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Member Since 24 Sep 2003
Offline Last Active Yesterday, 12:02 AM

Topics I've Started

RTX2080 boots in MacPro with boot screen

28 October 2018 - 09:40 PM

What I originally thought was a far stretch of a claim—that being that an RTX2080, installed in a MacPro tower, actually booted up to macOS, complete with boot screen—appears to have been confirmed by Rominator, of MacVidCards fame.

Will I be dumping the GTX1070 and PowerColor Red Dragon Vega 56 I just picked up to get Mojave running? News at eleven!

Cuphead is available for macOS!?

19 October 2018 - 06:42 PM

I see Cuphead on sale on Steam and... I've set default filters to only show macOS games. I haply click. My windows widen with jowls dropping—I quickly load up IMG forums...

OS: OS X 10.9.x
Processor: Intel Core i5 or higher
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4000 or higher
Storage: 20 GB available space

Official Announcement.

BTW, I'm installing it now… looking forward to throwing my controller at my monitor… :wall:

Total War: WARHAMMER II Coming to macOS and Linux

18 June 2018 - 04:29 AM

I just happened to reload my browser, open to YouTube, this pops up... :w00t:

Night Dive Studios release source code for System Shock, MacOS 9

07 April 2018 - 10:42 PM

Night Dive Studios, Incorporated have released, under GPL, the source code for System Shock for MacOS 9.

I haven't run across this in any news source, feel free to delete if I'm wrong.

An excerpt from the Github page;

Copyright 2015-2018, Night Dive Studios, Incorporated.

This file contains the following sections:

Game data and patching:

This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.
Compiling on MacOS 9:

A project file for Metrowerks Codewarrior is provided in ShockMac/Shock.µ

You will need a PowerPC to build the Mac version of System Shock. Fortunately, there are emulators out there that are able to run PowerPC Mac Applications, like SheepShaver. You also need Metrowerks CodeWarrior 10 Tools to build the project and Stuffit Expander to unpack the project files and source code. The game was initially built with an older version of CodeWarrior, but we tested it with CW 10 Gold Tools (IDE 1.7) and it was able to build a working executable. Things you will need:

•   A PowerMac or an emulator like SheepShaver;
•   CodeWarrior for PowerPC (CW 10 Gold Tools works)
•   The original Mac System Shock data.

Anyone following through on this might want to fulfill a long standing wish of mine to update Arashi to run on present day macOS. Thanks! :rolleyes:

MacPro Updated Prediction 2019

28 February 2018 - 11:20 PM

Long time tech head, Peter Paul Chato, gives his 2¢ in his predictions for Apple's next non-Trashintosh MacPro.