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What games are people playing these days!?

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#1921 Matt Diamond

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Posted 22 October 2019 - 07:16 PM

Speaking of Portal...

My daughter got a part-time job in a VR center. You rent by the hour and play any of the hundreds of games they stock. Mostly PC but also Playstation and XBox. She's been bugging me to try it so I went last week.

Holy cow. I played three things:

The Blu:  You don't do much but look around but I LOVED it and it reminded me strongly of when I scuba dived as a teen.

I Expect You To Die: and you do. Some of the puzzles require searching diligently, others are genuinely tricky yet logical. The controls can be frustrating (was using controllers, not gloves) and you are supposed to die and replay each mission repeatedly. Restarting over and over got kind of annoying. Also, aside from turning your head, and the need to turn over every piece of paper you pick up, it really could have been a 2D point and click adventure-- the VR doesn't seem fundamental to it (maybe on the harder levels?)

The Lab: "a compilation of Valve’s room-scale VR experiments". The longbow mini game was particularly fun. The most memorable thing was Robot Repair, which (minor spoiler)

I barely scratched the surface. Definitely going back.

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#1922 Frost


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Posted 23 October 2019 - 09:42 PM

View Postmacdude22, on 22 October 2019 - 06:54 AM, said:

but but but m'uh steam rreeeeeeeeeeeeee

Where were the complaints when everything was a "steam exclusive". :whistling:


Great example of false equivalency, but no. Remind me when, again, Valve was paying developers not to use anyone else's stores and openly touting said exclusivity? Oh wait, they weren't. Stuff appeared on GoG, Uplay (UGH!), the Mac App Store, etc. and continued to be on Steam too. They were even cool with developers handing out keys for stuff bought elsewhere (which I did several times with some older games when I was new to Steam).

Epic is paying for exclusives. Epic pays to keep third party products off other storefronts. They're doing the same crap Sony and Microsoft have been doing to each other for the past decade and a half with their consoles. That is not even remotely in the same universe as a developer not putting a game on another PC storefront because they just don't want to put in the time/effort, or another storefront doesn't offer enough of a ready userbase to be financially attractive when working with limited funds.
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#1923 Frigidman™


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Posted 30 October 2019 - 09:05 PM

Been beating on zombies this last week or so in Dying Light (in the mood cause of the halloweenadays). Fun game for that genre... nice fluid animation and action. Lots of parkour too.

It has the ability to turn off ALL the HUD... which makes for an interesting gameplay (more fun/cleaner action), but a couple key things get lost in that... like being completely unable to switch to the right utility item since there is no display on screen which one you tabbed too (also no keys to directly switch to a specific slot of 4 items).

At least when tabbing between your 4 equiped weapons are seen in your hands on screen... you can kind of tell what you have ready to fight with. But the utility items... when you have to 'throw' or 'use' them to know what you have, can be very dangerous if the one you selected was a grenade and you actually thought you had a throwing star selected *ahem*.

Decent game, even runs for Mac users ;)

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#1924 richmlow



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Posted 02 November 2019 - 05:20 PM

Recently, I've been playing John Wick Hex.


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