Frost, on 08 October 2014 - 02:17 PM, said:
(although realistically, the headphones blow even a really good surround setup out of the water).
In terms of sound quality headphones can and do sometimes beat the sound quality of speakers. No doubt about that. Especially if you have a room with bad acoustics and badly placed speakers as a large percentage of sound actually comes from your room rather than your speakers.
But unless you got convincing HRTF (Head Related Transfer Function, a type of 3D sound) going on* it can't beat it in terms of positional effects. Without some sort of convincing processing going on beyond just 1:1 mapping of plain old stereo it always just sounds like literally what it is... two speakers feeding sound directly to your ears to me... kind claustrophobic really and I'm not prone to claustrophobia. Also, unless you have one of those butt kicker transducers attached to your seat you can't get the feels of a good well placed sub or multiple... (Right now I use 2 to balance out the bass in my room... also, when you've got multiple.. you don't need to turn each one up as high for it to sound good)...
BTW, at one time I used to be a 3Dfx fan as well. When I was on the PC... they had the best peformance with stuff like Glide.. not the best image quality but the frame rate was king while they lasted. Sadly, I missed the boat on the whole Creative Labs EAX deal when it was out in full force... for a while I was simply behind in PC gaming and was doing other things due to lack of funds. For the longest time my best sound was confined to my TV and I was just using it for movies\tv shows.
Speaking of extensions and control panels that's something I miss from the graphics side. I mean.. where's our nvidia control panel that we can use to force various types of advanced AA beyond what the games offer in their options?
Gaming Sound could also use an advanced control panel as well. To enable 3D sound schemes for headphone or different options for multichannel on speaker based systems... or give choices on different types of OpenAL that the games use.
macdude22, on 08 October 2014 - 01:49 PM, said:
I'm just a dum 2-channel guy. I like high quality 2-channel but just a dum 2-Channel guy. Turtle Beach X11 downstairs, X12 upstairs, zVox 555 on the TV. 2 ears. 2 channels.
This reminds me of the excuse people at the phorum had for no multichannel support in Alpeh One. (We don't have ears in the back of our heads) You may have two ears but generally it's more sophisticated than two speakers... I don't know about you but I can certainly tell what position sounds are coming from myself. Our ears are not like our eyes... we can only see in front of us without turning our heads but our ears are omnidirectional. OTOH.... we do have more aural acuity in the front.. I'll admit that.
In fact Next Gen surround sound is going to have ceiling channels for stuff that goes overhead.... it's called ATMOS.
Although better sound processing can also help two speaker or headphones setup. Bad or mediocre sound processing can actually also contribute to bad FPS.
*I haven't yet found a HRTF scheme that convinces me personally. The virtual barber sound file didn't work for me.
In gaming, when I tried it the other day the only way I could tell OpenAL was in effect and EAX emulated in SS2 was I could hear reverb in the game... otherwise it just sounded like aggressive panning in my headphones.. It wasn't anywhere nearly as convincing as over my loudspeakers.
Alex Delarg, A Clockwork Orange said:
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
the Battle Cat said:
Slower and faster? I'm sorry to hear such good news?
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7