

Borderlands Game Tweak Tips
#1
Posted 26 November 2010 - 06:24 AM
Doing a rudimentary search I came across this Steam Forums Game Tweak Tips for Borderlands for PC (here's a good Gearbox Forums Borderlands PC Tweaking post as well). Unfortunately the ability to enable anti-aliasing requires a 3rd party, PC-only program for either the ATI/AMD or NVIDIA video card, respectively. That seems to be about the only thing I assume we won't have immediate access to on the Mac end. Quite honestly, disabling it (anti-aliasing) makes for a smoother game and running on a newer, high resolution 1680x1050 or 1920x1080+ resolution monitor with a good graphics card and CPU combo leaves the visual experience quite intact. This is the case with Bioshock- there's no way to enable anti-aliasing because that's how the engine was designed but, thanks to the use of the Havok animation and physics engine, editing the line HavokNumThreads=x where 'x' was the number of physical CPU cores you've available to you, an immediate difference was noticed when I changed the default 2 to 4 for my QuadCore- I maxed everything after that and the game looks stupendous!
The thread covers; disabling voice chat, enabling vsync, disabling intro movies, FOV, mouse smoothing, enabling 3rd person view (appears to be over-the-shoulder), Toggle Aim (as opposed to simply having to hold down the right mouse button as long as you want to aim, I assume), windowed mode (of the two options, I can only assume the in-game should prove more successful for Mac gamers), disabling the HUD, showing more item attributes, et cetera.
Below is a direct copy-paste of most of the first post with all text color changed to black. I'd love for IMG Forums to have a darker background... I can't be the only one up all night! And by all means, please peruse the original thread yourself!
–Itching
Disable Voice Chat
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find:
Code: bHasVoiceEnabled=True
Change To:
Code: bHasVoiceEnabled=False
Enable V-Sync (Stops screen tearing)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find: Code: UseVsync=False
Change To: Code: UseVsync=True
Disable Intro Movies
Quote: Open:
Code: \Steam\steamapps\common\borderlands\WillowGame\Movies
Delete:
Code: 2K_logo.bik, Gearbox_logo.bik, NVidia.bik
Disable Intro Movies (Without Deleting Any Files)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find:
Code: [FullScreenMovie]
StartupMovies=2K_logo
StartupMovies=Gearbox_logo
StartupMovies=NVidia
StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
Replace With:
Code: [FullScreenMovie]
;StartupMovies=2K_logo
;StartupMovies=Gearbox_logo
;StartupMovies=NVidia
;StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
Adjust the FOV (Field Of View)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F11",Command="FOV 90",Control=False,Shift=False,Alt=False)
You can experiment with different FOV figures to find a field of view that suits you.
Disable Mouse Smoothing
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find: Code: bEnableMouseSmoothing=true
Change To: Code: bEnableMouseSmoothing=false
Enable Third Person (Thanks [BoX]SteroidFreud)
Quote: Screenshot: http://www.uploads.g....derlands3P.jpg
Open: Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F3",Command="Camera ThirdPerson",Control=False,Shift=False,Alt=False)
Bindings=(Name="F4",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
Toggle Aim (Right Mouse)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="RightMouseButton",Command="advancedbutton bAdvancedButtonAux5")
Replace With: Code: Bindings=(Name="ToggleAimOn",Command="advancedbutton bAdvancedButtonAux5 | OnRelease StartAltFire | setbind RightMouseButton ToggleAimOff")
Bindings=(Name="ToggleAimOff",Command="advancedbutton bAdvancedButtonAux5 | OnRelease StopAltFire | setbind RightMouseButton ToggleAimOn")
Bindings=(Name="RightMouseButton",Command="ToggleAimOn")
Enable Windowed Mode
Quote: To run the game in windowed mode you need to add the following onto your shortcut's command line:
Code: -windowed
To do this in Steam, right click on Borderlands, goto "Properties", click "Set launch options..." and enter:
Code: -windowed
To disable windowed mode, change the command line to:
Code: -fullscreen
Enable Windowed Mode (When In Game)
Quote: Whilst the game is running press:
Code: Alt + Enter
Press it again to revert back to fullscreen.
Ports Required To Host Multiplayer Game
Quote: To host an online game, the following ports need to be opened / pushed to the host's internal IP address:
Code: 7777 (TCP/UDP)
28900 (TCP)
27900 (UDP)
28910 (TCP)
Disable The HUD
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F7",Command="togglehud")
Show More Item Attributes
Quote: Open:
Code: Steam\steamapps\common\borderlands\WillowGame\Localization\INT\gd_globals.INT
Find: Code: AttributePresentationTranslation="$NUMBER$ $CONSTRAINT$ $DESCRIPTION{:content:}quot;
Replace With: Code: AttributePresentationTranslation=<font size="10">$NUMBER$ $CONSTRAINT$ $DESCRIPTION{:content:}lt;/font>
Alter the size="x" variable to a size that suits you, eg: 8, 10, 12 etc.
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#2
Posted 26 November 2010 - 10:29 AM

UmarOMC1, on 26 November 2010 - 06:24 AM, said:
FSAA will not work even if you force it on due to the way the FSAA code works, even on the PC the effect is not really that good. I did have a look during dev at this hack.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
–Itching
Disable Voice Chat
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find:
Code: bHasVoiceEnabled=True
Change To:
Code: bHasVoiceEnabled=False
This has no effect as far as I know as the voice chat is not enabled on the Mac version anyway.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote:
Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find:Code: UseVsync=False
Change To:Code: UseVsync=True
Mac version (and the PC) don't really suffer from tearing so all this does in most cases is make your game run slower I would not recommend you try it unless you have tearing. Tearing on video files is a seperate issue and will not be foxed by this hack.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: Open:
Code: \Steam\steamapps\common\borderlands\WillowGame\Movies
Delete:
Code: 2K_logo.bik, Gearbox_logo.bik, NVidia.bik
Disable Intro Movies (Without Deleting Any Files)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
Find:
Code: [FullScreenMovie]
StartupMovies=2K_logo
StartupMovies=Gearbox_logo
StartupMovies=NVidia
StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
Replace With:
Code: [FullScreenMovie]
;StartupMovies=2K_logo
;StartupMovies=Gearbox_logo
;StartupMovies=NVidia
;StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
All opening videos are already skippable by pressing any button in the Mac version without needing any hacks.

UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Adjust the FOV (Field Of View)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F11",Command="FOV 90",Control=False,Shift=False,Alt=False)
You can experiment with different FOV figures to find a field of view that suits you.
This works but makes the game look like you are playing with a fish eye lens unless you have a very strange monitor I would not recommend you mess with this setting unless you like the mad style

UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find: Code: bEnableMouseSmoothing=true
Change To: Code: bEnableMouseSmoothing=false
Much debate about this setting among the testers in the end we thought the smoothing was better than the slightly faster response for your average player but again it does work on the Mac if you edit this figure.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: Screenshot: http://www.uploads.g....derlands3P.jpg
This is pretty cool looking but it is a LOT easier to play in 1st person mode. You can make some crazy screenshots though!
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Open: Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F3",Command="Camera ThirdPerson",Control=False,Shift=False,Alt=False)
Bindings=(Name="F4",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
Toggle Aim (Right Mouse)
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="RightMouseButton",Command="advancedbutton bAdvancedButtonAux5")
Replace With: Code: Bindings=(Name="ToggleAimOn",Command="advancedbutton bAdvancedButtonAux5 | OnRelease StartAltFire | setbind RightMouseButton ToggleAimOff")
Bindings=(Name="ToggleAimOff",Command="advancedbutton bAdvancedButtonAux5 | OnRelease StopAltFire | setbind RightMouseButton ToggleAimOn")
Bindings=(Name="RightMouseButton",Command="ToggleAimOn")
Enable Windowed Mode
Quote: To run the game in windowed mode you need to add the following onto your shortcut's command line:
Code: -windowed
To do this in Steam, right click on Borderlands, goto "Properties", click "Set launch options..." and enter:
Code: -windowed
To disable windowed mode, change the command line to:
Code: -fullscreen
Enable Windowed Mode (When In Game)
Quote: Whilst the game is running press:
Code: Alt + Enter
Press it again to revert back to fullscreen.
#3
Posted 26 November 2010 - 10:34 AM
You don't need to do any hacking for this mode just press Alt+Enter when playing. This mode however just like all the other hacks is not supported.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: To host an online game, the following ports need to be opened / pushed to the host's internal IP address:
Code: 7777 (TCP/UDP)
28900 (TCP)
27900 (UDP)
28910 (TCP)
You don't need any of this in fact turning on the port forwarding when not needed could break things. If GameRanger works then Borderlands LAN and Internet will also work fine.
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: Open:
Code: Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini
Find Under The "[Engine.PlayerInput]" Section: Code: Bindings=(Name="F8",Command="shot")
Add Below: Code: Bindings=(Name="F7",Command="togglehud")
This also works
UmarOMC1, on 26 November 2010 - 06:24 AM, said:
Quote: Open:
Code: Steam\steamapps\common\borderlands\WillowGame\Localization\INT\gd_globals.INT
Find: Code: AttributePresentationTranslation="$NUMBER$ $CONSTRAINT$ $DESCRIPTION{:content:}quot;
Replace With: Code: AttributePresentationTranslation=<font size="10">$NUMBER$ $CONSTRAINT$ $DESCRIPTION{:content:}lt;/font>
Alter the size="x" variable to a size that suits you, eg: 8, 10, 12 etc.
This is already fixed so this edit will not give you more information so DO NOT use this one.
During development we used the wikia for Borderlands which has a very detailed tweaks page. The wikia is invaluable for tips and tricks. Also one final tweak you can find a 100% save game for Playthrough 1 only hidden in the main game data dmg this will allow you to play through the game on playthrough 2 from the first mission with NOTHING completed but fully tooled up with guns n ammo. You might want to change the user name from Edwin at a save point though

Cheers,
Edwin
#4
Posted 26 November 2010 - 12:10 PM
About Vsync I generally with most games turn it on as I HAVE encountered tearing on my system with it off and for me the speed hit wasn't as bad as the tearing I'd get with it off but obviously I haven't played Feral's Borderlands yet so we'll see.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#5
Posted 27 November 2010 - 12:44 AM
Smoke_Tetsu, on 26 November 2010 - 12:10 PM, said:
The main issue on this was that the FOV in Bioshock was another element in impressing a claustrophobia-inducing atmosphere. The game designers relented to the complaints, but the FOV was quite deliberate. To give a 180° example- this is akin to widescreen movies being watched on 4:3 ratio screens... people whom didn't appreciate the widescreen saw the black space or bars as a waste despite [its] maintaining the director's original, cinematic presentation.
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#6
Posted 27 November 2010 - 11:27 AM
They where catering more to 4:3 gamers giving them an increased horizontal view and removing the view for widescreen gamers. If that was he correct way they should have cropped the sides for 4:3 users.... after all that would only add to the "deliberate artistic claustrophobic design" for 4:3 users as well. Any reasons for that where just excuses IMO. That problem was just compounded on those people who have multi-monitor setup who need to be able to adjust it even further than 16:10 or 16:9 users. I prefer to see letterboxed movies even on my 16:9 monitor when viewing cinemascope films but this is a different ballpark from that.... and the way they did it it would have been like if they would have given those people who didn't understand widescreen an increased vertical view instead of the letterboxes.... yet the two choices there where letterboxed or cropping out the sides to fit the screen (aka pan and scan). The only time when movies did vert- was with imax transfers but that was because of the format... those had taller screens.... a 4:3 is not a tall screen like an imax it's a non-widescreen. Games have the benefit of being able to adjust to whatever display you are displaying it on whether it be resolution or aspect ratio... that's what sets them apart from movies which have less options. Or at least they should... some games... mainly older ones weren't made with widescreen envisioned so even when you hack them they get stretched or get more zoomed in than in 4:3.
In movies what the camera is looking at at any given moment and how much is more of an artistic decision than in games where the player is in control of the camera and most of the time can look at whatever they want. One can just stare at the ground for hours if they want for example. Games are different than movies the camera is not pre-rendered (except for FMV cut scenes).... and if how much one saw in 4:3 in Bioshock was the correct amount to see then seeing a bit more horizontally in widescreen makes sense... not less. In that situation it was like if the assumptions those people who disliked letterbox was true except in reverse with widescreen showing less of a view than 4:3.
You're right though some people don't understand widescreen. When they get a widescreen they think stretching a 4:3 video to 16:9 is widescreen and they even stretch a 4:3 video with built in letterboxing making it a short, skinny squashed screen. There's much confusion surrounding widescreen because there are so many standards...
Not that I'm begrudging anyone running for example Bioshock with the FOV locked in widescreen... if that's how they like it more power to them. But obviously there are enough people who prefer otherwise who have a better experience with the other option to not only include it but to have forums dedicated to them such as WSGF. They even have a calculator there to help you find the best FOV for the type of display you are using for those games that let you adjust it. I know zoomed in when I see it and Bioshock was zoomed in (compared to even source engine games where 90 is the highest you can go and no further).... and again for me that didn't add to the atmosphere.
In the end it's personal preference as some people may prefer a fish eye look or some people may even prefer a more constricted look.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#7
Posted 27 November 2010 - 11:15 PM
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#8
Posted 28 November 2010 - 12:26 PM
UmarOMC1, on 27 November 2010 - 11:15 PM, said:
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#9
Posted 29 November 2010 - 12:28 PM
Smoke_Tetsu, on 26 November 2010 - 12:10 PM, said:
When using the FOV in the hack above in Borderlands you start to get some visual distortion and when you run you get a strange effect where it looks like you are running super fast but getting nowhere fast

I never was against FOV hacks for anti modding reasons with BioShock (in fact I have ported 3 or 4 Rome PC mods to the Mac in my spare time), I was against it in BioShock as it removed the claustrophobic effect that the original developers wanted you to experience. I argued that to get the original experience in all it's glory you should play as intended, however I don't mind if someone wants to change the POV although I dislike it when people claim a certain POV was wrong or obviously designed like this when they have no facts to go on apart from their own personal views on what FOV they like. Changing the FOV is fine but claiming your modded FOV is how it should be played or that it is "better" is a step to far IMHO.
Edwin
#10
Posted 29 November 2010 - 01:46 PM
It's nice to see the mac version fixed the broken mouse-wheel scrolling in interfaces. It half works on the PC, but never works for new mission windows you get. It was one of those little annoying things I mentioned about the interface port from console. Livable, work-aroundable, but annoying.
I've tried the FSAA hack with atitray and the like, and it looks like a blurry mess because it anti-aliases EVERYTHING. So, I just run a notch higher res, and I never notice jaggies. Performance is actually better. The single most feature I like in borderlands is the faux distance blur. Really adds a sense of depth to everything.
The rest of the tweaks are YMMV types. I dont have much to add to it.
-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester
#11
Posted 29 November 2010 - 10:22 PM
edddeduck, on 29 November 2010 - 12:28 PM, said:

I never was against FOV hacks for anti modding reasons with BioShock (in fact I have ported 3 or 4 Rome PC mods to the Mac in my spare time), I was against it in BioShock as it removed the claustrophobic effect that the original developers wanted you to experience. I argued that to get the original experience in all it's glory you should play as intended, however I don't mind if someone wants to change the POV although I dislike it when people claim a certain POV was wrong or obviously designed like this when they have no facts to go on apart from their own personal views on what FOV they like. Changing the FOV is fine but claiming your modded FOV is how it should be played or that it is "better" is a step to far IMHO.
Edwin
You always seem to mention what happens when you overdo a hack and that's never what I advocate. In my opinion modifying something like that is like adding spice you add to taste but not too much.
If you are to just argue that one should only play "as intended" then no one should ever change the settings past what is given on the Xbox360 by default and that includes the resolution... Bioshock should only be played in 1280x720 no matter what it's played on with a gamepad and default settings. IMO Mac\PC gaming should be a more flexible experience. Being able to change cvars to tweak for different hardware configurations and types of screens has always been a plus in my book.
The one thing in Bioshock I did hack was the crouch toggle. I changed it so you hold down the crouch key and when you let it go you stop crouching. For me that's more intuitive than having to tap it again to stop crouching... IMO that's more of a console thing... and I don't care if crouch toggle is what was "intended".
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#12
Posted 30 November 2010 - 06:24 AM
Smoke_Tetsu, on 29 November 2010 - 10:22 PM, said:
Not really, all I did in this thread was point out what the setting that was in the ini tweak would do. When the FOV was tweaked on my machine it looked weird as Fridgidman pointed out 85 would be a better FOV. Also I am slightly tempered by support emails if we get a few hundred inexperienced gamers reading the tweak list and breaking things left right and center I am the one with the support emails not you hence my comments are aimed at all gamers most of which do not understand or have ever used mods. As you know from your own actions the experienced modding gamers will just go and start hacking away no matter what I say


Smoke_Tetsu, on 29 November 2010 - 10:22 PM, said:
I don't want to argue please!
If the Mac was a console your comment above might make some sense but the Mac version is based off the PC version which was designed for the PC specifically with, increased texture quality, increased graphical accuracy, additional shader effects, brand new control mechanism and a whole list of user selectable options in the pause menus. These options are all "as intended", when you start using the ini to tweak stuff you have entered into modding and you are no longer using the game as designed. This is not a bad thing but the crucial point I was trying to make is once you start modding you are now playing your own special version of the game which might be very different from the one that the original developers designed. That's all!
I hope you enjoy borderlands and please tell me what mods you do end up using I would be interested to try them out.
Edwin
p.s. I did debate the crouch toggle in BioShock but in the end we decided to leave it as the PC version as it made the final approvals a quicker process as it meant we had not modified the game. Perhaps we can sneak it into a patch

Edwin
#13
Posted 30 November 2010 - 10:04 AM
So, props for Feral on looking at all the mods and tweaks out there and taking them into account. Thats more than some companies do... who just turn a blind eye and hide behind shields.
-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester
#14
Posted 30 November 2010 - 11:29 AM
Frigidman, on 30 November 2010 - 10:04 AM, said:
So, props for Feral on looking at all the mods and tweaks out there and taking them into account. Thats more than some companies do... who just turn a blind eye and hide behind shields.
Thanks for the vote of confidence

Edwin
#15
Posted 30 November 2010 - 01:08 PM
edddeduck, on 30 November 2010 - 06:24 AM, said:


I don't want to argue please!
Quote


Quote
Well I wouldn't go so far as to say that it's totally your own version but it is more custom to a degree (depending on how much you modded it) than out of the box... yeah. Sometimes those ini\cfg files simply enable the full quality of something that can't be enabled in the in game menus. Like for example with many id tech 3 games they had r_roundimagesdown set to 1 which made certain textures blurrier than they are supposed to be (to save VRAM on older video cards that where current around the time the game came out). Tweaking your ini\cfg file and setting that to 0 enables the full quality which is especially good when your hardware outstrips the recommended system requirements. ... and that's why and is a benefit computers have over consoles. I would bet anything they didn't intend for those textures to be blurry.. it was just limitations at the time for the hardware most people where running. Sometimes the settings that are made available only in game without variable tweaks aren't one size fits all for all hardware and software configurations (and people... some people get motion sickness when the FOV is too zoomed in).
Like for example... they could come out with cinemascope 2.35:1 ratio computer monitors (they are already bringing out TVs like this) and if a game isn't hor+ automatically or locks the FOV to the same view you get in 16:9 or lower it would need adjustment... people who play with triplehead also experience this. I would love to play it in cinemascope as it would be even more cinematic in my eyes and even more like being there in person (it wouldn't be any less claustrophobic in person I'd say). Luckily BIoshock has a solution in place for just such a situation and should adjust itself once that option is toggled.
I like widescreen gamers forum's guides because they tend to calculate the FOV depending on resolution and aspect ratio such as this one for Borderlands.
Quote
Quote

Hold crouch instead of toggle Edit WillowInput.ini Under: [WillowGame.WillowPlayerInput] Find: advancedbutton bAdvancedButtonAux1 | SwitchSeats Change to: Duck | SwitchSeatsThere are certain other games (from another publisher, first party.. not a port) where you can't even modify that certain through an ini file and that's... annoying. (singularity I'm looking at you)
Oh yeah the toggle aim thing might be a good one to add as a in game adjustable (for Borderlands) in the menus because of how many Macs use mice that don't allow you to hold down the right mouse button and click the left one at the same time.
Speaking of adding something to a patch are you ever going to enable the detail surfaces option (to Bioshock)?
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#16
Posted 01 December 2010 - 03:14 AM
Smoke_Tetsu, on 30 November 2010 - 01:08 PM, said:
Oh yeah the toggle aim thing might be a good one to add as a in game adjustable (for Borderlands) in the menus because of how many Macs use mice that don't allow you to hold down the right mouse button and click the left one at the same time.
Speaking of adding something to a patch are you ever going to enable the detail surfaces option (to Bioshock)?
1.) That's fine I was more trying to make sure people knew that as soon as you start mod your game things *might* go wrong. I like modding personally just I know even with Rome mods (which are officially not supported) we still get the odd email or complaint about a problem that only occurs with a badly or buggy mod installed

2.) The toggle aim is a good suggestion for a patch. I have logged that idea in the tracker for the first patch.
3.) With all the new features that are in the newer 10.6 OS support for this feature should now be possible although with us being busy working on all the new titles we will have to see how much time it would take away from porting the next game. That's not a no but it is unlikely in the next few months looking at our busy schedule.
Edwin
#17
Posted 02 December 2010 - 07:40 AM

macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#18
#19
Posted 03 December 2010 - 03:32 AM
edddeduck, on 02 December 2010 - 07:55 AM, said:

Edwin
Which is why I really only mean it in jest (no, really

macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#20
Posted 03 December 2010 - 03:39 AM
UmarOMC1, on 03 December 2010 - 03:32 AM, said:
Reminds me of my student job at Blockbuster watching movies before they had been released in the staff room
