- OpenGL is deprecated, but is available on Apple silicon.
- OpenCL is deprecated, but is available on Apple silicon when targeting the GPU. The OpenCL CPU device is not available to arm64 apps.


#241
Posted 28 June 2020 - 08:53 AM
#242
Posted 28 June 2020 - 11:08 AM
jeannot, on 28 June 2020 - 08:09 AM, said:
Too many apps rely on these APIs, and porting an app to Metal is probably harder than porting an app to 64 bits.
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#243
Posted 04 August 2020 - 09:15 AM
Humble's DoubleFine bundle reminded me that I had never played Costume Quest, so I tried that first. It ran so well it was freaky. My old Darwinia bottle also ran, no need to re-bottle it or change any settings.
The only downside was the Quest bottle was CPU heavy and immediately made my Mac Mini's fans run very loud. I would need to experiment some more to see if that's a universal problem. I'll try some other games soon.
Crossover thinks they will be able to run on Apple Silicon, but has not announced anything officially since the dev kits were released.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#244
Posted 16 September 2020 - 07:09 AM
Steam Client does not make it easy to report the mistake, however. It tells me to contact the game publisher for any issues.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#245
Posted 16 September 2020 - 01:23 PM
Matt Diamond, on 16 September 2020 - 07:09 AM, said:
Steam Client does not make it easy to report the mistake, however. It tells me to contact the game publisher for any issues.
IIRC the silly way Valve implemented it, the developer needs to enable a flag to mark it compatible. So those warnings aren't always reliable.
#246
Posted 16 September 2020 - 03:52 PM
Cougar, on 16 September 2020 - 01:23 PM, said:
It's annoying that I will have to install and try any game that has that warning. There should be three values for the compatibility flag: definitely works; definitely doesn't work; developer didn't set the flag either way.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#247
Posted 09 November 2020 - 03:02 PM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#248
Posted 10 November 2020 - 11:57 AM
Janichsan, on 09 November 2020 - 03:02 PM, said:
Wasn’t that a Transgaming Cider port originally? And if so wouldn’t that be alot of work to update it to a native 64-bit app with Metal support? Certainly very unexpected but I think it’s the best game in the series so heck yeah!
iPad Pro (2018) 12.9” 256GB WiFi, & iPhone XR 128GB
#249
Posted 10 November 2020 - 01:59 PM
Tacohead, on 10 November 2020 - 11:57 AM, said:
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#250
Posted 10 November 2020 - 03:38 PM
Janichsan, on 10 November 2020 - 01:59 PM, said:
In the FAQ they claim it's a native port.
And to those of you that own the game and want to try this new version you may have to wait a few days for them to complete the rollout of it to everybody or you can contact customer support via online chat and get them to do it right away for you. That's what I just did.
However at the moment a look at the forum for the new Mac 64-bit version suggests the game is a bit of a buggy mess right now however the customer support team seems pretty responsive and says fixes are on the way.
Enjoy!
iPad Pro (2018) 12.9” 256GB WiFi, & iPhone XR 128GB
#251
Posted 23 March 2021 - 09:57 AM
Also tagged with one or more of these keywords: 32-bit, 64-bit, mojave, compatibility
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