Mr Pink, on 22 March 2017 - 10:35 AM, said:


Virtual Programming's Upcoming Projects
#21
Posted 11 May 2017 - 07:22 AM
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#22
Posted 11 May 2017 - 07:44 AM
#23
Posted 11 May 2017 - 08:08 AM
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#24
Posted 04 June 2017 - 10:31 AM
The Deliver2 store page also mentions Metal support.
#26
Posted 28 September 2017 - 08:41 PM
UmarOMC1, on 24 December 2016 - 07:44 PM, said:

macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#27
Posted 29 September 2017 - 12:36 AM
As for Dying Light... I think it uses openGL. It's not ported by Virtual Programming, is it?
#28
Posted 13 November 2017 - 04:46 PM
Linux & Mac experimental ports were updated to version 1.76
More Intel: https://dev.arma3.com/ports - Enjoy!
1.76 highlights:
+ Laws of War DLC
+ parity with WIndows 1.76
Although, noted in the first reply, 1.78 Windows should be released by month's end. Enjoy the two weeks of parity!
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#29
Posted 13 November 2017 - 11:33 PM
#30
Posted 14 November 2017 - 12:34 AM
#33
Posted 15 November 2017 - 07:45 AM
#34
Posted 15 November 2017 - 12:07 PM
jeannot, on 15 November 2017 - 07:45 AM, said:
I haven't looked into it into a while, but it's sort of like a wrapper isn't it? That kind of tech will never be as good as native porting.
#35
Posted 15 November 2017 - 02:55 PM
Dead Island I'll kind of give a pass because the windows version is a barely functional mess, wrap it up for macOS. What could go wrong.
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
ChonkOpad (iPad Pro 8,9): A12Z @ 2.49ghz || 6GB RAM || 256GB
#36
Posted 15 November 2017 - 02:57 PM
macdude22, on 15 November 2017 - 02:55 PM, said:
Dead Island I'll kind of give a pass because the windows version is a barely functional mess, wrap it up for macOS. What could go wrong.
That's true, both OSs had real bad versions. I don't remember The Line performing very well for me though, but it's been a long time so my memory might be failing me. Riddick was the only game that I've played by them that actually had decent performance.
​I guess we shouldn't even talk about the witcher 2 huh?
#37
Posted 22 December 2017 - 04:47 AM
AppShopper still lists all 38 games, now there're only 17 left.
#38
Posted 28 December 2017 - 07:33 AM
Mr Pink, on 22 December 2017 - 04:47 AM, said:
AppShopper still lists all 38 games, now there're only 17 left.
Yeah, Spec Ops was also removed, although the steam version is still live. Shame about Riddick, I liked that game.
#39
Posted 29 December 2017 - 12:43 AM
#40
Posted 29 December 2017 - 07:00 AM
DirtyHarry50, on 29 December 2017 - 12:43 AM, said:
If you look at their website they're still very active in porting, so those companies are paying them to port their games and i imagine people are still buying them too. They also appear to have a mobile port division too. They made not be good at these things, but they seem to do a lot of it.