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Member Since 24 Sep 2003
Offline Last Active Today, 05:58 AM

Posts I've Made

In Topic: Vulkan Officially Released - No Mac Support

Today, 06:03 AM

MoltenVK Sees Big Update To Jump-Start Vulkan On macOS In 2019

Changes noted on their GitHub changelog;
  • Support runtime config via runtime environment variables
  • Add full ImageView swizzling to config, and disable it by default.
  • Add GPU switching to config, and enable it by default.
  • Add queue family specialization to config, and disable it by default.
  • Enable synchronous queue submits as config default.
  • Support 4 queue families.
  • Pad fragment shader output to 4 components when needed.
  • Add support for copying to and from PVRTC images.
  • Log Vulkan versions in human readable form when reporting version error.
  • Update copyright to 2019.
  • Advertise the VK_AMD_gpu_shader_half_float extension.
  • Support the VK_KHR_variable_pointers extension.
  • MoltenVKShaderConverter tool exit with fail code on any file conversion fail.
  • Update to latest dependency libraries for Vulkan SDK 1.1.97.
  • Update to latest SPIRV-Cross version:
    • MSL: Support SPV_KHR_variable_pointers.
    • MSL: Workaround missing gradient2d() on macOS for typical cascaded shadow mapping.
    • MSL: Fix mapping of identity-swizzled components.
    • MSL: Support composites inside I/O blocks.
    • MSL: Fix case where we pass arrays to functions by value.
    • MSL: Add option to pad fragment outputs.
    • MSL: Fix passing a sampled image to a function.
    • MSL: Support std140 packing rules for float[] and float2[].
    • MSL: Fix image load/store for short vectors.
    • Performance improvements on iterating internal constructs.
    • Update copyright to 2019.

In Topic: RAGE for Mac is here

Today, 05:57 AM

Aspyr haven't gotten back to me. I think I'm going to have to try a direct channel/email rather than their Zendesk setup.

In Topic: RAGE for Mac is here

17 January 2019 - 01:38 PM

Really? Thanks.

In Topic: RAGE for Mac is here

17 January 2019 - 01:43 AM

Crap. Tried running on my new computer, the license code from MGS keeps coming up INVALID! :angry:

EDIT: Damn this is bull crap! I'm going to have to hunt down whatever files are associated with this game on my old comp.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

17 January 2019 - 12:18 AM

Just played through an hour on my new Hackintosh with new monitor (@2560x1440). Wow. I got a warning about playing at such a high resolution but it played smooth as buttah!