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Neverwinter Nights: Enhanced Edition


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#1 nick68k

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Posted 22 November 2017 - 04:16 PM

Announced by BeamDog, available for pre-order, coming soon™ for Mac and other, lesser, desktop OS'. No Mac toolset yet (surprise).

Go read the FAQ if you're interested, I have a turkey to prepare.
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#2 devSin

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Posted 22 November 2017 - 05:04 PM

View Postnick68k, on 22 November 2017 - 04:16 PM, said:

No Mac toolset yet (surprise).
There are no plans for Mac or Linux versions of the toolset.

It's nice to finally get an x86 client (I know Owen actually had it working at one point, but they were never able to release it). The switch to modern shaders also means we get shiny water now.

#3 nick68k

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Posted 22 November 2017 - 05:15 PM

Agree about the x86 client. I had the original running under WINE some years back, but it's been a long time since I visited it.

Presumably the toolset will continue to work this way, or via your favourite VM.

(Old timers may remember the heroic efforts of the NeverEdit guy...what (futile) hope he gave us back in the PPC days.)
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#4 devSin

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Posted 22 November 2017 - 06:31 PM

They said they could try to fix any issues that would prevent the toolset from working in Wine (mainly for Linux). It's still in Borland, so it's going to live and die on Windows, unless they open source it (which doesn't seem likely).

But the client seems to have feature parity (in terms of the new shader support), at least as far as they've said. So any new mods and stuff should work just as well on Mac.

#5 Thain Esh Kelch

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Posted 23 November 2017 - 02:10 AM

This means I can finally play that game! It is quite high on my 'I bought it and should have played it since it caters to my gaming preferences'-list...
"They're everywhere!" -And now, time for some Legend of Zelda.

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#6 nick68k

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Posted 23 November 2017 - 06:27 AM

The main campaign is basically fine, but not particularly memorable. I had a lot of fun with the bundled official expansions (Undrentide and Underdark). The latter takes to you especially weird places.

Of course, the real draw is the persistent world stuff and the user-created content. I'm hoping that gets a healthy shot-in-the-arm with the EE release.
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#7 Camper-Hunter

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Posted 23 November 2017 - 03:00 PM

View Postnick68k, on 23 November 2017 - 06:27 AM, said:

I had a lot of fun with the bundled official expansions (Undrentide and Underdark).

Thanks to Deekin!

#8 devSin

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Posted 23 November 2017 - 04:29 PM

View PostCamper-Hunter, on 23 November 2017 - 03:00 PM, said:

Thanks to Deekin!
Deekin is the only memorable thing from SoU IMO. That campaign was even more forgettable than the OC.

HotU really was special, though.

#9 Ichigo27

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Posted 24 November 2017 - 02:45 AM

I hope this means I could run it under 10.10.11.
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#10 DirtyHarry50

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Posted 25 November 2017 - 04:25 PM

Wonderful news! I'm glad both macOS and Linux are supported as well.

I still hope they can manage to locate the source code for Icewind Dale 2 but that isn't looking too good.
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#11 nick68k

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Posted 25 November 2017 - 10:36 PM

View PostIchigo27, on 24 November 2017 - 02:45 AM, said:

I hope this means I could run it under 10.10.11.

10.9 or later is required according to the release notes. Congratulations!

Incidentally, the NWN:EE beta/early access is available via the 'head start' program. Details here.
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#12 nick68k

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Posted 26 November 2017 - 09:07 AM

View PostDirtyHarry50, on 25 November 2017 - 04:25 PM, said:

I still hope they can manage to locate the source code for Icewind Dale 2 but that isn't looking too good.

Completely MIA from what I understand. That said, GoG sell a wrapped version of IWD2 for the Mac that works without issue. It's not an EE, but hey.
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#13 DirtyHarry50

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Posted 28 November 2017 - 10:40 AM

View Postnick68k, on 26 November 2017 - 09:07 AM, said:

Completely MIA from what I understand. That said, GoG sell a wrapped version of IWD2 for the Mac that works without issue. It's not an EE, but hey.

Yeah, I own the GOG version. I wonder if they ever got around to wrapping it up for Linux. I'm sure I can do that myself though if need be. Since I am well behind in the games I want to play, I'm content to wait and hope on this one but if it never happens I'll get to it one way or another assuming I live long enough.

Just checked. I don't think GOG's in any hurry to do it up for Linux. If I do, maybe I'll send it to them. Maybe... you know what they say about the best laid plans.
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#14 UmarOMC1

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Posted Yesterday, 01:27 AM

A Steam link popped up, including macOS system requirements. Nice.
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