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Janichsan

Member Since 23 Aug 2005
Offline Last Active Today, 02:36 PM
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Posts I've Made

In Topic: Baldur's Gate 3 releases Oct 6 for Mac

14 October 2020 - 12:52 PM

View PostCougar, on 13 October 2020 - 10:10 PM, said:

...the fame of most SF authors (who are still alive) is a bit harder to judge.
William Gibson and Neal Stephenson are pretty famous and recognisable, I would say.

In Topic: Baldur's Gate 3 releases Oct 6 for Mac

13 October 2020 - 12:54 PM

View PostCougar, on 13 October 2020 - 12:36 PM, said:

NERD FIGHT. :box:
Wait guys! I lost my glasses! I cannot see without my glasses!! No guys, really! This is not funny!

In Topic: Baldur's Gate 3 releases Oct 6 for Mac

13 October 2020 - 11:35 AM

View PostTetsuya, on 12 October 2020 - 04:21 PM, said:

You missed or deliberately glossed over the "stuff that makes me cool because its cool to be cool and im cool because im cool" and random additions of powers just to have them part.
Yes, I did gloss over that, as I have no idea what you mean. Except for Gale's implanted magic nuke and Astarion's mild case of vampirism, I don't see anything really unusual. But as I said, I haven't played the EA and don't have all information. So enlighten me.

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Race/class combinations - whatever.  All races being able to be all classes is a trash game design decision, but it is what it is.
Not Larian's decision, though.

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Except the part where none of them should be common.  At all.  BG is Forgotten Realms.  None of those races have significant populations on Toril.  Like, not even .01%.  Toril is predominately populated by the core races and always has been, with humans being the VAST majority and the demihuman races existing in just large enough populations so as to not make them odd to see outside their homelands.
Again, I'm not seeing what you are talking about. Save for the admittedly (on purpose) exotic Githyanki, there's an Elf, a Half-Elf, and two Humans. You know, core races.

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As villains. GithZERAI were playable in Planescape, but not other settings, ...
You remember that Planescape was supposed to be the setting to link all settings? Where the explicit intent was to allow characters from the "traditional" worlds travel to the planes? And vice versa?

Tieflings were originally a Planescape "exclusive" race as well, and yet tiefling NPCs and companions turned up in Baldur's Gate II. Other planar beings, including Gith, also were used as NPCs and/or enemies in various official adventures set in the FR. Of course they are supposed to be extraordinary and exotic. But why shouldn't it possible for them to turn up as one-of-a-kind player character?

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...Githyanki (which were never a playable race in 2nd, ...).
They were not? Weird...

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(That's the Planescape Guide to the Astral Plane, by the way...)

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Vampires were never playable characters in any version of D&D through 3.5...
I have to admit here that I wasn't precise enough: you are correct that full-blown vampires were never playable characters (outside house rules, maybe), but some kind of playable "lesser" vampires was added in a Ravenloft supplement. Unlike the Githyanki, I can't tell you precisely in which one, as I'm by far not as familiar with this setting as I am with Planescape. The basic idea was similar to the playable Vampire Spawns added in 3.5e's Libris Mortis, as in that they were supposed to be former minions of a "true" vampire liberated from its influence. There weren't called "Vampire Spawn" in 2e, though.

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Its not just the "game mechanics" its the FEEL of the game system.
Okay, but you haven't made that point particularly clear when you originally started riffing on this. I disagree with you about this, though, as this...

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Post d20, you get a description about how cool their Half-Aasimar, Half-dragon, Sorcerer/Paladin (take that 1 level dip) who is actually LE because why obey the rules), used his feat that made his spells do this thing that "go on 15 minute talk about nothing but game mechanics that ends with no description of the story, what their characters personality is like, etc".  
...is still very much true for 5e, only to a slightly lesser extent than the previous editions.

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Actually, the other editions lend themselves far better to pause-based, because the default round is 6 seconds, not 1 minute.  Theyre much more action-oriented than 2nd and 5th.

Let me quote the 5e Player's Handbook here (page 181, emphasis as in the PHB):

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In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9.
Still sure about your point? (Also, let's not forget that 2e's rounds where divided into 6-second subunits as well.)

In Topic: Baldur's Gate 3 releases Oct 6 for Mac

12 October 2020 - 12:28 PM

View PostTetsuya, on 10 October 2020 - 09:07 PM, said:

... with the TERRIBLE "every character has to be some utterly unlikely (and in the RAW, not even possible/legal) combination of absurd races/classes/special-im-cool-because-im-cool-and-its-cool-to-like-cool things ...
I can't comment on your opinion of the story and the writing (as I haven't played the EA), but these parts of your comments make me wonder if you really know as much about D&D 5e as you think.

There are no "illegal" race/class combinations in D&D 5e. Every race can take on every class. Some combinations make more sense due to racial traits, but nothing stops you to come up with unusual combinations. The PHB literally mentions half-orc paladins and halfling wizards as examples.

None of the race/class/subclass combinations the companions in BG3 have are in the slightest unlikely or even unusual, based on what I've seen (save for Gale's gimmick). Githyanki and Vampires as player characters are not in the core rule books, but in one of the countless supplements. Both have a long-running tradition in D&D, going back to at least 2e.

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Its "very thin" part that is the issue since 5th Ed. is FAR more like 2nd Ed (which is what the Infinity Engine games were based on) than 3, 3.5 and 4 ever were.
The 5e is nowhere closer to the 2e than 3 or 3.5 were. Some of the game mechanics are more similar to the 2e, many others are very different.

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...(especially since 5th Ed lends itself very well to turn based).
As does every other edition since PnP Dungeons & Dragons is turn-based by nature.

In Topic: Free Mac (and occasionally Windows) games

09 October 2020 - 03:56 PM

Sonic the Hedgehog 2 is free to keep on Steam, including a Mac version.