


Halo Performance with Universal Binary
#61
Posted 31 January 2007 - 09:02 PM

MBP 2.0GHz -Mobility RADEON X1600-2 GB RAM
#62
Posted 31 January 2007 - 09:03 PM
teflon, on January 31st 2007, 05:49 PM, said:
which are from a drop down list when you hold down command upon launch.
What the heck are you trying to say with that first thing is that a personal insult? The second thing is not answering my question that is just stating the obvious. Are you telling me putting vertex only is the same as forcing pixel shader 1.x (1.1 or 1.4) via an argument on PC Halo? Because I get no other option otherwise yet with the same card that I have with the same game on Windows you can put on pixel shader 1.x. I'm thinking perhaps via the command console I might be able to do it but I need to test that theory.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#63
Posted 31 January 2007 - 09:19 PM
Thinine, on January 31st 2007, 08:42 PM, said:
This is a new problem, but I'm not sure if I would categorize it as a bug (the bug from the Panther days was much worse). If you look and tBC's earlier post and mine, extreme lens flares are causing a performance hit that decrease framerates from ~5-20% (depending on your system specs), which further proves that Macsoft didn't bother to fully-optimize the universal binary.
The obvious bottom line is that you shouldn't turn down lens flares unless you're having serious performance issues. a2daj was replying to my recommended MacBook Pro settings, but the 2.16 GHz MBP can handle extreme lens flares at those settings just without any apparent performance penalty (hence my objection).
InsideMacGames.com
#64
Posted 31 January 2007 - 09:27 PM
Quicksilver, on January 31st 2007, 07:19 PM, said:
Based on my tests back in September this is wrong. I saw a 21% performance drop with extreme lens flares.
edit. Is there some auto consolidation feature in the forum software? My response to QS was intended to be a separate post.
MBP 2.0GHz -Mobility RADEON X1600-2 GB RAM
#65
Posted 31 January 2007 - 09:28 PM
a2daj, on January 31st 2007, 08:24 PM, said:
According to what I've read about the specs of my ATI card it supports 1.1 with more instructions than 1.4. If it is true that neither paths are available in Mac Halo it's unfortunate when they are available on Windows whether it is because of Direct3D or not. But thanks for the more constructive reply.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#66
Posted 31 January 2007 - 09:30 PM
Smoke_Tetsu, on January 31st 2007, 07:28 PM, said:
PS 1.1-3 support on ATI cards is emulated. It supports 1.4 in hardware.
MBP 2.0GHz -Mobility RADEON X1600-2 GB RAM
#67
Posted 31 January 2007 - 09:58 PM
a2daj, on January 31st 2007, 08:30 PM, said:
I just read the situation with 1.x shaders was fragmented (no pun intended) and it got better with second generation 2.x shaders. Unfortunatly.. my card doesn't support Pixel shader 2.x. Ah well.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#69
Posted 02 February 2007 - 03:04 AM
800x500 with everything within the in-game prefs maxed out including audio. No vsync.
Advanced Pixel Shaders w/ Detail Objects and Model Reflections checked.
FSAA off
Model Detail High
Low Lens Flares
58.38 (typically low first run frame rate)
60.22
59.71
Extreme Lens Flares
48.20
48.18
48.11
That's about a 20% drop in performance. When I did my tests back in Sept they were at 1024x768. The frame rate numbers weren't exact but as mentioned the performance drop was around 20%, same as these results.
MBP 2.0GHz -Mobility RADEON X1600-2 GB RAM
#70
Posted 28 March 2021 - 03:41 AM
I love Halo. It's a really good game. Perhaps we get the master-chief-collection on ARM64 sometime

Taking about the shader's. What can you expect, or how do I get the most visual quality under acceptable frame rate?
I own the old PPC 1.5 Version and the later 2.0 UB Version of the game.
I think I will have to do some testing.
- G4-Mini 10.3.9 R9200/32MB
- iMac G5 x600pro
- iMac G5 FX5200
- iMac x1600pro
- iMac 2600pro
- iMac CI7
- Mini GMA950 (my first Mac ever)
- Mini 9400m
- Mini 320m
- Mini HD3000
- Mini HD4000

Macbook Air Late 2010 320M
MacMinis 2005 - 2011
#71
Posted 30 March 2021 - 05:28 PM
Date / Time: 3/30/21 4:19:53 (0ms)
3600MHz, 32768MB
C:\Applications\Halo.app Frames=4700
Total Time=20.16s
Average frame rate=233.09fps
They'll have to take my Mojave partition from my cold, dead, Spartan fingers.
#72
Posted 30 March 2021 - 11:01 PM
The glitches are 100% the same...that was a surprise. So why are the shaders still wrong...it must be more than that.

Macbook Air Late 2010 320M
MacMinis 2005 - 2011
#73
Posted 31 March 2021 - 09:01 AM
ehuelga, on 30 March 2021 - 05:28 PM, said:
What? Is Microsoft magically creating secret C: drives on Macs that have Halo installed? Did they also install DirectX for us and does this mean we can install and play Doom and Doom: Eternal if we install Halo first?
#74
Posted 31 March 2021 - 11:58 AM
jos, on 31 March 2021 - 09:01 AM, said:
Date / Time: 11/1/07 12:37:1 (0ms)
2400MHz, 2048MB
C:\Applications\Halo.app Frames=4700
Total Time=67.93s
Average frame rate=69.18fps