


Freedom of Choice
#1
Posted 29 February 2012 - 01:00 AM

#2
Posted 29 February 2012 - 01:15 AM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#3
Posted 29 February 2012 - 01:31 AM
#4
Posted 29 February 2012 - 07:53 AM
CJR, on 29 February 2012 - 01:00 AM, said:
as Janichsan said: Borderlands and the whenever it will be released DX:HR.
Besides that, that´s exactly my grudge and my answer will not please you: Get a copy of Windows and a Bootcamp partition!
Skyrim, Fallout 3, Mass Effect, Red Faction Guerilla, S.T.A.L.K.E.R., Arx Fatalis, Gothic series, Outcast and dozens more that all need at least 30hrs, some 3 times as much, to complete with most open worldly settings. All for Windows.
on the Mac there is barely anything I can remember in that train. None FPS-games in that style are Darwinia, Star Wars Knight of the Old Republic, and maybe A Valley Without Wind, Frozen Synapse, Aquaria, as far as non-linearity is concerned. Besides, of cause, the GTA sandbox games. Anything else left by now are some retro style RPG like Eschalon, Geneforge etc. but that´s about it, on my list of games where you have a choice on how to proceed.
While Bioshock, Half Life 2 and Halo are mostly '2010 design' they are at least really exciting while it lasts. The diguising of the linearity is really well made.
And, just in case: You can play the original DOOM and Duke Nukem games via Mac Boxer app DOS emulation when you have the original game files.
that´s it from me
#5
Posted 29 February 2012 - 11:41 AM
MacBook Pro 13” Touch Bar 2017 i7 3.5Ghz - 16GB RAM - 512GB SSD
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#6
Posted 29 February 2012 - 01:29 PM
the Battle Cat
#7
Posted 29 February 2012 - 01:39 PM
the Battle Cat, on 29 February 2012 - 01:29 PM, said:
IMG Reviews, Previews & Features
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#8
Posted 29 February 2012 - 02:34 PM
mindnoise, on 29 February 2012 - 07:53 AM, said:
I prefer the mac ports of those games called Doomsday Engine & eduke32. They use the same original game files but also have optional add-on high res packs. The one for eDuke32 is especially good.


Latest eduke32 build <--latest eduke32 build not available on the main web site. In order to get started with it you need to make an eduke32 folder in your ~/Library/Application Support/ folder and stick your duke3d.grp file in there. Then to install the HRP you go to... http://hrp.duke4.net/ and download the HRP there and then make an autoload folder in that same eduke32 folder in your App support folder and a folder named duke3d.grp in that folder and put the zip files in there.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#9
Posted 29 February 2012 - 04:03 PM
Smoke_Tetsu, on 29 February 2012 - 02:34 PM, said:


Latest eduke32 build <--latest eduke32 build not available on the main web site. In order to get started with it you need to make an eduke32 folder in your ~/Library/Application Support/ folder and stick your duke3d.grp file in there. Then to install the HRP you go to... http://hrp.duke4.net/ and download the HRP there and then make an autoload folder in that same eduke32 folder in your App support folder and a folder named duke3d.grp in that folder and put the zip files in there.
A newer build than I have installed. Unfortunately it crashes immediately for me:
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
Referenced from: /Volumes/VOLUME/*/EDuke32.app/Contents/MacOS/eduke32
Reason: no suitable image found. Did find:
/Library/Frameworks/SDL.framework/Versions/A/SDL: no matching architecture in universal wrapper
I tried putting downloading the latest SDL framework (1.2.15) and dropping it in ~/Library/Frameworks but no change, also tried launching 32bit because of the matching architecture message.
#10
Posted 29 February 2012 - 05:49 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#11
Posted 01 March 2012 - 04:54 AM
Smoke_Tetsu, on 29 February 2012 - 02:34 PM, said:
Yeah, It´s nicer, I just picked boxer because I run a ton of DOS stuff without problems with it

Doomsday Engine is esp. great but eDuke gave me a constant CTD a while back so I stopped, but using the mouse in Duke effectively is worth checking it out alone.

#12
Posted 01 March 2012 - 05:08 AM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 01 March 2012 - 01:41 PM
Although admittedly with eduke32 the HRP for that doesn't have the models in a separate download from the level textures. That being said most High Res Packs are mostly run by volunteers separate from the engine coders and are still a work in progress. New models are being made to replace the ones currently in the eduek32 HRP for example. Many of the models currently in the HRP are at 2004 or below level and need replacement. Some of the weapons models are already replaced with new ones that have normal maps, etc. and look quite good, such as the RPG. Others, admittedly have not and anyone in the community working on the HRP would agree that they are sub-par.
For eduke32 there's also is a "High Res Sprite" pack in the works but it's hand drawn and IMO looks worse than the models.
If a model lacks artistic or technical details it's not necessarily the engine's fault. The engine just offers the features.. the community then leverages them.
In Doomsday there's not even a model pack as good as the one for eduke32 so I just load up the high res textures there so I see the low res sprites for the enemies still. Yes, sometimes especially in the past I preferred just the original artwork but I think "they" are getting better.
BTW With Aleph one they DID bundle the HRP with the game\engine (example, Marathon 2) where the rest didn't though.

Also, for Quake with the darkplaces engine there's hardly any replacement models for it but they do have a good skin replacement set that I quite like at Quake Reforged: http://quakeone.com/reforged/
Again if you don't like those skins though you don't have to download them and use them.. darkplaces and other third party engine ports will run without replacement skins.. the engine doesn't force them down your throat. You are free to choose.
My Quake high res pack is a mix and match affair using what I feel is the best from that community.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#14
Posted 01 March 2012 - 01:54 PM
CJR, on 29 February 2012 - 01:00 AM, said:
I am pretty sure that you are not a big fantasy fan but just in case, I would recommend Two Worlds II. The story itself is fairly linear but there is lots of time to go off on side quests and thieving runs, and the maps are friggin' HUMUNGOUS and beautifully rendered. You can really run around and do all sorts of stuff for a LONG time before you are forced to the next chapter. It's a pretty good game but somewhat underrated because I think the first one was so bad.
#15
Posted 01 March 2012 - 09:30 PM
It was marred for me by the need to unplug my MS keyboard before running it, and the mouse would sometimes go dead after an hour or two, requiring me to quit to desktop. Ubisoft support was no help. Oh, and the obnoxious DRM on the Mac version that never got patched away. But the gameplay made it worthwhile anyway, and it's often on sale these days.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#16
Posted 02 March 2012 - 06:09 AM
Matt Diamond, on 01 March 2012 - 09:30 PM, said:
It was marred for me by the need to unplug my MS keyboard before running it, and the mouse would sometimes go dead after an hour or two, requiring me to quit to desktop. Ubisoft support was no help. Oh, and the obnoxious DRM on the Mac version that never got patched away. But the gameplay made it worthwhile anyway, and it's often on sale these days.
Lib.
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