FYI if you can find any of your old e-mails from Ambrosia with your serial numbers, you can still use them. I had an urge to play EV Nova again the other day and it's unplayable on the Mac now, so I finally went and got the PC port which still works great (if you make use of a couple third party mods to bump the resolution up on both the game and the galaxy map). Found out via the Escape Velocity subreddit that if you know the date and time when you got a code e-mail from Ambrosia, then you use the following steps to successfully register a product:
Disconnect from the internet
Install your Ambrosia software fresh
Do not launch it yet
Change your Mac or PC date and time to the date and time you received the e-mail from Ambrosia
Launch the registration software and input your code and it will accept it!
Did that with EV Nova on Windows using my old Mac key requested from Ambrosia in 2016 and it worked like a charm, so I'm assuming it should work with anything else Ambrosia.
I used to, but I did not enjoy uninstalling all my old 32-bit classics with Catalina that I still had fun playing when on the go on my MBP. I have literally like 10% of the games I had prior, but this is primarily a work machine so I needed to upgrade. The vast majority of my 64-bit games are too graphically intensive to actually run properly on my laptop, so most of the other 10% is not playable at an enjoyable level. Apple finally killed off the last of my Mac gaming this past year. I'm down to the StarCrafts, Heroes of the Storm, Uplink, Wasteland 2, and a small handful of others if I want to play at all on my Mac without streaming.
I could make a partition with an older Mac OS just for gaming, but eeeegh. I'd bother with that if it was my only computer.
Sneaky Snake, on 26 April 2020 - 10:28 AM, said:
Consoles are slowly becoming more like PC's and PC's are slowly becoming more like consoles.
You're never going to get anywhere, somebody's schtick is insisting PC gaming is still in 2008 and the closed system of consoles is the antidote.
FWIW I did agree back then and switched to console gaming in '07 and was totally happy with it till around 2013. You can look at my posting history to see what a big console devotee I was at the time.
I got sick of the exclusives wars, the unreliable, dying hardware (I went through 3 fat PS3s, 2 Xbox 360s, and my launch PS4 developed the self-pressing eject button issue and had to be replaced), and the 8th gen turned out to be weaker than most laptops in contrast to being performance competitive with budget gaming PCs as in the 7th gen. PC gaming is plug and play now, I don't have to use the input method I'm told to use, I can use whatever the hell I like the most, I don't have to pay a fee to use my internet connection that I'm already paying my ISP for, my hardware doesn't cook itself to death every few years, etc. Plus having my library wiped out every few years and having to play musical consoles if I felt in the mood for an older game also got old.
It boils down to if you want TOTAL simplicity in exchange for a locked down experience where everything but the game you're playing is dictated to you by the manufacturer, console's nice. You like VASTLY better freedom of choice and software support, and aren't reduced to utter confusion by pressing "express install" and waiting 2 minutes on your GPU drivers once every few months, PC gaming's for you.
If you want to be regularly butting heads with Apple's obtuse, uncaring management (who apparently think all anyone wants to do in their free time is edit photos of their kids and post on fakebook) to the point even the big gaming houses from the Mac gaming good old days of the mid-90s to the mid-2000s are throwing up their hands in frustration and branching out, or just going bankrupt, sadly that's the current state of affairs of Mac gaming.
Hi. I am one of the developers of Cosmic Frontier: Override. Happy to answer any questions posters here may have about the project.
We'd love to be remaking all the Escape Velocity games, and have had discussions with both Matt Burch and members of ATMOS (the makers of Nova), but for a range of reasons they were not interested in re-releasing their games at this time. However, since we intend to retain compatibility with the old resource structures, it would be a fairly straight-forward matter for them to be adapted to the new engine in the future. We will keep the door open to both Matt and ATMOS to reconsider.
Approved your ability to post. Welcome, sir!
I played the absolute popsnizzle out of EV: Override when I was a teen.
A real escape key? A real keyboard? Huge SSD options?
<weeps tears of joy>
First they finally update the iPad mini with my wishlist of features to boot (to borrow a turn of phrase from tBC, the money flew out of my account so fast it imploded a window at my bank), now this.
I can't wait to try the new keyboard especially. I keep being tempted to upgrade my MacBook Pro, but every time I am, I visit the Apple Store and type on the current keyboards and it quickly cures me of any desire to own one for another 3-6 months. Put this together with ThunderMag's MagSafe USB-C and I might actually start budgeting for an upgrade.
Where were the complaints when everything was a "steam exclusive".
Great example of false equivalency, but no. Remind me when, again, Valve was paying developers not to use anyone else's stores and openly touting said exclusivity? Oh wait, they weren't. Stuff appeared on GoG, Uplay (UGH!), the Mac App Store, etc. and continued to be on Steam too. They were even cool with developers handing out keys for stuff bought elsewhere (which I did several times with some older games when I was new to Steam).
Epic is paying for exclusives. Epic pays to keep third party products off other storefronts. They're doing the same crap Sony and Microsoft have been doing to each other for the past decade and a half with their consoles. That is not even remotely in the same universe as a developer not putting a game on another PC storefront because they just don't want to put in the time/effort, or another storefront doesn't offer enough of a ready userbase to be financially attractive when working with limited funds.
Hackintoshes are a world of hurt. The Xmac will never arrive.
If your 2016 MacBook is fast enough for everything else besides gaming, IMO a gaming PC + MB is the best option. Using the best tools for the job.
Agree completely. I still vastly prefer my Mac for doing work, but the Cook era Apple is the antithesis to being an enabler of Mac gaming that the previous decade was. PC for play (and very CPU and GPU intensive work, hence the beefy CPU and workstation GPU rather than a gaming one), Mac for 90% of other work, productivity tasks, and just general use works out extremely well for me. I've got my PC workstation/gaming dual-use set up, and two workstations with Thunderbolt displays set up for my Mac and I just plug my MacBook Pro into whichever one I'm going to be using at that time and go.
I am also quite a bit excite about the new mini but the memory prices- YIKES!
wondering - how do you efficiently manage 128GB of SSD - that sound like a lot of symlinks to an external SSD
Yeah, as usual, Apple gouges you to DEATH on RAM and SSD. $1400 would buy you TWO professional-grade 2TB Intel 7600p nVME SSDs with enough left over for a pro app. I can understand markup, but 100% markup = jeez.
I still think the "Kalamata" has something to do with Apple and AMD.
Apple can't rotate into its own chips unless they go ARM or back to Power. That's going to create another legacy computing disaster and make everyone's Mac App Store purchases invalidated. They also can't make any x86 chips. The only company other than Intel who can do that without Intel's lawyers eating them for lunch is AMD.
Add to this that AMD has a program for putting ARM and x86 together on a single chip that they're actively hiring for in Texas...
Well it might be nothing but I can't think of anything that fits better. AMD has also been talking up a major design win for a long time that has yet to be revealed, and they're waiting for the partner to speak first. They're also ordering almost 3x the normal number of chips going into next year from fabs versus the usual. Their demand is increasing, but 3x? And yet this isn't going onto their 2H revenue... in fact AMD's guidance for the rest of the year was pretty flat and disappointing. So it sounds like someone wants something based on their 7nm Zen 2 chips next year, and LOTS of them.
I can see Apple doing a sort of big.little CPU configuration with some really low power ARM cores to do menial tasks and sip electricity, and even let iOS apps run on Macs, but with x86 big guns ready to go for serious computing.
Now the question is, how the heck did something so basic get past QA.
...and it's just iCloud Drive. It's not a full backup solution like BackBlaze.
I need to figure out a Time Capsule-like solution at some point. Right now I have an external drive hooked into my TB3 dock, so whenever I unplug the Finder yells at me. Can't decide if I should just get a new router with a USB port and connect my drive to that, or go all the way with a cheap Synology. Leaning to the former.
Synology NAS, even just a single-bay one, and throw your favorite NAS or Enterprise drive in it. Turn on Time Machine support and presto, you've got an upgradeable Time Capsule that's got waaaaaaay more features.