So, after peeking into the WWDC app for this year, it's become clear that there are a lot of sessions regarding Metal and OpenGL all week long, certainly more than last year.
The implications for gaming on macOS are obvious, so I thought to myself "Self? Why not start a thread to discuss this?"
So, I am. styles/default/xenforo/clear.png
Some of these sessions are entitled with iOS in mind, but I'm sure will have relevance for macOS, too.
Tuesday the 14th, from 3:00PM to 6:00PM PT, there is "iOS Graphics and Games Lab"
Tuesday the 14th from 4:40PM to 5:40PM, there is a "Adopting Metal, Part 1"
Tuesday the 14th from 6:00PM to 6:40PM, there is "Adopting Metal, Part 2"
Tuesday the 14th, from 7:00PM to 9:00PM, there is "Metal Lab"
Tuesday the 14th, from 7:00PM to 9:00PM, there is "OpenGL and OpenGL ES Lab"
Wednesday the 15th, from 2:00PM to 3:00PM, there is "What's New in Metal, Part 1"
Wednesday the 15th, from 4:40PM to 5:40PM, there is "What's New in Metal, Part 2"
Wednesday the 15th, from 6:00PM to 6:40PM, there is "Advanced Metal Shader Optimization"
Thursday the 16th, from 12:00PM to 12:40PM, there is "What's New in GameplayKit"
Thursday the 16th, from 1:00PM to3:00PM, there is "GameplayKit Lab"
Thursday the 16th, from 2:00PM to 3:00PM, there is "Advances in SceneKit Rendering"
Thursday the 16th, from 3:00PM to 6:00PM, there is "Metal Lab"
Thursday the 16th, from 3:00PM to 6:00PM, there is "macOS Graphics and Games Lab"
If Apple keeps to their history with these, they will upload videos to their WWDC dev page for the sessions (not the labs), where they're presenting new information, as the week goes on. https://developer.ap...wdc/schedule/#/
Since most of us don't live in the Pacific Time Zone, some of these will show up overnight or while we're at work. If I see it, I'll post it in this thread to share.
If you see it, post it up. It should present many opportunities for discussion.
