

Game Updates for iOS 11
#1
Posted 18 September 2017 - 04:32 PM
I think I am good with my iOS games here once these few get their updates. Any other noteworthy ones you guys have been following or heard about?
#2
Posted 18 September 2017 - 08:44 PM
No signs of life for Pit Droids or The Last Express, though. I mourned for them back when they stopped working on Macs, and now it's happening all over again. :-)
p.s. Rumor has it that the reclusive author of the iOS game Pawns is hoping to update it and get it back in the store before the end of the year. I have my doubts; he should get to work on it instead of hanging around the IMG forums, whining that he just doesn't have any spare time these days..
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#3
Posted 19 September 2017 - 06:55 AM
Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#4
Posted 19 September 2017 - 01:55 PM
Matt Diamond, on 18 September 2017 - 08:44 PM, said:
The Last Express is a DOSBox game, and I used Boxer to get it to work several years ago. Worked fine.
#5
Posted 19 September 2017 - 11:46 PM

Edit: Littlewing updated their apps today, 8 hours after my complaint! Yay!

iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter
#6
Posted 20 September 2017 - 12:22 PM
Thain Esh Kelch, on 19 September 2017 - 11:46 PM, said:

Amazing!
If a game is still up on the store, there's always a chance. If it was already off the store though then the chances are negligible.
I'm going to miss some games, and regret not getting around to others, but this will at least force me to free up some space. (And teach me a lesson, maybe, about buying things I don't have time for? Nah, I never seem to learn THAT lesson.)
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#7
Posted 25 September 2017 - 01:26 PM
Matt Diamond, on 18 September 2017 - 08:44 PM, said:
That's...pretty awesome. I was playing that on my Mac LC back in the Cretaceous Era. I didn't know it was available for iOS.
Anyway. On topic; Elder Sign: Omens has been updated for iOS11. Quest of Yipe 5, which is also awesome sadly has not. No response from the author when I contacted him (last update was years ago).
#8
Posted 25 September 2017 - 08:02 PM
#9
Posted 26 September 2017 - 01:29 AM

iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter
#10
Posted 26 September 2017 - 02:48 PM
Some apps that I have that haven't been updated in years and aren't popular apps anymore received 64-bit updates, which I think lends credit to the idea that converting an app to 64 bit isn't very difficult.
Gaming Build: i5 8400 || Vega 56 || 16 GB DDR4 3000 || 960 Evo NVMe, 1 TB FireCuda || Win10 Pro
MiniITX Build: i3 8100 || 1060 3GB || 8 GB DDR4 || 480GB SSD || Win10 Pro
Other: Dell OptiPlex 3040 as VMware host || QNAP TS-228 NAS || iPhone X 64GB
#11
Posted 28 September 2017 - 02:42 PM
Sneaky Snake, on 26 September 2017 - 02:48 PM, said:
I think you are right but there are other factors. You can continue to sell old games as-is, but as soon as you update them you are committing to support new screen resolutions, for instance.
Quote
I remember one example: the guy who made Tiny Tower was commissioned to make a Star Wars version, and the publisher took it down pretty quickly without warning him. It was making chump change from their point of view but to him it was earning significant income, which was suddenly gone.
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
#12
Posted 29 September 2017 - 04:44 PM

#13
Posted 29 November 2017 - 11:28 PM