally clicked just for that.
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
Antimony (PowerBook G4 2001) – 1.0 GHz PPC 7455 / 1GB RAM / 512GB Micron M600 / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#6
Posted 27 April 2016 - 09:15 AM
the Battle Cat
#7
Posted 27 April 2016 - 10:42 AM
I still want to play Cosmic Osmo again. That was awesome. I even have the soundtrack. ^_^
iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter
#8
Posted 27 April 2016 - 12:48 PM
#9
Posted 27 April 2016 - 01:02 PM
Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#10
Posted 27 April 2016 - 01:32 PM
Thain Esh Kelch, on 27 April 2016 - 10:42 AM, said:
I still want to play Cosmic Osmo again. That was awesome. I even have the soundtrack. ^_^
Cyan is my favorite game company, so I should really play Osmo. It was before my time. I noticed that it's on steam, but only for Windows. There's something really wrong about that.
#11
Posted 27 April 2016 - 02:28 PM
-PN
iPad Air 2 64GB WiFi/iPhone 6+ 64GB
#13
Posted 27 April 2016 - 05:11 PM
Camper-Hunter, on 27 April 2016 - 05:02 PM, said:
I found it after much googling of trek+mac terms

Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#14
Posted 28 April 2016 - 08:08 AM
Quote
I'd click to read the Secret History of Matt Diamond
More fun with the book: click on the list of people supporting the book and see if you recognize any names from Mac gaming history. (I recognized 6.)
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#15
Posted 28 April 2016 - 08:54 AM
Cougar, on 26 April 2016 - 10:12 PM, said:
#16
Posted 28 April 2016 - 08:55 AM
mossy_11, on 28 April 2016 - 08:54 AM, said:
Would it help if I took photos of the little shed in my backyard?
Is it full of old mac games?
Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#17
Posted 28 April 2016 - 09:10 AM
Gentlemen,
It's clear that Mr. Richard Moss has done his homework. He's got Delta Tao, Ambrosia, Cyan, Freeverse, Bungie, John Calhoun (Glider Pro) and Glenda Adams in there. Many others whose names I don't know but whose games I'd probably recognize in a heartbeat. I think I saw The Colony flash by in the video..
Are there any games or creators that you didn't see, and are afraid he might miss?
My thoughts:
Cap'n Magneto by Al Evans: Possibly not the first Mac shareware game I saw, but its the first one I remember. Sadly I was a poor college student at the time and never sent him money. One of the inspirations for me to work on my own shareware game, though I didn't release it until years later.
Fools Errand by Cliff Johnson: Aside from being a good puzzle game, you can see Cliff playing with this new user interface and being inspired by it. There's a puzzle requiring dragging along a narrow path; another requires rapid precision clicking. A couple clues are hidden until you mouse over them. And one particularly devious puzzle which was only solvable by exploiting the way early Mac programs processed events: if you clicked on the menubar the game was effectively frozen until you finished selecting a menu item.
Duane Blehm: I saw his name flash by in the video but I'd like to know more about him. His name appeared on several pieces of 80's shareware including Stuntcopter, but he died young ("suddenly", which might be a euphemism for suicide). The story I heard was that at first his grieving mother didn't know why so many checks were coming in for him; she didn't know about his hobby. That's all I know but I've never forgotten him; I'd love to learn more.
--
As a footnote it might be interesting for the book to mention that some of the old games live on in some form or another. Examples include Return to Dark Castle; Cliff Johnson's sequel to Fools Errand; the kickstarted Shadowgate remake. Even Cap'n Magneto is apparently playable again, still shareware.
Which reminds me: I believe I owe Al Evans $20.
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#18
Posted 28 April 2016 - 12:24 PM
mossy_11, on 28 April 2016 - 08:54 AM, said:
As a Cyan fanatic, I'd be awesome if you could interview Rand and Robyn Miller. And there really isn't a whole lot out there about the early days of Cyan. Most interviews are about Myst and onwards.
I was a mere babe when most of these games were in vogue, so I will be reading this book primarily to be edumacated. So I will cede the games that you should cover to old people like Matt. But I'd add Prince of Persia to his list, and Ferazel's Wand (my favorite platformer.) Also, Pangea Software, since most of their games were bundled with iMacs.
Aside from that, it would be great if you could devote part of the book (maybe the ending?) to the question of archiving. Your book is a way in itself of preserving the heritage of Mac games, but what of the games themselves? i.e I stated above that the only way for me to play Cosmic Osmo today is to play it in Windows, and that sucks. Many Mac-only games are very difficult if not impossible to play nowadays. Recently with iOS, we've seen a bit of a resurgence in old games getting ported to the platform, but touch controls are often not ideal, and oftentimes there are legal issues preventing games from being ported. (Ferazel's Wand will forever be stuck in Sheepshaver because the developer had a falling out with Ambrosia. Sigh.)
Archiving is an especially pertinent issue for Mac software because Apple doesn't give a crap about backwards compatibility; Microsoft has the opposite problem because they are beholden to slow-moving businesses.
(As a side note, if anyone is interested in a cool science fiction story about philosophical problems of AI under the guise of porting/archiving issues, I recommend The Lifecycle of Software Objects by Ted Chiang. And Chiang in general; he's amazing.)
#19
Posted 28 April 2016 - 02:57 PM
Cougar, on 28 April 2016 - 12:24 PM, said:
UPDATE: Richard Moss just posted this on the book's site about them:
"Keep an eye (or should I say ear?) out for an audio story I'm preparing about how they got into game dev and made The Manhole. That'll hopefully be ready late next week."

Cougar, on 28 April 2016 - 12:24 PM, said:
Ferazel's Wand: good idea! Happily, Ben Spees is already listed by the author.
Pangea Software: Man, I can't believe I didn't think of them immediately. (Doffs hat to Cougar) But again, Moss is way ahead of us. Brian Greenstone is already listed.
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#20
Posted 28 April 2016 - 04:27 PM
Chris Crawford is a highly influential game designer, cofounder of GDC, but controversial and outspoken. He had a huge hit with Balance of Power. Trust and Betrayal was a very innovative game that sold poorly (kicking myself for selling my copy of that.) He wrote other innovative games, some for Mac. (He includes post-mortems of most or all of his games in one of his computer game design books.)
3 in Three: Another Cliff Johnson classic. Never got ported from Mac.
Inline Design published a bunch of Mac games that also appeared on other platforms, and its not clear to me which ones were Mac-first. Mutant Beach was Mac only (unfortunately my copy was unplayable on any Mac except my first because it didn't cap the frame rate.) Inline also published Darwin's Dilemma, which I loved but again I don't know if it was Mac first.
Maxis? Mac and Amiga were the launch platforms for SimCity. Maxis was not a Mac-first or Mac-only developer, but they released almost every games for Mac, until they got bought by EA. So I don't think they quite fit the theme of the book, but maybe they're illustrative of the market.
=
Okay, I'm spending way too much time on this. Sorry for the flood, everyone!
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB