

Vulkan Officially Released - No Mac Support
#61
Posted 11 April 2019 - 03:56 AM
It's not easy (or better, impossible) to implement another API not supported by Apple because there is no public and documented way to do so.
#62
Posted 14 April 2019 - 03:45 AM
The crew working on the open-source MoltenVK layer that allows for Vulkan to run on macOS/iOS by remapping the calls to use Apple's Metal drivers just picked up a lot more capabilities.
Headlining the new MoltenVK v1.0.34 release that was issued on Friday is support for tessellation. Vulkan tessellation support can now work on Macs! The new MoltenVK release also adds support for VK_KHR_get_surface_capabilities2 and VK_EXT_host_query_reset. On the extension front is also updated support for VK_KHR_swapchain.
MoltenVK 1.0.34 also corrects function entry point handling, tracking device features enabled during the vkCreateDevice() call, fixes for potential memory leaks, greater precision within shader float constants, and a wide variety of fixes.
More details on the hefty upgrade to this Vulkan-over-Metal iOS/macOS library can be found via the release post from GitHub.
PLEASE VISIT PHORONIX website as linked in the story title.
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#63
Posted 24 July 2019 - 10:20 PM
The open-source MoltenVK continues advancing for supporting a healthy subset of the Vulkan API on Apple's macOS and iOS platforms…
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#64
Posted 25 July 2019 - 09:47 AM
UmarOMC1, on 24 July 2019 - 10:20 PM, said:
The open-source MoltenVK continues advancing for supporting a healthy subset of the Vulkan API on Apple's macOS and iOS platforms…
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#65
Posted 25 July 2019 - 01:55 PM

#67
Posted 30 July 2019 - 09:34 PM
The open-source MoltenVK project that offers Vulkan API support for Apple devices on iOS and macOS is out with a new release for mapping Vulkan atop Apple's Metal graphics/compute stack.
MoltenVK has picked up support for a number of new Vulkan extensions and other fixes, but now does require Apple Metal 3.0. A Metal 3.0 requirement means using Xcode 11 for building and targeting macOS 10.15+ and iOS 13+ for the run-time requirement. MoltenVK still supports their earlier v1.0.36 release without Metal 3.0 for those wanting the older iOS/macOS coverage…
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#68
Posted 02 August 2019 - 12:46 AM
MoltenVK made a Metal3.0 git branch so they can play around with new Metal features. But it won't drop compatibility with previous macOS versions. It will required Xcode 11 to build, and 10.15 or iOS 13 to use the new Metal features, but it will still run on previous versions too.
#69
Posted 03 August 2019 - 12:48 AM
galad, on 02 August 2019 - 12:46 AM, said:
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"