C&C Generals Zero Hour Multiplayer
Posted 05 March 2005 - 12:13 PM
Posted 05 March 2005 - 12:42 PM
ageis11, on March 5th 2005, 10:13 AM, said:
Posted 05 March 2005 - 12:44 PM
Sorry to disappoint you.
Posted 05 March 2005 - 12:53 PM
王將軍, on March 5th 2005, 01:44 PM, said:
Oh well that stinks and it doesn't sound like something that can be "fixed" bummer! Thanks for the help!
Posted 05 March 2005 - 04:30 PM
ageis11, on March 5th 2005, 12:53 PM, said:
I got a fix for you -- buy a Mac
Home: Mini - 2.0 Ghz Core2Duo - 2 GB RAM - GeForce 9400 graphics.
Posted 06 March 2005 - 08:21 AM
bookman, on March 5th 2005, 05:30 PM, said:
Posted 19 October 2005 - 06:38 PM
sorry for replaying on an old thread but it was relevent
Posted 19 October 2005 - 06:40 PM
Here's a list of games that works.
I can't guarantee it's all up to date anymore, but we try to keep it so.
(Answers: 'Cause you are. 'Cause you do. 'Cause I got a shotgun, and you ain't got one.)
Posted 20 October 2005 - 11:05 AM
Posted 20 October 2005 - 01:20 PM
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
Posted 21 October 2005 - 09:51 AM
2112, on October 20th 2005, 06:05 PM, said:
I have emailed Aspyr about that issue and they have respnded with a very well written email:-
Can I play multiplayer game with a Windows pc and if not will it be possible in the future and if there is any possible solution for that issue ?
Aspyr Media Support Response
Hello, Fahad. Cross-platform PC to Mac network play is a top priority for Aspyr when we are developing all of our Mac games. For Command & Conquer Generals, very specific and fundamental technical issues with the game engine prevented us from supporting PC to Mac play. This was such a high priority feature for us that we delayed the release from the original target date to spend additional development time trying to resolve the problem. After working exhaustively on the problem and consulting Apple's best engineers we found there was no workable solution, and we had to make the difficult decision to only support Mac to Mac network play.
All apologies for the inconvenience. Have a great day.
Aspyr Support Team
For more prompt service, please include all previous correspondence in your replies.