Anyway, I finished The Last of Us Part II yesterday. A bit quicker than I expected, as some of the later chapters are fairly short.
Overall a fantastic game, and I highly recommend it (with the caveats I mentioned in my last post). It really has some smart things to say, and it will probably stick with me for quite a while.
If I have to criticise something, it would be that the game somewhat stumbles over its writing: the way it's structured, it falls apart into two halfs, which share some characters and locations, but otherwise tell distinctly separated stories. I can see why they did it this way and what they wanted to achieve, though. It doesn't really help that the first half ends on a cliffhanger which doesn't get resolved until hours later.
It's also not to the best of game that they decided to add a couple of side-plots to the main stories, which either should have deserved more time (or better their own game) or should have been dropped. As it is, the whole plot is fairly fraught with issues ancillary to the main story lines.
Naughty Dog's old nemesis, the ludonarrative dissonance* also rears its head. Especially the addition of two human factions in the second half just to have them serve as opponents somewhat undermines the game's message.
Still, the writing works and is very effective where it's important, and that counts.
(*It has become somewhat of an ongoing joke that the characterisations of the protagonists in the Uncharted and The Last of Us games badly clashes with them murdering their opponents by the hundreds. Uncharted 4 even has a trophy making fun of that.)